Pjwned, on 01 May 2015 - 07:14 PM, said:
The quality of their product while continuing to shove out more mech packs reflects their failings.
Seeing how mech packs take up little to none of the workload of the people coding... I fail to see how it can have any massive impact.
Pjwned, on 01 May 2015 - 07:14 PM, said:
Maybe actually fixing long standing issues with the game.
Sure.. Poke Alex on twitter and ask him to get coding right away... Again.. Artists are generally artists..
Pjwned, on 01 May 2015 - 07:14 PM, said:
PGI has already gone that route with numerous piss poor band-aid fixes that then become legacy features like completely removed collisions, ghost heat, instant pinpoint convergence at all times, etc. I mean FFS they recently said that LB cannon ammo switching is a dead feature and it's literally 100% because of their incompetence and they admitted as much; this was after promising it as a feature for clan mechs by the way so that the Clan Autocannons wouldn't be useless and it's still being ignored.
Yeah... They did... And you want them to cut eve more corners and have to hot-glue even more dreck together due to a lack of funds... That make no sense at all.. or you completley missed my point... Either way... Less money and a stranglehold does not produce better products... Trust me on that one.
Pjwned, on 01 May 2015 - 07:14 PM, said:
I would have less of an issue if those mech packs weren't pumped out in favor of actually fixing the game because of their demonstrable laziness and incompetence. I still wouldn't buy the mech packs even if a bunch of things were fixed in the game because they're way too expensive, but that's a separate issue.
I also find it funny that this discussion comes up on the heels of yet another mech pack being shoved out.
Again you operate under the false assumption that coders and artists are inter-changeable and that every employee at the company have the same understanding of every system. This is mostly false. I am sure there are some crossover in skills but the art team generally does not work much on making LBX10´s able to switch ammo.... Just saying. So if you need to pay artists.. why not have them actually do things.
Pjwned, on 01 May 2015 - 07:14 PM, said:
Various things are ignored out of laziness like ECM which they lied through their teeth about wanting to fix, a proper penalty for clan mechs' XL engines being shot out after plainly admitting the current penalty is not good enough, awful maps not fit for 12v12 in the least, horrible geometry & scaling for at least a dozen mechs, various weapons being trash like flamers and AC2 and SSRM2 and small lasers and machine guns and LB cannons unless they're quirked to insanity, quirks being horribly balanced for a number of mechs, the horrible band-aid fixes mentioned above, and so on.
Other features like extremely lacking tutorials and a mech lab that is hot garbage are only now getting somewhat close to being (maybe) fixed despite being a problem for a long time, and basic principles of the game like community warfare are years late and role warfare is pretty much non-existent which is partly to do with the horrible crap design of the mech tree which also has its own subset of problems...
I'm sure I could think of more if I tried harder.
Again.. You are using the word lazy as if they have all the solutions to the problems and are just sitting in them because someone need to write a line of code and put it in.. but can´t be arsed....
The way you look at this issue is... delusional... And i pray i will never have you as a customer for any project i am working on... Because your connection to reality is frail at best.
Now just to get the next round of "replies" from you out of the way and save us both some time.
No i do not give PGI a free pass... There have been a staggering amount of bad decisions taken over the past years. But that does not equal that reason and logic should be tossed out.
Yes you might call me a white knight if you like.. it is a meaningless term and it has zero impact. But if it makes you feel better... Knock your self out.
Yes i do tend to defend PGI on some levels... Because unlike most... I have education and experience of managing creative projects... So i have some insight in to how quickly things can go to the drain.. Also most of the comments i argue are just not based in reality...