Alright, pretty much everything I would like to see covered in this thread was done in the first page, so here goes...
Joseph Mallan, on 01 May 2015 - 07:47 AM, said:
PVE would not be this game. It would be a different game and would not save this game. Actual content would save this game, but from my experience FPS players don't want content they want bragging rights.
Okay, but -and call me monumentally naive if you want, but I'm still trying to hope- Russ has expressed they're going to investigate the possibility of PvE -in two forms- as well as various year-points for servers, and expanding CW to include objective-based warfare. I still want these things, and I continue to drop into the simulator almost nightly to play one or two missions, if not more, like last night.
AlexEss, on 01 May 2015 - 08:05 AM, said:
Seeing how PvE was never on the table... I fail to see how it would "save" the game.
PvE has been on the table for nearly two years, now.
DaZur, on 01 May 2015 - 08:32 AM, said:
Wishing the ground chop I purchased was Kobi beef is not a fruitful endeavor... MW:O was never sold as a PvE venture and pining for it to be one is equally fruitless.
Was it sold that way? No. Has it expanded into the potential for more? Yes. Will it actually get there? There was something in Russ' voice this last Town Hall meeting that has been bugging me since; he sounded confident that there were enough resources to make at least some of these things happen. I've never heard him sound that way, before, and he sounded hopeful. Whether it was cold medicine, too many Raisinets, or he'd been drinking too long that day, I couldn't tell, but he sounded sober and hopeful.
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The reality is MW:O is heading in the right direction. I have little doubt that MW:O will eventually "get there" but the bigger question is IMHO...
Will anyone still be here when they finally give us something "more"?
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That is an extraordinarily valid question, and I hope that what I'm about to say will give you as extraordinary and valid an answer: If no one is still here, PGI will not get "there". The Tukkayyid event was a measure of this game's strength in two ways. 1. It showed just how bork'd up the systems PGI has in place are, still, and what needs to be fixed, yet. 2. It showed there are still a lot of people with great interest in this game, even though it was about one-tenth the amount PGI needs to have to keep the server operational. Those things being said, if PGI has a means of getting "there", and they have enough to perform an actual marketing campaign -I'm not talking just a few banners across a few web sites-, people will come back to this game, in droves. Then, if what PGI has built is more to their liking than the lack they have, now, those people will stay, and they will try to recruit friends.
Now, PGI, the ball's in your court... can you make this happen?
CHALLENGE: Accepted.........................................Rejected
Metus regem, on 01 May 2015 - 08:37 AM, said:
But when they started talking about dome some PVE last year, that really got me interested in the game... but seeing as that has all but died away now, I find my interest here is waning.
I'm there with you and, right now, about the only reason I play, or buy any MC at all, is to have a little bit of play time. Last night I was on, and I kept living through games -I think I died twice in 15 or so drops- and getting at least one kill every game, with 3 kills at least every fourth game, so I continued to play for about two-and-a-half hours. However, my normal play time is about three or four games, and I'm off. If a night is bad and it shows by the second game, I usually log, then, as I just don't need the aggravation.
Someone mentioned, in this thread, that they hated PvP, and I do, too, but I will also say that MWO is the ONLY MMO that I will play PvP in.
I'm not trying to WK here, guys, honestly, because I've been extraordinarily negative about this game for several weeks, now, again, but you guys have even me beat, and that's pretty hard to take.