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Some Clanner Thoughts After Tukayyid


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#21 Urfin

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Posted 02 May 2015 - 01:08 AM

They are inferior by simple statistics - on average, a smaller % of the total damage lands where you want it to, and you need more facetime on target, meaning more return fire into your not so technologicaly superior face :) As for the supposed weight/crit slot advantage - this is not BT, it doesn't matter one bit, given that clan mechs have less slots and are generally less configarable. Flexible omnimechs, yeah right.

On the other hand, the clan ballistics do have significantly better suppression potential, even if it's more psychological than anything else, but the average scrub doesn't even know what that means in combat :)

The one real advantage clans have in ballistics is ultras in all sizes, and that really should be fixed. And I would be quite happy if streaks were removed from the game altogether.

Edited by Urfin, 02 May 2015 - 01:11 AM.


#22 anonymous161

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Posted 02 May 2015 - 01:20 AM

You know pgi has control of this liscence...they could have completely remade the clans to be more on par with IS side by putting some kind of well thought out story behind their view on the clans....they could have done a lot to save face and also could have made the clans the same price...yet they totally screwed up.

Why I haven't spent any money for quite some time now.

They are dragging this franchise to the ground...at least like 10 years ago it ended yes on a stupid note of maybe getting another game but do we want the franchise to be despised or fondly remembered?

#23 Clownwarlord

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Posted 02 May 2015 - 01:43 AM

View PostUrfin, on 01 May 2015 - 08:40 PM, said:

Clownwarlord, the clans don't have better mechs anymore, not really. What they have is typically faster mechs (and that only because you can't change the engine) with somewhat longer range weapons that need significantly more facetime on target. The ballistics are downright inferior, as are the lights. So, while I like them more for playstyle, I wouldn't say clan mechs are better.

Hmm I agreed with first point of the main post for this thread that they are surprisingly balanced, but I do point out still a clear advantage between chassis from Clan to IS and the numbers show this by use. The closest mech chassis used to the clan chassis was Timber Wolf, Stormcrow, and Hellbringer. The closest IS mech used to the same amount as the clan chassis I just listed was one, the Thunderbolt.
  • Thunderbolt: 119429
  • Stormcrow: 158911
  • TimberWolf: 123730
  • Hellbringer: 110396
Copied directly from the stats PGI posted.

As for the main reason why clans won is this:

[color=#959595]Lastly the clans had some really good units that only do group play. This point isn't any knock it is fact and this is a major if not the biggest reason they won. Congrats to those units and the time they sacked to get their points and win.[/color]

That line I had in another post.

#24 Urfin

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Posted 02 May 2015 - 12:51 PM

Data for the data god
Stats for the stats throne ^)


MAH SEXY DECK:
TBR-S (1xGAUSS, 1xERPPC, 4xERSL)
TBR-C (2 LPL, 3 ERML)
HBR-B (1xGAUSS, 4xERML)
Trial MLX-Prime (because I hated playing lights before this event and never played or bought them, but that disfigured little thing finally won me over when I killed my only two kills in it in one match :)


MATCHES:
I've played about 47-49 matches in the event

Most of them over the last 48 hours and until our inevitable glorious victory :)


TEH COMRADES:
~40 of matches were in an 9-12 man team on TS (57th and/or CWI).

4 or 5 when I was alone and got repeatedly pugged with the same real imperial quality German team that I sadly can't remember, but still must express my deepest cultural satisfaction with their fighting qualities ^)

1 or 2 was when I pugged with random pugs, and I don't seem to remember anything incriminating about those shameful moments of mindless barbaric rampage :)


PUGS:
~1/2 of the matches with a sub-12 group had good pugs that instantly fell in, communicated and did good.

~1/4 of the matches had pugs that didn't communicate much, but did still did good.

~1/4 of the matches had pugs that didn't communicate and died horribly.


GAMEMODES AND W/L:
We defended more than attacked, something like 65% def / 35% att.
Defending was easier overall, and we fought more pugs teams than units.
Attacking was harder overall, and we fought more units than pugs.

On defence we only lost 2 or 3 times.
On attack I can't really remember, because the fights we much tenser, but we probably lost about half of them.


TACTICS:
We were light-rushed with intent to leg 2 or 3 times, didn't do it ourselves.
The light rushes always seemed succesfull to us inside the match (4-8 of our heavy wave dead or crippled for 12 dead lights), but, somewhat strangely, none of them led to us loosing that match.

We were spawn-rushed 10-12 times and, again, none of those ended in a victory (although the last one by AS in the last fight came very close).
We ourselves spawn rushed several times, won those matches, but I wouldn't say the spawn-rushes were very successful for us themselves against coherent teams. Against pugs they were more excess than necessity.

Overall I'd say we did much more attrition than the hysterical cries on the forums would suggest, and most of our fights were won on that.

On our last fight we defended against AS on boreal, won a very hard victory by 2 or 3 mechs, and it was truly a pleasure to be in it.





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