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Pve Is The Only Thing That Will Save This Game.


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#81 Fate 6

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Posted 03 May 2015 - 07:23 AM

View PostJoseph Mallan, on 01 May 2015 - 08:11 AM, said:

I payed... $60 to Play Neverwinter all over again using DraginKin. I didn't want to, but I have a thing about dragons. Love 'em! My son is one. At least by Chinese Astrology.

I don't like PvP cause all it is is Epeen. I'm not into Epeen, I like completing a story, I played this style of CBT for a good 10 years. Me and my buds get together and blast each other till only one side is left standing. No objective. When it got to be really fun was once we set a campaign goal, and set up a TO&E and had to worry about will I have the ammo I need to get the next missile done. That was fun.

I am here cause I was told I could fight in the Clan Invasion.... This (CW) is not the Clan invasion.

It has nothing to do with Epeen. You don't like PvP because the pilots are unpredictable and sometimes very good. In PvE you know what the AI is going to do. Mechwarrior missions boil down to blasting the other side until only 1 side is left standing. A single CW drop is as much a PvE mission as any campaign mission. You have to get into the base and destroy it while fighting through the mechs defending it. Ammo is a limitation. You can make up a "story" if you want, but everything else is the same as PvE.

There's nothing wrong with disliking PvP, but when you blame it on "epeen" it's because yours isn't erect enough not because you don't like other people wanting it. People try to be the best in PvE too (Mario speed runs, doing Zelda blindfolded, scorekeeping like in Halo, etc etc).

Edited by Fate 6, 03 May 2015 - 07:25 AM.


#82 LordBraxton

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Posted 03 May 2015 - 07:27 AM

View PostFate 6, on 03 May 2015 - 07:23 AM, said:

It has nothing to do with Epeen. You don't like PvP because the pilots are unpredictable and sometimes very good. In PvE you know what the AI is going to do. Mechwarrior missions boil down to blasting the other side until only 1 side is left standing. A single CW drop is as much a PvE mission as any campaign mission. You have to get into the base and destroy it while fighting through the mechs defending it. Ammo is a limitation. You can make up a "story" if you want, but everything else is the same as PvE.

There's nothing wrong with disliking PvP, but when you blame it on "epeen" it's because yours isn't erect enough not because you don't like other people wanting it. People try to be the best in PvE too (Mario speed runs, doing Zelda blindfolded, scorekeeping like in Halo, etc etc).


no... PVE involves multiple mission objectives often times...it also requires only 1-4 players, no wait time, no internet (potentially) it SHOULD feature tanks\vtols etc. as enemies, and since AI can be predictable as you say, you'll likely be against much greater odds in terms of numbers.

CW is a ****** tower defense mode with nothing good going for it

Edited by LordBraxton, 03 May 2015 - 07:28 AM.


#83 Fate 6

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Posted 03 May 2015 - 07:27 AM

View PostBishop Steiner, on 03 May 2015 - 06:32 AM, said:

wonder if a Hybrid is possible, where the basic mode is PVE, but certain missions maybe are PvP based, and things like the Solaris Arenas and Trials of Position go back to a PvP server, then when passed, one way of the other, you return to the PvE.

Also, am I the only one who hates the PvE scripts where you have to win every mission to progress. You should have alternate scripts if you lose, IMO.

Or like Titanfall? You have crappy PvE grunts walking around and then suddenly a player comes and messes your **** up?

Could be interesting to do 3v3 where it's actually 12v12 but each player is a lance commander and has 3 AI underlings. It wouldn't be "competitive" per se but it could be an interesting mix up.

#84 Summon3r

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Posted 03 May 2015 - 07:34 AM

View PostLordBraxton, on 01 May 2015 - 07:45 AM, said:

PVE as a topic came up a lot back in CB. I was actually one of the people who shouted it down, because I wanted PGI to focus on more important things like improving the game and adding more maps and modes. 3 years later PGI has decreased the core quality of the game, only added ~7 standard maps, and instead spammed us with mekpaks. CW is a tragedy IMO... A long wait for a tower defense mode. Deathmatch is fun, but even a solaris mode won't save us when the community begins to thin. We need a PVE mode. Co-op would be incredible, and it would give us something to hack\custom host when this game dies. If they don't think it will be profitable, just charge me $30 for the game mode. It's worth a hell of a lot more than a $35 mech.

