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Cw Has Changed.

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#1 Chef Kerensky

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Posted 01 May 2015 - 02:40 PM



http://www.reddit.co..._battle_report/

CW has changed. It's no longer about factions, ideologies or racist caricatures. It's an endless series of proxy battles, fought by mercenaries and machines. War, and its consumption of mechs, has become a well-oiled machine. War has changed. Unit tagged soldiers carry OP quirked weapons, use OP quirked gear. Broken brains inside their bodies enhance and regulate their abilities.

Meta control. Planet control. Fun control. Team chat control. Everything is monitored, and kept under control. War has changed. The age of funhaving has become the age of control. All in the name of averting catastrophe from whiny babies on the forums. And he who controls the battlefield, controls history. War has changed. When the battlefield is under total control, war... becomes routine.

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#2 Vassago Rain

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Posted 01 May 2015 - 02:54 PM

If you want to make enemies, try changing something - Adam Jensen, 2027.

#3 Suzumiya Haruhi no Kerensky

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Posted 01 May 2015 - 03:03 PM

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#4 Coordinator Toxic Kerensky

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Posted 01 May 2015 - 04:07 PM

Remember that we're police. Stick with the flamer. It will stun your opponents or knock them unconcious. A heat-induced shutdown is always the most silent way to eliminate resistance. Just in case, though, Kerensky wants you to pick an additional weapon: a gauss rifle, an AC20, or streak SRMs.

Edited by Coordinator Aigis Kurita, 01 May 2015 - 04:08 PM.


#5 Vassago Rain

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Posted 01 May 2015 - 04:34 PM

Villz was right about one thing: it's in our nature to want to rise above our limits. Think about it.

We were ggclosed, so we boated ballistics. We were focus fired, so we frontloaded armor. Every time we met an obstacle, we used creativity and ingenuity to overcome it. The cycle is inevitable, but will the outcome always be good?

Heimdelight believed so, but my own experience makes me wonder. These past few months, I was tested many times, and too often I chose to belittle my pubs after a 2000 damage carry, even though I had alternatives. I reacted selfishly, abusing meta and MC to accomplish my goals - and I lost my humanity along the way. But perhaps selfishness is the one limit I have yet to overcome.

Given time and ingenuity, perhaps PGI's willingness to release more grab deals will turn out to be stronger than any metagame we create.

One thing is obvious. For the first time in history, we have a chance to steal performance enhancing tools and builds from the pros. To turn away from it now - to stop pursuing a future in which pin-point frontloaded damage and hillhumping combine, leading to the promise of a singularity - would mean to deny the very essence of who we are.

No doubt the road to get there will be bumpy, hurting some freeplayer scum along the way. But won't achieving the dream be worth it?

We can become the LORDS we've always been striving to be. We might as well get good at it.

Edited by Vassago Rain, 01 May 2015 - 04:51 PM.


#6 Chagatay

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Posted 01 May 2015 - 04:51 PM

View PostVassago Rain, on 01 May 2015 - 04:34 PM, said:

Villz was right about one thing: it's in our nature to want to rise above our limits. Think about it.

We were ggclosed, so we boated ballistics. We were focus fired, so we frontloaded armor. Every time we met an obstacle, we used creativity and ingenuity to overcome it. The cycle is inevitable, but will the outcome always be good?

Heimdelight believed so, but my own experience makes me wonder. These past few months, I was tested many times, and too often I chose to belittle my pubs after a 2000 damage carry, even though I had alternatives. I reacted selfishly, abusing meta and MC to accomplish my goals - and I lost my humanity along the way. But perhaps selfishness is the one limit I have yet to overcome.

Given time and ingenuity, perhaps PGI's willingness to release more grab deals will turn out to be stronger than any metagame we create.

One thing is obvious. For the first time in history, we have a chance to steal performance enhancing tools and builds from the pros. To turn away from it now - to stop pursing a future in which pin-point frontloaded damage and hillhumping combine, leading to the promise of a singularity - would mean to deny the very essence of who we are.

No doubt the road to get there will be bumpy, hurting some freeplayer scum along the way. But won't achieving the dream be worth it?

We can become the LORDS we've always been striving to be. We might as well get good at it.


