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New Concepts For Pgi To Generate Revenue

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#1 StraferX

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Posted 01 May 2015 - 07:27 AM

With the frequency of the mech packs that are being released and the extremely high cost we all know that PGI needs a lot of money to maintain quality operations. My question, what are some other ideas that could be implemented to generate cash that would reduce the cost of ingame merchandise?

1. A real life merchandise store that sold coffee mugs, t-shirts, hats, hoodies, posters and miniature mechs etc.

2. DLC content like new game mode to include 20 maps

3. In game advertisement. The citadel could become Intel Citadel, HGP Manifold could become ASUS HGP Manifold. Mining collective becomes Thermaltake Cooling Solutions etc.

4. Team sponsored advertisement. $500 team donation to randomly generate team logo or just tag as graffiti on buildings, on the lic plates of the cars in river city, a sleeping pod in HGP, a holding tank in Caustic? OR just $5 to have my team logo on my mech or $20 for custom team paint scheme that I could put on any mech I wanted.

5. MWO sponsored pay tournament. $20 per team to join, winners win in game consumables announcer gets small cash the rest to PGI.

Feel free to add your ideas or tell me why I am wrong. I want PGI to succeed and I want much more content and I want all the mechs however it is becoming increasingly difficult to fork out the $80 for mechs when we lack quality content, gameplay and graphics.

#2 FupDup

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Posted 01 May 2015 - 07:29 AM

View PostStraferX, on 01 May 2015 - 07:27 AM, said:

2. DLC content like new game mode to include 20 maps

Lolno. We don't need to split the playerbase any further until we have a much larger population, and we especially shouldn't split it between payers and non-payers.

#3 LordBraxton

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Posted 01 May 2015 - 07:30 AM

1. Fixing all the amazing features they yanked from closed beta and lied about implementing. OH WAIT, that doesn't make them money so they'll never do it. I like your ideas OP, but PGI doesn't need money, they need to learn how to use it. EDIT: I would pay $20-$30 for a PVE mode that was coop.

Edited by LordBraxton, 01 May 2015 - 07:31 AM.


#4 Tahribator

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Posted 01 May 2015 - 07:40 AM

Drive more sales in 'Mech customization. Some ideas:
  • Switching/managing cockpit items between 'Mechs is a pain in the ass. It makes me NOT want to buy more pretty things for MC. Fix it.
  • More interesting skins. I understand it takes time to implement them for each 'Mech. Perhaps do unique camos for each 'Mech to drive sales (people like to collect).
  • Allow people to make their 'Mechs semi-heroes with increased C-Bill gain for MC (not much, maybe 10%). I'd buy it for several of my chassises.
  • Decals. Stuff like "MEOW" in the CPL, "DIRE SITUATION" on the DWF or the "D-CAP" on the HGN ballistic arm appear when equipped with the Buccaneer camo. I'd pay MC to equip them separately instead.
  • Maybe custom geometry for some 'Mechs. Gotta be really careful there as going overboard may break immersion or bring gameplay advantage.
The thing I'm worried is it's becoming hard for them to make money from MC as they give out more and more during the events and achievements. They've devalued it a lot and seem to be banking on webstore sales only as their primary source of revenue.

Edited by Tahribator, 03 May 2015 - 04:03 AM.


#5 Lyoto Machida

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Posted 01 May 2015 - 07:41 AM

I'd pay money towards an "information warfare pillar" and a 3025 tech stock mode...

Posted Image

#6 michaelius

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Posted 01 May 2015 - 07:46 AM

i've heard legends it's also possible to run interesting events designed in a way that encourages players to play game a lot and in the process it opens their wallets as they happily buy subs/hangar space/consumables etc.

#7 AlexEss

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Posted 01 May 2015 - 07:50 AM

1: Not in their license to do. The have said so several times. They can not legally print stuff.

2: Paid maps are a really dumb idea... Just ask the Battlefield people. We do not want to split our playerbase even more.

3: Most likly not worth the money for advertisers. Why pay for what when they can get 100 times more exposure by offering a free graphicscard to a lucky winner.

4: Adminastrive costs and logistics would kill any profit, especially before the decal system is in.

5: Again the administrative cost alone would eat any profit form that.

Nice try but way off base in realistic expectations.

Now what they could do down the line is to sell custom geo for the mechs. Alternate heads, shoulders or cockpit designs as a complement to the skins and paints. But mechs will always be the big seller... Sorry to say.

