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#61 StraferX

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Posted 03 May 2015 - 03:50 AM

View Poststjobe, on 03 May 2015 - 03:45 AM, said:

You say you're "more about immersion", but you don't think twice about the fact that Asus or Intel, or most of the other companies that might be interested in advertising in MWO (and they aren't) don't even exist in the BattleTech universe? Or that the game is actually set in 3050 and seeing an ad for a 1000-year old product would be seriously jarring?




Sorry I'm not a lore junkie and don't care even a little bit about lore but I respect those that do. I would rather see an intel brand name on the side of the trucks in river city than indistinguishable drab lettering. Just looking for a way for PGI to generate money and upgrade servers and the game instead of charging tons for poor quality mech packs and content.

Right now my wallet is closed, I can afford these mechs but will wait until c~bill version is out because it's way to much for what one gets.

I would however purchase the Sara's Jenner if they put that back up.
What ideas do you offer to the table?

Edited by StraferX, 03 May 2015 - 03:57 AM.


#62 stjobe

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Posted 03 May 2015 - 05:21 AM

View PostStraferX, on 03 May 2015 - 03:50 AM, said:

Just looking for a way for PGI to generate money and upgrade servers and the game instead of charging tons for poor quality mech packs and content.

In-game advertising isn't it though, for multiple reasons which are rather easily researched. Start with wikipedia if you're interested in why IGA is a non-starter for a niche, online, sci-fi stompy robot game.

View PostStraferX, on 03 May 2015 - 03:50 AM, said:

I would however purchase the Sara's Jenner if they put that back up.

Sarah's Jenner generated zero income for PGI - it all went to charity. In fact, it was probably negative income, since they had to both create the camo and jump through all kinds of red tape to get it done in the first place.

It was a great success in terms of goodwill though, and I've suggested that they create another special 'mech, the "Charity 'Mech", that they can do yearly charity drives with.

View PostStraferX, on 03 May 2015 - 03:50 AM, said:

What ideas do you offer to the table?

For income, I've offered $500+ of cold, hard cash, I think that's enough of an offering on my part.

As for ideas for improving the game (which is the best solution for generating more income), I have made numerous suggestions throughout the last three years.

#63 AlexEss

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Posted 03 May 2015 - 06:30 AM

View PostPjwned, on 01 May 2015 - 07:14 PM, said:


The quality of their product while continuing to shove out more mech packs reflects their failings.


Seeing how mech packs take up little to none of the workload of the people coding... I fail to see how it can have any massive impact.


View PostPjwned, on 01 May 2015 - 07:14 PM, said:

Maybe actually fixing long standing issues with the game.


Sure.. Poke Alex on twitter and ask him to get coding right away... Again.. Artists are generally artists..

View PostPjwned, on 01 May 2015 - 07:14 PM, said:

PGI has already gone that route with numerous piss poor band-aid fixes that then become legacy features like completely removed collisions, ghost heat, instant pinpoint convergence at all times, etc. I mean FFS they recently said that LB cannon ammo switching is a dead feature and it's literally 100% because of their incompetence and they admitted as much; this was after promising it as a feature for clan mechs by the way so that the Clan Autocannons wouldn't be useless and it's still being ignored.


Yeah... They did... And you want them to cut eve more corners and have to hot-glue even more dreck together due to a lack of funds... That make no sense at all.. or you completley missed my point... Either way... Less money and a stranglehold does not produce better products... Trust me on that one.

View PostPjwned, on 01 May 2015 - 07:14 PM, said:

I would have less of an issue if those mech packs weren't pumped out in favor of actually fixing the game because of their demonstrable laziness and incompetence. I still wouldn't buy the mech packs even if a bunch of things were fixed in the game because they're way too expensive, but that's a separate issue.

I also find it funny that this discussion comes up on the heels of yet another mech pack being shoved out.


Again you operate under the false assumption that coders and artists are inter-changeable and that every employee at the company have the same understanding of every system. This is mostly false. I am sure there are some crossover in skills but the art team generally does not work much on making LBX10´s able to switch ammo.... Just saying. So if you need to pay artists.. why not have them actually do things.

