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That Mauler


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#1 TELEFORCE

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Posted 01 May 2015 - 12:45 AM

I think all of the Resistance 2 'mechs look great in their concept art except for the Mauler. Maybe it's the angle it's drawn at, but it looks a little squished to me. The missile boxes look shorter than most renditions of the 'mech portray, and the arm laser barrels look a bit shorter too, like they got the Mad Dog and Jagermech treatment.

Here are some images for comparison:

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#2 Paigan

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Posted 01 May 2015 - 01:14 AM

Well you have to keep in mind that most original battetech designs are very inconsistent and rather stupid.
On one mech, a large laser is just a tiny pointy patch, on another mech it is a gigantic barrel.
Same with launchers. If you put two normalized 15 hole launchers in those gigantic shoulder panels, they would be scretched thin and look silly.

If one (PGI) want's to make mech weapons halfway normalized and consistent, the often carelessly/naively designed original chassis have to be adjusted a little.

Edited by Paigan, 01 May 2015 - 01:15 AM.


#3 El Bandito

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Posted 01 May 2015 - 01:23 AM

View PostPaigan, on 01 May 2015 - 01:14 AM, said:

Well you have to keep in mind that most original battetech designs are very inconsistent and rather stupid.
On one mech, a large laser is just a tiny pointy patch, on another mech it is a gigantic barrel.
Same with launchers. If you put two normalized 15 hole launchers in those gigantic shoulder panels, they would be scretched thin and look silly.

If one (PGI) want's to make mech weapons halfway normalized and consistent, the often carelessly/naively designed original chassis have to be adjusted a little.


Still does not make sense that in MWO an 8 ton AC5 on a 65 ton Jager looks way smaller than 1/8 of the mech's weight. Also, large weapons on Light mechs should look gigantic.

Edited by El Bandito, 01 May 2015 - 01:24 AM.


#4 Hit the Deck

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Posted 01 May 2015 - 01:32 AM

Actually, I very much prefer our haruko's Mauler rather than PGI's:

Posted Image

Although it's only a mish mash from existing mech parts.

#5 El Bandito

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Posted 01 May 2015 - 01:38 AM

View PostHit the Deck, on 01 May 2015 - 01:32 AM, said:

Actually, I very much prefer our haruko's Mauler rather than PGI's:

Although it's only a mish mash from existing mech parts.


Yeah, that's nice looking one with good sized barrels. Me gusta.

Posted Image

Edited by El Bandito, 01 May 2015 - 01:45 AM.


#6 Alistair Winter

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Posted 01 May 2015 - 01:41 AM

I knew this one was going to be controversial no matter what, because the original design is so terrible for an online FPS like MWO. I think it looks good. And Mauler-fans should be happy that PGI didn't put the arm-mounted weapons below the hips. They look rather high up. But then again, that's how Alex Iglesias designed the Warhawk, and then the 3D modelling team had a difference of opinion, it seems.

Edited by Alistair Winter, 01 May 2015 - 02:59 AM.


#7 Tennex

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Posted 01 May 2015 - 02:05 AM

i like it. Looks bulky like a 90 tonner should

Posted Image

Edited by Tennex, 01 May 2015 - 02:10 AM.


#8 Kiiyor

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Posted 01 May 2015 - 02:39 AM

View PostTennex, on 01 May 2015 - 02:05 AM, said:

i like it. Looks bulky like a 90 tonner should

Posted Image


AND - I prefer the weapon placement on the above fatty to that of it's progenitor. These actually look usable.

The issue will of course be hitboxes, and mobility.

The Awesome, ponderous as it is, can unload a 30 point ghost-heat endorsed alpha and then immediately waddle embarrassingly slowly to safety. The Mauler will likely be packing dakka - which means face time. MORE FACE TIME THAN THE AWESOME.

Face time looks like it would be a moderate tactical blunder when you take into account the apparent size of that CT and codpiece. As a matter of fact, it ALL looks easy to hit.

Want to hit the CT? Aim low at the junk.

Want to hit the ST's? Aim high at the giant ST's.

Mobility will hopefully be a strong point, especially torso twist speed. If it can swing around quick enough to use those barn door arm guards, it might actually tank like a Banshee.

I love the art, but colour me trepidatious about the performance.

#9 AlexEss

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Posted 01 May 2015 - 03:31 AM

well i hope they go the route of the hbk-4sp(or the timberwolf). So when you drop the missiles the pods go away. That would make it a lot more viable

Still going to be slow as a glacier but that is how it came from the factory.

