Hit the Deck, on 30 April 2015 - 02:55 PM, said:
 
IMO, only MGs and Flamers which are "bad" because from what I understand, they actually aren't anti mech weapons so PGI has to make them viable but they (or we) just can't.
 This myth needs to die. They are anti-mech weapons that get a bonus against infantry. That is what anti-infantry means, not, "This doesn't hurt mechs." A MG should do as much damage to a mech as an AC2. Flamers should do damage or heat depending on their setting. 
Kyocera, on 30 April 2015 - 04:03 PM, said:
While it's nice to use lore, TT and timelines etc, we really have to ask ourselves what use does it have in a multiplayer computer game? For the sake of purism, are we just gimping ourselves for no good reason?
There is a large number of players who would not play this game if it was not Lore based. PGI is PAYING for the IP they might as well use it to retain those of us who want to play Mechwarrior and not Generic Mecha Battle. For all we know part of the rights to the IP might state they can't move too far out of it like making up brand new weapon systems. Now PGI could jump the timeline but I think they want to slowly introduce weapons.