View PostPjwned, on 01 May 2015 - 07:14 PM, said:

Various things are ignored out of laziness like ECM which they lied through their teeth about wanting to fix, a proper penalty for clan mechs' XL engines being shot out after plainly admitting the current penalty is not good enough, awful maps not fit for 12v12 in the least, horrible geometry & scaling for at least a dozen mechs, various weapons being trash like flamers and AC2 and SSRM2 and small lasers and machine guns and LB cannons unless they're quirked to insanity, quirks being horribly balanced for a number of mechs, the horrible band-aid fixes mentioned above, and so on.

Other features like extremely lacking tutorials and a mech lab that is hot garbage are only now getting somewhat close to being (maybe) fixed despite being a problem for a long time, and basic principles of the game like community warfare are years late and role warfare is pretty much non-existent which is partly to do with the horrible crap design of the mech tree which also has its own subset of problems...

I'm sure I could think of more if I tried harder.


Again.. You are using the word lazy as if they have all the solutions to the problems and are just sitting in them because someone need to write a line of code and put it in.. but can´t be arsed....


The way you look at this issue is... delusional... And i pray i will never have you as a customer for any project i am working on... Because your connection to reality is frail at best.


Now just to get the next round of "replies" from you out of the way and save us both some time.

No i do not give PGI a free pass... There have been a staggering amount of bad decisions taken over the past years. But that does not equal that reason and logic should be tossed out.

Yes you might call me a white knight if you like.. it is a meaningless term and it has zero impact. But if it makes you feel better... Knock your self out.

Yes i do tend to defend PGI on some levels... Because unlike most... I have education and experience of managing creative projects... So i have some insight in to how quickly things can go to the drain.. Also most of the comments i argue are just not based in reality...

#64 Vandul

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Posted 03 May 2015 - 06:31 AM

See my sig.

#65 Gremlich Johns

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Posted 03 May 2015 - 07:03 AM

DLC $$ for maps? that would totally send me away.

#66 Quaamik

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Posted 03 May 2015 - 08:51 AM

View PostNaelbis, on 01 May 2015 - 12:17 PM, said:

MC purchasable ammo that increases your shots per ton. (100 SRM/ton cbill vs150 SRM/ton MC or 7 AC20/ton cbill vs 10 AC20/ton MC). Ammo isn't better (unlike in WoT), you just get more of it for the same weight. Instant revenue stream as the min/maxes go into a feeding frenzy. I doubt it would even break the game.


To keep it from being PtW, make it purchasable with C-Bills and MC. Kind of like Arty Strikes. And make it consumable.

Oh, wait, that is EXACTLY like WoT and WoWp

#67 Molossian Dog

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Posted 03 May 2015 - 08:56 AM

Just crowdfund maps and make them available for anyone.

Assuming they give up their ******** DOTA-3-attack-lane philosophy.

#68 Mister Blastman

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Posted 03 May 2015 - 09:04 AM

View PostStraferX, on 01 May 2015 - 07:27 AM, said:

winners win in game consumables


o_O

For real?

You win useless junk?

YEAH! GREAT IDEA! No thanks.

#69 AlexEss

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Posted 03 May 2015 - 09:04 AM

View PostMolossian Dog, on 03 May 2015 - 08:56 AM, said:

Just crowdfund maps and make them available for anyone.

Assuming they give up their ******** DOTA-3-attack-lane philosophy.


Well to be fair the lane thing is a staple of shooters as a genre. MOBA´s just made it much more visible. Now i can agree that MWO are fairly overt with how they do it. But it is a PITA to build a good map that does not have lanes.. still have good cover and is not just a open space... Especially for CW that need it´s gates and goals.

With that said.. I agree it would be fun to see a few more open maps.. even if that scene from 300 do come to mind.

#70 Naelbis

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Posted 03 May 2015 - 09:13 AM

View PostGrisbane, on 03 May 2015 - 03:49 AM, said:


WoT ammo isn't pay-2-win, it is commonly known as SPREM for a reason.. you can buy it with credits as well as gold. you are sounding like one of the 45% bads that most of the player-base in WoT complain about



I'm not even close to unicum, but I'm good enough to know what I am talking about when it comes to WoT.

