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Pve Is The Only Thing That Will Save This Game.


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#21 sycocys

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Posted 01 May 2015 - 08:45 AM

I don't care one way or another about pve (honestly don't think this company has ai in their bag of tricks but that's beside the point) - would much rather see the game we have be fleshed out and deepened with all the stuff campaigns provide AND have real players on the other side trying to complete objectives from the opposing angle.

The entirety of MW outside the arena has always been about one side versus the other completing or stopping the completion of multiple objectives, how this is not a fundamental part of MWo is beyond me. Put this in and you have a vastly more immersive and persistent feeling environment that will draw players back time and time again.

#22 LordBraxton

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Posted 01 May 2015 - 08:45 AM

This game is not going to cost a few hundred million dollars. I laughed aloud when I read that. Plenty of commmunity mods with higher quality than this. PGI must have lost all their good employees. Also, @Joseph. Dude... adjustable difficulty levels... duh....


@ EVERYONE WHO DOESNT READ THE THREAD

I addressed the 'fleshing out the core experience' issue

PGI has had 2.5 yeas and all the have added to the core experience is 7 maps that look worse than most custom maps or mods.

CW is a miscarriage, but you can count that too if you enjoy it.

Otherwise all we got is 7 maps in ~30 months, and a ton of mechs for $20-$30 dollars each.

Edited by LordBraxton, 01 May 2015 - 08:51 AM.


#23 Scout Derek

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Posted 01 May 2015 - 08:45 AM

View PostRagtag soldier, on 01 May 2015 - 08:43 AM, said:


you can exploit the average pugger's possibility of being stupid just as easy mate. PvE would at least give people that rage about the crap that goes on in pugs something to do to chill, not that i consider PvE very high on the pirority list..

although.....making elementals as an omnimech expendable module....buy them and you get a CPU unit that hangs on your 'mech until you order them after a unit or you get shot up enough to kill 'em all....hmm.


Dunno, maybe I just don't like the idea of A.I.s on Elite like on MW4, with deadly accuracy... or the fact that veteran is just hardmode, not too much harder than regular, but waaay behind elite.

On Elite for mw4 is hell, especially if you think about meta builds.

#24 Metus regem

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Posted 01 May 2015 - 08:52 AM

View PostLordBraxton, on 01 May 2015 - 08:45 AM, said:

This game is not going to cost a few hundred million dollars. I laughed aloud when I read that. Plenty of commmunity mods with higher quality than this. PGI must have lost all their good employees. Also, @Joseph. Dude... adjustable difficulty levels... duh....



Based on what the average cost of making a single player game today runs between 10 and 60 million (GTA-V being closer to the 60 million), and persistent games like MMO's run north of 100 million to produce, yea I can see that PGI and IGP (when they were still around) basically setting a dump truck full of money on fire to get MWO to where it is now....

View PostScout Derek, on 01 May 2015 - 08:45 AM, said:


Dunno, maybe I just don't like the idea of A.I.s on Elite like on MW4, with deadly accuracy... or the fact that veteran is just hardmode, not too much harder than regular, but waaay behind elite.

On Elite for mw4 is hell, especially if you think about meta builds.



And that is why we would need a good cone of fire, or rather degrees of accuracy, not the pin-point perfect convergence we have now....

#25 LordBraxton

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Posted 01 May 2015 - 08:53 AM

Metus, stop man, you are misinformed here. This is not an MMO. It as a 12v12 arena shooter with a small playerbase. If GTA cost 60 million this game probably cost 6.

#26 Dolph Hoskins

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Posted 01 May 2015 - 08:53 AM

Save the game from what? We are all friends here.



#27 Scout Derek

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Posted 01 May 2015 - 08:55 AM

View PostMetus regem, on 01 May 2015 - 08:52 AM, said:

And that is why we would need a good cone of fire, or rather degrees of accuracy, not the pin-point perfect convergence we have now....

I can't imagine even then how fast they could fire their weapons. Even If they do have Dual Gauss The A.I. would probably time their shots and stuff....

EVEN THEN.

#28 Lostdragon

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Posted 01 May 2015 - 09:05 AM

I would love a PVE mode, but I would really like to see CW get better first.

#29 Screech

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Posted 01 May 2015 - 09:22 AM

Yeah I wanted Mech Warrior 5 as well but that didn't happen.

#30 Fragnot

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Posted 01 May 2015 - 09:31 AM

I'd pay cash for PvE DLC packages, sounds fun^^

#31 Johnny Z

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Posted 01 May 2015 - 10:07 AM

View PostJoseph Mallan, on 01 May 2015 - 08:36 AM, said:

Less scapegoats for how lousy a player the individual is, no possibility that the enemy could get worse the next time. For it to be winnable by the worst players it would need to be Easy Mode. So even less challenging.


The subject of how challenging PVE should be is the only usefull part of this topic. I hope they make it super challenging so that players have to learn to up their game for when they do play against other players they are more prepared. A high challenge level will make it more SIM like also and offer more replayability.