View PostJoseph Mallan, on 01 May 2015 - 07:47 AM, said:

PVE would not be this game. It would be a different game and would not save this game. Actual content would save this game, but from my experience FPS players don't want content they want bragging rights.


agree with both.

PVE would not save it so to speak but would bring in a few more players maybe keep a few more around

and Lord when you say "when the community begins to thin" i think we are well into that stage, in the last month every night i get on and play with my buddies we drop against the EXACT same people over and over and over with the odd sprinkling of different players throughout. no content no diversity dropping vs the same ole always. situation critical? lol

#85 Black Ivan

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Posted 03 May 2015 - 08:15 AM

I don't believe PGI is capable to create a decent PVE experience, the even still struggle to make MOW even a medicore experience. Sometimes I wodner where all the invested money has gone.

#86 LordKnightFandragon

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Posted 03 May 2015 - 08:16 AM

View PostFate 6, on 03 May 2015 - 07:27 AM, said:

Or like Titanfall? You have crappy PvE grunts walking around and then suddenly a player comes and messes your **** up?

Could be interesting to do 3v3 where it's actually 12v12 but each player is a lance commander and has 3 AI underlings. It wouldn't be "competitive" per se but it could be an interesting mix up.



Well, Titanfall AI is just a crying shame that should never be used as a comparison to any ingame AI. That was just a completely and utterly joke of an attempt at PVP/PVE mix..........I played on my dad's acct for like 5 minutes in TF and had a drop pod of grunts drop right on my head, I literally was turning around and like oh theres one...theres one...theres one...I literally didnt know where they were cuz they dropped and just sat there....the TF AI dont even fire back.....

Edited by LordKnightFandragon, 03 May 2015 - 08:18 AM.


#87 Fate 6

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Posted 03 May 2015 - 08:24 AM

View PostLordKnightFandragon, on 03 May 2015 - 08:16 AM, said:



Well, Titanfall AI is just a crying shame that should never be used as a comparison to any ingame AI. That was just a completely and utterly joke of an attempt at PVP/PVE mix..........I played on my dad's acct for like 5 minutes in TF and had a drop pod of grunts drop right on my head, I literally was turning around and like oh theres one...theres one...theres one...I literally didnt know where they were cuz they dropped and just sat there....the TF AI dont even fire back.....

I was talking about the idea not the quality. Obviously that AI was utter garbage. It would be interesting with Halo AI though that actually reacts to you.

#88 LordKnightFandragon

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Posted 03 May 2015 - 08:26 AM

View PostFate 6, on 03 May 2015 - 08:24 AM, said:

I was talking about the idea not the quality. Obviously that AI was utter garbage. It would be interesting with Halo AI though that actually reacts to you.



Exactly. Good enough AI that doesnt just magically target and hit our CT from 5000m with every shot and the PVE Coop mode could be very good.

#89 Threat Doc

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Posted 03 May 2015 - 08:43 AM

Alright, pretty much everything I would like to see covered in this thread was done in the first page, so here goes...

View PostJoseph Mallan, on 01 May 2015 - 07:47 AM, said:

PVE would not be this game. It would be a different game and would not save this game. Actual content would save this game, but from my experience FPS players don't want content they want bragging rights.
Okay, but -and call me monumentally naive if you want, but I'm still trying to hope- Russ has expressed they're going to investigate the possibility of PvE -in two forms- as well as various year-points for servers, and expanding CW to include objective-based warfare. I still want these things, and I continue to drop into the simulator almost nightly to play one or two missions, if not more, like last night.

View PostAlexEss, on 01 May 2015 - 08:05 AM, said:

Seeing how PvE was never on the table... I fail to see how it would "save" the game.
PvE has been on the table for nearly two years, now.

View PostDaZur, on 01 May 2015 - 08:32 AM, said:

Wishing the ground chop I purchased was Kobi beef is not a fruitful endeavor... MW:O was never sold as a PvE venture and pining for it to be one is equally fruitless.
Was it sold that way? No. Has it expanded into the potential for more? Yes. Will it actually get there? There was something in Russ' voice this last Town Hall meeting that has been bugging me since; he sounded confident that there were enough resources to make at least some of these things happen. I've never heard him sound that way, before, and he sounded hopeful. Whether it was cold medicine, too many Raisinets, or he'd been drinking too long that day, I couldn't tell, but he sounded sober and hopeful.

