I've come to the conclusion that Battlestar nukes (for Cylons/Vipers/Raptors) are only ~50kt and not ~50mt, sorry Galactica.
In the last episode, when Galactica attacked the Colony, one of the types of turreted weapons was some kind of HE-coilgun. These hits rocked the 15 million ton ship (estimate based on Nimitz-class vs. Jupiter-class) around 15 meters per second. I don't exactly remember what value I got, but it was around 200 tons (TNT) per shot. This did substantial damage, much more then the Cylon nuke in the miniseries. I understand that energy is lost quickly in space, but the nuke impacted (key word) right between the "ribbings". I feel that a 50mt nuke would have detonated the tyllium fuel lines with little effort, and tossed the Galactica aside (as they have no inertial dampeners). I think the 50mt statistic were solely for the Galactica's nukes, which were quite huge in comparison to what you see on Baseships and Raptors (like comparing a B61 to a B41).
Also, final idea for my sci-fi series. "Phase Shifters". According to the science in this universe, Dimensions can be split into three categories that are like X, Y, and Z in relation to our dimension. Phases, Realities, and Planes. Phases have different laws of physics, Realities are alternate timelines, Planes have "other things" (beyond time/space/etc) that one could not describe in words. Phase Shifters surround the outside of your ship in a "spacetime bubble" that is swapped from with another phase. You can buy modules for these devices (lol Mechwarrior), such as...
(energy requirements assume frigate sized vessel)
- FTL Module (Velocity = Force^3/Mass^2), 200GW
- Energy Shield Module (Photons have 1/177th the energy), 9000GW
- Mass Modifier Module (40% of original mass, for 60% acceleration), 10GW
- Inertial Dampener Module (Dampens inertia by 99.5%, synced with impacts/recoiling/etc), 2TJ per "burst"
- Artifical Gravity Module (Diamagnetizers set to 33.471kHz will, ahem, 'emit gravity'), 50MW for 1g
- Cloak Module (Photons do not interact with solid matter), 4500GW
- Kinetic Barrier Module (Speed of light is 0.001m/s around ship, for "ramming speed!"), 45TW
Cool idea? Your average frigate would have a 1.8 Petajoule capacitor, and thus, could cloak for 400 seconds. Turning them "on" usually takes 5 seconds.
Edited by Zakatak, 01 March 2012 - 11:15 PM.