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#71 Pjwned

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Posted 03 May 2015 - 05:08 PM

View PostAlexEss, on 03 May 2015 - 06:30 AM, said:

Seeing how mech packs take up little to none of the workload of the people coding... I fail to see how it can have any massive impact.


That means they have even less reason for their incompetence then.

Quote

Sure.. Poke Alex on twitter and ask him to get coding right away... Again.. Artists are generally artists..

Again you operate under the false assumption that coders and artists are inter-changeable and that every employee at the company have the same understanding of every system. This is mostly false. I am sure there are some crossover in skills but the art team generally does not work much on making LBX10´s able to switch ammo.... Just saying. So if you need to pay artists.. why not have them actually do things.


Shifting blame away from the artists, who by the way still consistently release mechs that are horribly scaled and are digging themselves deeper with every release instead of going back and fixing things, doesn't excuse incompetence from the coders and/or management.

Quote

Yeah... They did... And you want them to cut eve more corners and have to hot-glue even more dreck together due to a lack of funds... That make no sense at all.. or you completley missed my point... Either way... Less money and a stranglehold does not produce better products... Trust me on that one.


PGI has consistently shown that throwing money at them for not working on those issues results in those issues being completely ignored.

Quote

Again.. You are using the word lazy as if they have all the solutions to the problems and are just sitting in them because someone need to write a line of code and put it in.. but can´t be arsed....


Their refusal to fix such issues amounts to laziness, and the solution being difficult is not an excuse.

Quote

The way you look at this issue is... delusional... And i pray i will never have you as a customer for any project i am working on... Because your connection to reality is frail at best.


I understand if you want customers with very low standards, it makes things easier if you're managing knuckle draggers.

Quote

Now just to get the next round of "replies" from you out of the way and save us both some time.

No i do not give PGI a free pass... There have been a staggering amount of bad decisions taken over the past years. But that does not equal that reason and logic should be tossed out.

Yes you might call me a white knight if you like.. it is a meaningless term and it has zero impact. But if it makes you feel better... Knock your self out.

Yes i do tend to defend PGI on some levels... Because unlike most... I have education and experience of managing creative projects... So i have some insight in to how quickly things can go to the drain.. Also most of the comments i argue are just not based in reality...


I find it funny you admit PGI has made a lot of bad decisions and yet somehow argue that ignoring long standing issues in the game amounts to something other than laziness and incompetence.

#72 AlexEss

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Posted 03 May 2015 - 09:03 PM

You know what Pjwned... You seem to be dead set on the idea that PGI is lazy.

Good for you.

I have explained why you are wrong. If you can not process that information i am not paid enough to try and educate you. So go on your merry way.

Cheers. T

#73 TheArisen

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Posted 03 May 2015 - 09:54 PM

The more money pgi makes, the more effort & people they'll put into developing the game. It's that simple. Being lazy only screws you in the long run.

#74 Mystere

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Posted 03 May 2015 - 10:02 PM

View PostPjwned, on 03 May 2015 - 05:08 PM, said:



You're obviously extremely unhappy with the game. As such, I have a simple question to ask: Why are you still here? It's not good for your health to lurk around an environment you are just unhappy about.

#75 Domenoth

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Posted 03 May 2015 - 11:04 PM

View PostNaelbis, on 01 May 2015 - 12:17 PM, said:

MC purchasable ammo that increases your shots per ton. (100 SRM/ton cbill vs150 SRM/ton MC or 7 AC20/ton cbill vs 10 AC20/ton MC). Ammo isn't better (unlike in WoT), you just get more of it for the same weight. Instant revenue stream as the min/maxes go into a feeding frenzy. I doubt it would even break the game.

I think this might be the worst idea I've heard. I'm sorry.

This is just so bad.

People won't equip X tons and then buff them with the MC version, they'll equip Y tons where Y < X and Y + BUFF ~= X. Then they'll take the tonnage they saved and equip more weapons, armor, heat sinks, etc. to make their Mech better than the free player's Mech. Your claim that "you have to stay alive longer" to see the benefit is just flat out wrong. Even equipping 1 small laser because you saved .5 tons is already a benefit the first time you alpha in a round. Saving an entire ton or more would be the norm on ammo heavy Mechs.