Quote

The reality is MW:O is heading in the right direction. I have little doubt that MW:O will eventually "get there" but the bigger question is IMHO...

Will anyone still be here when they finally give us something "more"? <_<
That is an extraordinarily valid question, and I hope that what I'm about to say will give you as extraordinary and valid an answer: If no one is still here, PGI will not get "there". The Tukkayyid event was a measure of this game's strength in two ways. 1. It showed just how bork'd up the systems PGI has in place are, still, and what needs to be fixed, yet. 2. It showed there are still a lot of people with great interest in this game, even though it was about one-tenth the amount PGI needs to have to keep the server operational. Those things being said, if PGI has a means of getting "there", and they have enough to perform an actual marketing campaign -I'm not talking just a few banners across a few web sites-, people will come back to this game, in droves. Then, if what PGI has built is more to their liking than the lack they have, now, those people will stay, and they will try to recruit friends.

Now, PGI, the ball's in your court... can you make this happen?
CHALLENGE: Accepted.........................................Rejected

View PostMetus regem, on 01 May 2015 - 08:37 AM, said:

But when they started talking about dome some PVE last year, that really got me interested in the game... but seeing as that has all but died away now, I find my interest here is waning.
I'm there with you and, right now, about the only reason I play, or buy any MC at all, is to have a little bit of play time. Last night I was on, and I kept living through games -I think I died twice in 15 or so drops- and getting at least one kill every game, with 3 kills at least every fourth game, so I continued to play for about two-and-a-half hours. However, my normal play time is about three or four games, and I'm off. If a night is bad and it shows by the second game, I usually log, then, as I just don't need the aggravation.

Someone mentioned, in this thread, that they hated PvP, and I do, too, but I will also say that MWO is the ONLY MMO that I will play PvP in.

I'm not trying to WK here, guys, honestly, because I've been extraordinarily negative about this game for several weeks, now, again, but you guys have even me beat, and that's pretty hard to take.

#90 ROSS-128

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Posted 03 May 2015 - 09:18 AM

Generally the draw of PvE is that you get to be a small group of ridiculously overpowered heroes, blasting your way through massive hoardes of weak enemies that don't stand a chance against you individually.

So basically the way Clan players wish PvP was for them.

#91 LordKnightFandragon

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Posted 03 May 2015 - 09:23 AM

View PostE Rommel, on 03 May 2015 - 09:18 AM, said:

Generally the draw of PvE is that you get to be a small group of ridiculously overpowered heroes, blasting your way through massive hoardes of weak enemies that don't stand a chance against you individually.

So basically the way Clan players wish PvP was for them.


Naw, the draw for PVE is an objective based game mode where you can take your band of heroes and actually have a sense that your accomplishing something in game. I get some play just to say they are playing, to escape reality or w/e....that is fine.

But if PGI does AI right, they individually could be a fight, ofc, not decent human good, but not quite the worthless horde your describing. MW4 AI was decent if you put it up higher. Ofc, it just had a CT aim bot...but still....sure, 1v1, I could smoke it, usually getting 5-6 kills before my death, but otherwise...it was a fight atleast.

MWO right now its not even like im playing a game....everything ends before anything even has time to happen. PVE is never like that, its always a fight, its always a game....its rarely just a 2 minute steamroll. Even games ive played 500 times, each time it actually feels like im playing a game, not logging in to press WASD for 5 minutes and repeat...

#92 Liquid Leopard

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Posted 03 May 2015 - 09:34 AM

View PostAlexEss, on 01 May 2015 - 08:05 AM, said:

Seeing how PvE was never on the table... I fail to see how it would "save" the game.

Not saying a small PvE co-op campaign would not be fun. But for a full game.. it is better off as it´s own thing.

A single-player campaign was on the table back in Closed Beta testing, and I've read and heard where some of the Founders came to MW:O for the hope of that campaign.
After all, every previous Mechwarrior game started as single-player, and a lot of people didn't even use the PvP mode.