#10 Joseph Mallan

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Posted 01 May 2015 - 04:42 AM

View PostTELEFORCE, on 01 May 2015 - 12:45 AM, said:

I think all of the Resistance 2 'mechs look great in their concept art except for the Mauler. Maybe it's the angle it's drawn at, but it looks a little squished to me. The missile boxes look shorter than most renditions of the 'mech portray, and the arm laser barrels look a bit shorter too, like they got the Mad Dog and Jagermech treatment.

Here are some images for comparison:
of teh preview art I alike the Mauler best, I hate that the Wolfhound lost its
canine features. How are we supposed to have the fangs on Phelan's Wolfhound. They were made out of different material than the Mechs armor so they showed up on most sensors!

I do worry that the Mauler will suffer from teh Awesome's Hitbox issues though.

Edited by Joseph Mallan, 01 May 2015 - 04:43 AM.


#11 WarHippy

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Posted 01 May 2015 - 04:54 AM

View PostJoseph Mallan, on 01 May 2015 - 04:42 AM, said:

of teh preview art I alike the Mauler best, I hate that the Wolfhound lost its
canine features. How are we supposed to have the fangs on Phelan's Wolfhound. They were made out of different material than the Mechs armor so they showed up on most sensors!

I do worry that the Mauler will suffer from teh Awesome's Hitbox issues though.

My thoughts exactly.

#12 SgtMagor

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Posted 01 May 2015 - 04:59 AM

Alex turned the Mauler into a Bulky Beef Cake, similar to the Banshee, wonder if its as tall!....anyway it really looks kewl, coming from someone that never liked the look of the original designs!

Edited by SgtMagor, 01 May 2015 - 04:59 AM.


#13 Bluntarrow

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Posted 01 May 2015 - 05:02 AM

Hope Mauler art concept will stay in 3d model version so that we don't get that enforcer inconsitence from last ressistance pack.

#14 LiquidLlama

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Posted 01 May 2015 - 05:44 AM

I was in a "discussion" about lasers and their general appearance a while back, and that Mauler's arms are how BT lasers should look, in my opinion.

Perhaps scale them a bit for their specific sizes, but yeah. No more of this square, CD player lens stuff, please.

#15 Barantor

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Posted 01 May 2015 - 05:51 AM

View PostJoseph Mallan, on 01 May 2015 - 04:42 AM, said:

I do worry that the Mauler will suffer from the Awesome's Hit box issues though.


I worry that all the new mechs, even the ones with more tonnage will make the Awesome look huge by comparison.

It makes me sigh when I see mechs like this because my Awesome gets less awesome.

#16 FupDup

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Posted 01 May 2015 - 05:52 AM

Because being able to hit the side torsos from SPACE just isn't enough eh? :rolleyes:

Also, keep in mind that each arm's weapon is only an ER Large Laser. The ERLL is 5 tons and 2 slots, and this mech is 90 tons. That means the Mauler weighs the same as 18 ER Larges. With that considered, the size is still pretty damn big relative to the mech's own weight.

Edited by FupDup, 01 May 2015 - 05:55 AM.


#17 Strum Wealh

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Posted 01 May 2015 - 06:51 AM

View PostAlexEss, on 01 May 2015 - 03:31 AM, said:

well i hope they go the route of the hbk-4sp(or the timberwolf). So when you drop the missiles the pods go away. That would make it a lot more viable

Still going to be slow as a glacier but that is how it came from the factory.

Though, the 4SP's missile mounts are much lower on its frame than those of the Mauler - in the 4SP's case, the top of the head is above the tops of the missile mounts. -_-
(Beside, the arm mounts on the HBKs are lower & further back, and are not actually on the missile boxes.)

Posted Image

I would expect the same thing to happen with the Mauler with no missiles installed - the "boxes" representing the missile mounts would still be present (especially with the connection points for the arms are located there, and are relatively high on the mounts), but the front sides of the missile mounts would simply become blank plates.

Posted Image

If the arms' mounting points were much lower, I could see the boxes' absence being a possibility; as is & assuming the 3D model remains largely true to the concept art, the "boxes" will likely always be there regardless of whether there are any missile launchers actually mounted there. :rolleyes:

Edited by Strum Wealh, 01 May 2015 - 07:30 AM.


#18 Shevy

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Posted 18 July 2015 - 06:40 PM

the loss of the huge hitboxes that the missile hard points represent WILL make or break my purchase of this chassis as why do the clans get removable hitboxes but the mauler not both the dire wolf without missiles and the timber wolf both get there hitboxes shrunk

ps yes i know IS get removable hitboxes on mech's aswell but the timbers iconic silhouette that can be altered has set the president that that it can be changed

i can imagine the crying of all the clanners if the timber got its ears permanently fixed to the model instead of removable





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