

#1
Posted 01 May 2015 - 07:27 AM
1. A real life merchandise store that sold coffee mugs, t-shirts, hats, hoodies, posters and miniature mechs etc.
2. DLC content like new game mode to include 20 maps
3. In game advertisement. The citadel could become Intel Citadel, HGP Manifold could become ASUS HGP Manifold. Mining collective becomes Thermaltake Cooling Solutions etc.
4. Team sponsored advertisement. $500 team donation to randomly generate team logo or just tag as graffiti on buildings, on the lic plates of the cars in river city, a sleeping pod in HGP, a holding tank in Caustic? OR just $5 to have my team logo on my mech or $20 for custom team paint scheme that I could put on any mech I wanted.
5. MWO sponsored pay tournament. $20 per team to join, winners win in game consumables announcer gets small cash the rest to PGI.
Feel free to add your ideas or tell me why I am wrong. I want PGI to succeed and I want much more content and I want all the mechs however it is becoming increasingly difficult to fork out the $80 for mechs when we lack quality content, gameplay and graphics.
#3
Posted 01 May 2015 - 07:30 AM
Edited by LordBraxton, 01 May 2015 - 07:31 AM.
#4
Posted 01 May 2015 - 07:40 AM
- Switching/managing cockpit items between 'Mechs is a pain in the ass. It makes me NOT want to buy more pretty things for MC. Fix it.
- More interesting skins. I understand it takes time to implement them for each 'Mech. Perhaps do unique camos for each 'Mech to drive sales (people like to collect).
- Allow people to make their 'Mechs semi-heroes with increased C-Bill gain for MC (not much, maybe 10%). I'd buy it for several of my chassises.
- Decals. Stuff like "MEOW" in the CPL, "DIRE SITUATION" on the DWF or the "D-CAP" on the HGN ballistic arm appear when equipped with the Buccaneer camo. I'd pay MC to equip them separately instead.
- Maybe custom geometry for some 'Mechs. Gotta be really careful there as going overboard may break immersion or bring gameplay advantage.
Edited by Tahribator, 03 May 2015 - 04:03 AM.
#5
Posted 01 May 2015 - 07:41 AM

#6
Posted 01 May 2015 - 07:46 AM
#7
Posted 01 May 2015 - 07:50 AM
2: Paid maps are a really dumb idea... Just ask the Battlefield people. We do not want to split our playerbase even more.
3: Most likly not worth the money for advertisers. Why pay for what when they can get 100 times more exposure by offering a free graphicscard to a lucky winner.
4: Adminastrive costs and logistics would kill any profit, especially before the decal system is in.
5: Again the administrative cost alone would eat any profit form that.
Nice try but way off base in realistic expectations.
Now what they could do down the line is to sell custom geo for the mechs. Alternate heads, shoulders or cockpit designs as a complement to the skins and paints. But mechs will always be the big seller... Sorry to say.
#8
Posted 01 May 2015 - 07:53 AM
LordBraxton, on 01 May 2015 - 07:30 AM, said:
Why? I don't pay a penny for Neverwinter and I get asked to Join groups all the time. Heck I have to join a Coop to Dungeon dive. Its free.
Lyoto Machida, on 01 May 2015 - 07:41 AM, said:

Dude needs a stylist... or to fire the one History gave him!
#10
Posted 01 May 2015 - 07:57 AM
I think they can generate more revenue by more package sales with reasonable prices than what they can get by a few sales with an insane price tag.
high price tags usually show that the developer is doubtful regarding the future of the product and is playing it safe at the expense of losing potential buyers/fans.
#11
Posted 01 May 2015 - 08:00 AM
I'd also pay to change my hud color and reticule shapes (predator triple dots please!).
#13
Posted 01 May 2015 - 10:17 AM
Crowdfunded, of course.
#17
Posted 01 May 2015 - 10:49 AM
Rebas Kradd, on 01 May 2015 - 10:45 AM, said:
Kind of like CW, VOIP, and LFG lobbies didn't make them money?
VOIP and LFG are options included in most modern games since 1999, CW should help generate good cash as the clan mechs and resistance mechs are geared for role warfare. Wait we have no role warfare just DAKKA, meta builds and magic hitboxes and unnatural scaled mechs.
#18
Posted 01 May 2015 - 11:15 AM
StraferX, on 01 May 2015 - 10:49 AM, said:
VOIP and LFG are options included in most modern games since 1999
Doesn't matter. Under that other guy's logic, PGI should never have bothered with them, as they aren't directly monetizable.
Of course, there is the fact that a lot of features bring money indirectly through player satisfaction and quality-of-life improvements. But that's exactly what we want, so there's little to complain about there either.
Regardless, the "PGI doesn't do anything but mechpacks" argument is always pretty suspect.
#19
Posted 01 May 2015 - 11:25 AM
I made a post a minute ago about game progression on CW. I believe PGI facilitating our direction instead of dictating it would help a lot of people.
#20
Posted 01 May 2015 - 12:17 PM
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