Once IGP was out of the picture, and we finally got Community Warfare (at least a year overdue), it made me wonder if PGI would consider PvE more seriously.

...Then I saw how much work they needed to iron out CW.

#93 Josef Koba

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Posted 03 May 2015 - 10:34 AM

While I understand that no PVE option should be a priority beyond the aforementioned tutorial (which would be amazing, frankly, for many reasons), I have to say that I would put money forth to pay for such an endeavor. I've dumped a lot (an embarrassing amount) of loot into this game and I don't regret a single red cent. I'd be happy with little more than the training grounds with four or five mechs that shoot back, though obviously I'd love a more comprehensive single-player/co-op experience too. The most fun I ever had in CoD was when you could fight those bots - I generally loathe PVP gaming. MWO is the only exception. The biggest reason for my desires of any sort of PVE opportunity is that, given the obscene amount of money I've spent, I'd like to be able to some day, after the O in MWO is no more, be able to do something with my stable of mechs. Even if it's just to shoot at some bad guys in a very simplistic and relatively static campaign. A good game has such longevity for me. I've been known to occasionally fire up the original IL-2 Sturmovik just to fly around in my Bf-109 on the Eastern Front, and that game came out in 2001.

Again, I still think the priority should be on improving the game we have; and there's lots to be done in that regard. But I'd not object to a PVE piece at some point in the future. I'd be willing to open my wallet because I love the subject material.

#94 Death Metal

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Posted 03 May 2015 - 11:14 AM

No. Just no. PvE is a terribad idea.

#95 LordKnightFandragon

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Posted 03 May 2015 - 04:16 PM

View PostLiquid Leopard, on 03 May 2015 - 09:34 AM, said:

A single-player campaign was on the table back in Closed Beta testing, and I've read and heard where some of the Founders came to MW:O for the hope of that campaign.
After all, every previous Mechwarrior game started as single-player, and a lot of people didn't even use the PvP mode.

Once IGP was out of the picture, and we finally got Community Warfare (at least a year overdue), it made me wonder if PGI would consider PvE more seriously.

...Then I saw how much work they needed to iron out CW.



Yeah, really...MW5 was initially advertised as a Coop SP campaign....LOL.....So that guy you quoted...wonder if hes new here.

View PostDeath Metal, on 03 May 2015 - 11:14 AM, said:

No. Just no. PvE is a terribad idea.



So is keeping the status quo in this game and having it die....

#96 Virgil Greyson

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Posted 03 May 2015 - 05:11 PM

Not going to lie, I would play the hell out of co-op PvE modes. Provided the AI was a decent challenge.

#97 cSand

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Posted 03 May 2015 - 05:26 PM

View PostVirgil Greyson, on 03 May 2015 - 05:11 PM, said:

Provided the AI was a decent challenge.

I guess that depends on how good you are at circle strafing ;)

#98 N a p e s

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Posted 03 May 2015 - 05:49 PM

I haven't read the whole thread but my 2 cents about PVE is that it would be cool. I'm playing Warframe quite a bit these days and the PVE part of the game is a blast. There are objectives to the missions and I can PUG with random players if a mission is really too tough.

How does that relate to MWO, well it's cool to feel powerful and to mow down easy targets that can really only win by overwhelming you (except for the boss baddies) but I don't think it can be directly translated to MWO. So my proposal is to add real objective type matches : defend, capture (with a CTF-esque variant), escort, scout. Some of these could be asymmetrical with one team allowed to have a multi-mech drop deck and the other team just having to defend protect a base until a dropship arrived or whatever kind of situation you want.

Basically, write a ''script'' for missions and let me play those against other players. But most importantly and this is the part I haven't figured out yet, find a way to discourage deathballing and to promote role warfare.

#99 Eider

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Posted 03 May 2015 - 06:39 PM

Actually some pve scenarios would not be bad, it would be good practice for those that need help in pvp. Such as fighting a group of pure lrm users so you know how to close the gap etc. Or defending/capping locations. Could help earn a little money so you can join pvp knowing the basics at least.. like how a light cant take on the entire enemy team.

#100 Brienne

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Posted 03 May 2015 - 07:33 PM

Pve ?
I play MWO because I want to fight vs othrs. So I don't get it.
(Did u try Hawken ? It gave a Pve area. Hmm...)





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