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Pls Fix Ndb On Firestarters


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#21 zagibu

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Posted 02 May 2015 - 01:46 AM

It's not just the Firestarter. I get it on all mechs, although the faster and the smaller, the more often it happens. I once pumped three salvos of 3xLPLs into a barely moving Cicada's back...it's certainly annoying.

#22 TheCharlatan

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Posted 02 May 2015 - 01:59 AM

View PostMrMadguy, on 02 May 2015 - 01:43 AM, said:

Problems with hitreg come and go - problems with Firestarters and Spiders stay.


But about half the players on the forums state that there is no specific problem with Firestarters. Just look above.

So is there a problem or not?

Truth is we are missing the data to understand if so.

In the meanwhile, sweep the leg (just to be sure). ;)

#23 MechWarrior3671771

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Posted 02 May 2015 - 10:58 AM

"try to aim at the legs of Firestarters, where this problem seems to be not as strong."

Oh sure, but you're making my point for me:

What other mech is so buggy that the best way to kill it is to not target the torso?

#24 MechWarrior3671771

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Posted 02 May 2015 - 11:01 AM

"But about half the players on the forums state that there is no specific problem with Firestarters. Just look above."

I also remember about half the players in MW4 stated they weren't exploiting the NDB of the Flea.

"Please don't nerf my exploit" was their rallying cry. "Nothing to see here move along"

Edited by Fenrisulvyn, 02 May 2015 - 11:02 AM.


#25 MechaBattler

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Posted 02 May 2015 - 11:18 AM

Last night I caught a Firestarter full in the chest and he went down like a sack of potatoes. Perhaps he arrogantly believed his lagshield would save him while running right at me.

#26 HammerSmythe

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Posted 02 May 2015 - 11:19 AM

View PostFenrisulvyn, on 02 May 2015 - 10:58 AM, said:

"try to aim at the legs of Firestarters, where this problem seems to be not as strong."

Oh sure, but you're making my point for me:

What other mech is so buggy that the best way to kill it is to not target the torso?


Don't know about 'buggy' but the Stormcrow dies to leg damage about 100x quicker than it does when taking body shots.

#27 Juodas Varnas

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Posted 02 May 2015 - 11:27 AM

View PostHammerSmythe, on 02 May 2015 - 11:19 AM, said:


Don't know about 'buggy' but the Stormcrow dies to leg damage about 100x quicker than it does when taking body shots.

Stormcrow and Firestarter seem to be the most guilty of this

#28 Impossible Wasabi

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Posted 02 May 2015 - 11:38 AM

View PostFenrisulvyn, on 02 May 2015 - 10:58 AM, said:

What other mech is so buggy that the best way to kill it is to not target the torso?


Every other light mech is going to die quicker if you take a leg...lights rely on speed, you take their speed, they are as good as dead.

Edited by The True Space Pope, 02 May 2015 - 11:43 AM.


#29 MechWarrior3671771

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Posted 02 May 2015 - 12:17 PM

I know that. Not my first rodeo ;) I fully understand that ping/latency is never perfect and that a certain amount of NDB is something you have to just shrug off and deal with. Especially when it comes to faster mechs that tax the game engine's hit reg.

The problem with Firestarters goes beyond that. I am rountinely encountering FS pilots who don't even bother to play evasively because they know they can just face-stare an assault at 50 meters and blow off 54 pt alphas.

Something is wrong here. Maybe I need to videotape the instances and post them here.

#30 Clint Steel

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Posted 02 May 2015 - 02:15 PM

View PostFenrisulvyn, on 02 May 2015 - 12:17 PM, said:

I know that. Not my first rodeo ;) I fully understand that ping/latency is never perfect and that a certain amount of NDB is something you have to just shrug off and deal with. Especially when it comes to faster mechs that tax the game engine's hit reg.

The problem with Firestarters goes beyond that. I am rountinely encountering FS pilots who don't even bother to play evasively because they know they can just face-stare an assault at 50 meters and blow off 54 pt alphas.

Something is wrong here. Maybe I need to videotape the instances and post them here.


I would like to see a Firestarter standing still take a 54 pt alpha....

Thats not to say damage registers perfectly all the time, but I don't really think that kind of hit reg issue its predictable enough to make that a valid tactic, or a Firestarter specific issue for that matter.

Firestarters do have lots of things going for them that keeps damage from killing them, like small legs, good hitboxes, arms that shield their body, Jump Jets, and very good speed, not just running speed, but turning and torso twisting speed. Its very easy to spread a shot from a Laser across all 5 upper body parts, and sometimes even move some of the damage to the rear, just by a little twist.