I am not into PVP per say either. I like the story and the gameplay and players are great rivals and allies in such stories and adventures.

The prospect of NPC's and PVE is something I look forward to alot.

I hope there is no easy mode. That could make the game look cheap and also just sucks. Its supposed to be a SIM stick to it.

Edited by Johnny Z, 01 May 2015 - 10:21 AM.


#32 PurpleNinja

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Posted 01 May 2015 - 10:12 AM

PVE will save this game from what?

#33 Mystere

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Posted 01 May 2015 - 10:14 AM

View PostJoseph Mallan, on 01 May 2015 - 08:11 AM, said:

I am here cause I was told I could fight in the Clan Invasion.... This (CW) is not the Clan invasion.


As you probably have figured out already, not many players have the intestinal fortitude to face odds that are stacked against them, and then hide under words like "balance" and "fair". ;)

#34 FrontGuard

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Posted 01 May 2015 - 10:16 AM

That would be called Mechwarrior 5
... and i would sure as hell buy it.

#35 Mystere

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Posted 01 May 2015 - 10:20 AM

View PostLordBraxton, on 01 May 2015 - 08:30 AM, said:

Resources are not an excuse. PGI has devoured all our money and the game has only gotten worse. We have a worse game than CB, with more mechs. Hit-reg is the only improvement, but it still isnt that good.

PVE = no wait time, play with a couple friends, get new people into the game without throwing them to the lions in the group

queue


I was sold a PvP game (i.e. Community Warfare). So PGI better devote a large majority of their resources developing that before starting on any PvE enterprise.

#36 Alistair Winter

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Posted 01 May 2015 - 10:23 AM

I don't know that it would save the game, but I think a lot more people would be willing to pay $60 for a PVE campaign than another mech pack. So it would certainly generate a higher income than Clan Wave 4 or Resistance 3. The only question is, would it be more cost effective?

Hard to say.

But as far as I can tell, PVE is the only thing I'm willing to spend money on. And I'm only buying if I can play it offline. I don't want to log in online to play a single player game on my computer, like Sim City.

Re: PVE gets boring after a while.
I would be willing to pay $60 dollars for each single player campaign. Make one for Inner Sphere year 3050, BOOM, I'll pay for it. Make another one for Clans year 3050, BOOM, I'll pay for it. Make one for Comstar year 3052, BOOM, I'll pay for it. Make one for Wolf's Dragoons year 3055, BOOM, I'll pay for it.

I'm not buying 4 more mech packs, I can tell you that, Jack.

#37 Kristov Kerensky

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Posted 01 May 2015 - 10:28 AM

PvE has been brought up and mentioned as being in the works...for the New Player Experience, that's it.

MWO was NEVER marketed or advertised(when they still did that) as anything but a PvP online only game. IF you got into the game thinking it was something else, well, I do feel for you, you must confuse basic things ALL the time, like right and left, hot and cold, since you obviously were totally confused by the MWO PvP online only bit and thought you were getting an offline PvE game of some sort.

Again, PvE has been discussed by PGI, and it'll be coming for the New Player Experience, that's all.

#38 Thomas G Wolf

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Posted 01 May 2015 - 10:29 AM

View PostJoseph Mallan, on 01 May 2015 - 08:11 AM, said:

I payed... $60 to Play Neverwinter all over again using DraginKin. I didn't want to, but I have a thing about dragons. Love 'em! My son is one. At least by Chinese Astrology.

I don't like PvP cause all it is is Epeen. I'm not into Epeen, I like completing a story, I played this style of CBT for a good 10 years. Me and my buds get together and blast each other till only one side is left standing. No objective. When it got to be really fun was once we set a campaign goal, and set up a TO&E and had to worry about will I have the ammo I need to get the next missile done. That was fun.

I am here cause I was told I could fight in the Clan Invasion.... This (CW) is not the Clan invasion.


Why would someone who is so dissatisfied with this game as you have 31,593 posts ?? Are you into S&M or why are you still here.

That said I also wish that CW would have more depth to it and I hope that some of the stuff that was mentioned will be implimented some time in the future.

#39 Lostdragon

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Posted 01 May 2015 - 11:22 AM

I think from a monetization stand point PVE will be really important for the game at some point. Realistically, how many more mech packs is PGI going to be able to sell? I own 66 mechs already, and the only announced mech I'm looking forward to is the Arctic Cheetah (and I will probably buy it with Cbills since I missed the early purchaser reward). I don't need anymore mechs after that because once I have a fast Clan light I will have a mech to fulfill every role and niche.

I don't need premium time, I don't need mech bays... What else is there for me to spend money on in MWO? PGI needs to come up with some actually gameplay content they can monetize in a fair way, and some PVE modes/campaigns would be perfect for that.

#40 AgroAlba

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Posted 01 May 2015 - 11:24 AM

Would LOVE some PvE. Gimme gimme gimme.





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