This is just such a bad idea. I can't stress that enough.

It's very late, I have work in the morning, and I should really be asleep right now. But the badness of your idea is literally keeping me up at night.

Edited by Domenoth, 03 May 2015 - 11:19 PM.


#76 Pjwned

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Posted 03 May 2015 - 11:04 PM

View PostAlexEss, on 03 May 2015 - 09:03 PM, said:

You know what Pjwned... You seem to be dead set on the idea that PGI is lazy.

Good for you.

I have explained why you are wrong. If you can not process that information i am not paid enough to try and educate you. So go on your merry way.

Cheers. T


I'm so wrong that there's no need to refute PGI's laziness and incompetence despite me demonstrating it clearly with numerous issues that remain not fixed.

Cool story.

View PostTheArisen, on 03 May 2015 - 09:54 PM, said:

The more money pgi makes, the more effort & people they'll put into developing the game. It's that simple. Being lazy only screws you in the long run.


That's not really true if you have people rewarding your laziness all the time.

View PostMystere, on 03 May 2015 - 10:02 PM, said:


You're obviously extremely unhappy with the game. As such, I have a simple question to ask: Why are you still here? It's not good for your health to lurk around an environment you are just unhappy about.


Because I used to be more satisfied with the game and now I'm not.

#77 TheArisen

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Posted 04 May 2015 - 12:02 AM

Do you have actual evidence of pgi being lazy? Or Is it just your assumption/supposition?

#78 AlexEss

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Posted 04 May 2015 - 12:05 AM

No he has none... But in his mind the fact that PGI has not fixed hs pet peeves = lazy...

It is a adorable and very naive way to look at it...

#79 Pjwned

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Posted 04 May 2015 - 12:33 AM

View PostTheArisen, on 04 May 2015 - 12:02 AM, said:

Do you have actual evidence of pgi being lazy? Or Is it just your assumption/supposition?


Do you have any evidence to the contrary when considering all the issues I pointed out in this post that remain not fixed? I sure as hell don't see actual arguments from the other side.

View PostAlexEss, on 04 May 2015 - 12:05 AM, said:

No he has none... But in his mind the fact that PGI has not fixed hs pet peeves = lazy...

It is a adorable and very naive way to look at it...


Keep ignoring what's right in front of your face and not bothering to refute it whatsoever.

#80 Nick86

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Posted 04 May 2015 - 12:42 AM

View PostStraferX, on 01 May 2015 - 07:27 AM, said:

With the frequency of the mech packs that are being released and the extremely high cost we all know that PGI needs a lot of money to maintain quality operations. My question, what are some other ideas that could be implemented to generate cash that would reduce the cost of ingame merchandise? 1. A real life merchandise store that sold coffee mugs, t-shirts, hats, hoodies, posters and miniature mechs etc. 2. DLC content like new game mode to include 20 maps 3. In game advertisement. The citadel could become Intel Citadel, HGP Manifold could become ASUS HGP Manifold. Mining collective becomes Thermaltake Cooling Solutions etc. 4. Team sponsored advertisement. $500 team donation to randomly generate team logo or just tag as graffiti on buildings, on the lic plates of the cars in river city, a sleeping pod in HGP, a holding tank in Caustic? OR just $5 to have my team logo on my mech or $20 for custom team paint scheme that I could put on any mech I wanted. 5. MWO sponsored pay tournament. $20 per team to join, winners win in game consumables announcer gets small cash the rest to PGI. Feel free to add your ideas or tell me why I am wrong. I want PGI to succeed and I want much more content and I want all the mechs however it is becoming increasingly difficult to fork out the $80 for mechs when we lack quality content, gameplay and graphics.


MAKE PREMIUM TIME WORTH SOMETHING...!!

As in extra 75-100% Cbills/Xp above standard rates... Then we'll all be on the juice with no pay to win, but will actually have a game fit for casual players willing to pay $ for convenience/fun. Then they wouldn't even need to fix the poopy economy..





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