#8 Joseph Mallan

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Posted 01 May 2015 - 07:53 AM

View PostLordBraxton, on 01 May 2015 - 07:30 AM, said:

1. Fixing all the amazing features they yanked from closed beta and lied about implementing. OH WAIT, that doesn't make them money so they'll never do it. I like your ideas OP, but PGI doesn't need money, they need to learn how to use it. EDIT: I would pay $20-$30 for a PVE mode that was coop.

Why? I don't pay a penny for Neverwinter and I get asked to Join groups all the time. Heck I have to join a Coop to Dungeon dive. Its free.

View PostLyoto Machida, on 01 May 2015 - 07:41 AM, said:

I'd pay money towards an "information warfare pillar" and a 3025 tech stock mode...

Posted Image

Dude needs a stylist... or to fire the one History gave him!

#9 masCh

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Posted 01 May 2015 - 07:54 AM

http://mwomercs.com/...ost__p__4398538

#10 Navid A1

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Posted 01 May 2015 - 07:57 AM

How about reducing mech pack prices?

I think they can generate more revenue by more package sales with reasonable prices than what they can get by a few sales with an insane price tag.

high price tags usually show that the developer is doubtful regarding the future of the product and is playing it safe at the expense of losing potential buyers/fans.

#11 Rizzelbizzeg

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Posted 01 May 2015 - 08:00 AM

I'm over paying for mechs, but I'd pay to unlock and download a high resolution texture pack with all mechs in 4k.

I'd also pay to change my hud color and reticule shapes (predator triple dots please!).

#12 cSand

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Posted 01 May 2015 - 08:11 AM

View PostStraferX, on 01 May 2015 - 07:27 AM, said:

2. DLC content like new game mode to include 20 maps



Aaaand that'll be when I quit the game for good

#13 PurpleNinja

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Posted 01 May 2015 - 10:17 AM

MWO2 built around Frostbite engine.

Crowdfunded, of course.

#14 Hobo Dan

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Posted 01 May 2015 - 10:28 AM

View PostStraferX, on 01 May 2015 - 07:27 AM, said:

and miniature mechs

I'd probably toss unhealthy amounts of cash at minis made from the art Alex keeps putting out.

#15 CocoaJin

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Posted 01 May 2015 - 10:40 AM

View PostHobo Dan, on 01 May 2015 - 10:28 AM, said:

I'd probably toss unhealthy amounts of cash at minis made from the art Alex keeps putting out.


Same here.

#16 Rebas Kradd

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Posted 01 May 2015 - 10:45 AM

View PostLordBraxton, on 01 May 2015 - 07:30 AM, said:

1. Fixing all the amazing features they yanked from closed beta and lied about implementing. OH WAIT, that doesn't make them money so they'll never do it.


Kind of like CW, VOIP, and LFG lobbies didn't make them money?

#17 StraferX

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Posted 01 May 2015 - 10:49 AM

View PostRebas Kradd, on 01 May 2015 - 10:45 AM, said:


Kind of like CW, VOIP, and LFG lobbies didn't make them money?


VOIP and LFG are options included in most modern games since 1999, CW should help generate good cash as the clan mechs and resistance mechs are geared for role warfare. Wait we have no role warfare just DAKKA, meta builds and magic hitboxes and unnatural scaled mechs.

#18 Rebas Kradd

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Posted 01 May 2015 - 11:15 AM

View PostStraferX, on 01 May 2015 - 10:49 AM, said:


VOIP and LFG are options included in most modern games since 1999


Doesn't matter. Under that other guy's logic, PGI should never have bothered with them, as they aren't directly monetizable.

Of course, there is the fact that a lot of features bring money indirectly through player satisfaction and quality-of-life improvements. But that's exactly what we want, so there's little to complain about there either.

Regardless, the "PGI doesn't do anything but mechpacks" argument is always pretty suspect.

#19 DoubleEdged

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Posted 01 May 2015 - 11:25 AM

I will add, I would spend more than an unhealthy amout of money on miniatures.

I made a post a minute ago about game progression on CW. I believe PGI facilitating our direction instead of dictating it would help a lot of people.

#20 Naelbis

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Posted 01 May 2015 - 12:17 PM

MC purchasable ammo that increases your shots per ton. (100 SRM/ton cbill vs150 SRM/ton MC or 7 AC20/ton cbill vs 10 AC20/ton MC). Ammo isn't better (unlike in WoT), you just get more of it for the same weight. Instant revenue stream as the min/maxes go into a feeding frenzy. I doubt it would even break the game.





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