That is the really reason you should go for the legs on lights, only 2 hitboxes to spread across front and rear, and legging a light is pretty much killing it. That said there should be a C-Bill bonus for getting a lights first leg, since if you did, you pretty much deserve the kill.

#31 omessiaho

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Posted 02 May 2015 - 06:40 PM

I find it incredible that the firestarter is so problematic yet I've never seen a "300 ac20 shots no damage" video. Too many people grossly over estimate their abilities.

#32 MrMadguy

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Posted 02 May 2015 - 10:47 PM

I don't want to do it, but I guess I'll start to record videos of dmg not registering on Firestarter, while he runs directly towards me, from very close distance - several meters.

And it's not due to Firestarter being so small. Open your mechlab, click through several Light 'Mechs and compare their sizes. Firestarter is HUGE. As I already said, for several weeks since Firestarter was released, I've been confusing it with Assault 'Mechs, when it was popping up out of cover at close distance - with Highlander for example. But due to some reasons it has one of the worst hitregs in a game. Seems like his colossal shoulders are illusory and don't have any real hitboxes on them. Or may be Firestarter has bugged running animation - may be server's hitreg engine doesn't take into account, that Firestarter has extreme incline while strafing?

#33 Nick86

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Posted 02 May 2015 - 11:04 PM

View PostFenrisulvyn, on 01 May 2015 - 06:24 PM, said:

Tired of watching FS exploit their No Damage Bug. Please fix sooner. 12 ERL to center torso and he's still up Worse, he KNOWS he's immune to damage, because he's playing facestare with an assault. Not even bothering to avoid damage, and why should he? His NDB shield will protect him.


Yeah, dude.. if 'No Damage' was an issue, I think the light queue would be a lot more populated.. More likely a server thing. To be fair, I have noticed a lot of my ER PPC shots going straight through enemies lately with no damage.

#34 Insects

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Posted 02 May 2015 - 11:06 PM

View PostFenrisulvyn, on 02 May 2015 - 10:58 AM, said:

What other mech is so buggy that the best way to kill it is to not target the torso?


Stormcrow and Timberwolf are infamous for this, particuraly the crow.
Damage tends to smear all over them, you can be shooting a SC right on the nose and you still end up spreading the damage over the arms and sides.
It is a common technique to leg them instead.

All the lights are most vulnerable to legging, except the Locust, it has buffed legs and can be one shot in its big (relatively) torsos anyway. Some like Lynx and Panther are best having their arm blown off to neuter them.

Firestarter complaining has gone down since a few months ago.
Nobody backed up their claims with video then and I dont expect anyone to now either because when played back people see that 75% of the beam time was missing them.
Of course hitreg misses a lot, but that also applies to shooting a Fatlas.

#35 Nick86

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Posted 02 May 2015 - 11:10 PM

View PostFenrisulvyn, on 02 May 2015 - 12:17 PM, said:

I know that. Not my first rodeo ;) I fully understand that ping/latency is never perfect and that a certain amount of NDB is something you have to just shrug off and deal with. Especially when it comes to faster mechs that tax the game engine's hit reg. The problem with Firestarters goes beyond that. I am rountinely encountering FS pilots who don't even bother to play evasively because they know they can just face-stare an assault at 50 meters and blow off 54 pt alphas. Something is wrong here. Maybe I need to videotape the instances and post them here.


Maybe they're just crappy players, and hit-reg is also bad..?

I don't think anyone actually thinks, 'Yeah, I'm gonna play Face-Off with this Thunderbolt because I'm in a FS9..'
I end up facing off regularly though with such mechs when I'm either half asleep or aware that the end is inevitable and just wanna milk some more 'DMG'. Maybe that could be it??

View Postjoelmuzz, on 02 May 2015 - 11:06 PM, said:

Stormcrow and Timberwolf are infamous for this, particuraly the crow. Damage tends to smear all over them, you can be shooting a SC right on the nose and you still end up spreading the damage over the arms and sides. It is a common technique to leg them instead. All the lights are most vulnerable to legging, except the Locust, it has buffed legs and can be one shot in its big (relatively) torsos anyway. Some like Lynx and Panther are best having their arm blown off to neuter them. Firestarter complaining has gone down since a few months ago. Nobody backed up their claims with video then and I dont expect anyone to now either because when played back people see that 75% of the beam time was missing them. Of course hitreg misses a lot, but that also applies to shooting a Fatlas.


My issues were with Clan ARMS specifically.. and I don't mean shots passing between the arms/body of enemy mechs. I really mean, hit reg on arms shooting anywhere from 15 degrees to about 40 degrees was off...

No videos though, slows my fps etc down.. :(





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