Jeez, lol
I never asked for this......
but it is damn funny.

Edited by Chagatay, 01 May 2015 - 04:54 PM.


#7 Chef Kerensky

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Posted 01 May 2015 - 05:36 PM

View PostVassago Rain, on 01 May 2015 - 04:34 PM, said:

Villz was right about one thing: it's in our nature to want to rise above our limits. Think about it.

We were ggclosed, so we boated ballistics. We were focus fired, so we frontloaded armor. Every time we met an obstacle, we used creativity and ingenuity to overcome it. The cycle is inevitable, but will the outcome always be good?

Heimdelight believed so, but my own experience makes me wonder. These past few months, I was tested many times, and too often I chose to belittle my pubs after a 2000 damage carry, even though I had alternatives. I reacted selfishly, abusing meta and MC to accomplish my goals - and I lost my humanity along the way. But perhaps selfishness is the one limit I have yet to overcome.

Given time and ingenuity, perhaps PGI's willingness to release more grab deals will turn out to be stronger than any metagame we create.

One thing is obvious. For the first time in history, we have a chance to steal performance enhancing tools and builds from the pros. To turn away from it now - to stop pursuing a future in which pin-point frontloaded damage and hillhumping combine, leading to the promise of a singularity - would mean to deny the very essence of who we are.

No doubt the road to get there will be bumpy, hurting some freeplayer scum along the way. But won't achieving the dream be worth it?

We can become the LORDS we've always been striving to be. We might as well get good at it.


I'm not big into books.

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#8 AlexEss

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Posted 01 May 2015 - 05:42 PM

Ron Perlman says it has not.



#9 Mystere

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Posted 01 May 2015 - 06:07 PM

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Edited by Mystere, 01 May 2015 - 06:07 PM.


#10 Vassago Rain

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Posted 01 May 2015 - 06:10 PM

View PostChef Kerensky, on 01 May 2015 - 05:36 PM, said:


I'm not big into books.

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Yeah, RIP.

#11 aniviron

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Posted 01 May 2015 - 11:50 PM

View PostVassago Rain, on 01 May 2015 - 04:34 PM, said:

Villz was right about one thing: it's in our nature to want to rise above our limits. Think about it.

We were ggclosed, so we boated ballistics. We were focus fired, so we frontloaded armor. Every time we met an obstacle, we used creativity and ingenuity to overcome it. The cycle is inevitable, but will the outcome always be good?

Heimdelight believed so, but my own experience makes me wonder. These past few months, I was tested many times, and too often I chose to belittle my pubs after a 2000 damage carry, even though I had alternatives. I reacted selfishly, abusing meta and MC to accomplish my goals - and I lost my humanity along the way. But perhaps selfishness is the one limit I have yet to overcome.

Given time and ingenuity, perhaps PGI's willingness to release more grab deals will turn out to be stronger than any metagame we create.

One thing is obvious. For the first time in history, we have a chance to steal performance enhancing tools and builds from the pros. To turn away from it now - to stop pursuing a future in which pin-point frontloaded damage and hillhumping combine, leading to the promise of a singularity - would mean to deny the very essence of who we are.

No doubt the road to get there will be bumpy, hurting some freeplayer scum along the way. But won't achieving the dream be worth it?

We can become the LORDS we've always been striving to be. We might as well get good at it.


Do you have a single fact to back that up?

#12 Karzer

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Posted 02 May 2015 - 12:21 AM

Roll back the damn queue mechanics already.

#13 Hayashi

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Posted 02 May 2015 - 12:25 AM

View PostMystere, on 01 May 2015 - 06:07 PM, said:

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That's the most obscure way I've seen so far to say someone's high.

#14 Vassago Rain

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Posted 02 May 2015 - 12:49 AM

View Postaniviron, on 01 May 2015 - 11:50 PM, said:


Do you have a single fact to back that up?


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Give me a Shanghai gut punch.

#15 Divine Retribution

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Posted 02 May 2015 - 01:28 AM

View PostVassago Rain, on 01 May 2015 - 04:34 PM, said:

Villz was right about one thing: it's in our nature to want to rise above our limits. Think about it.


Posted Image

You've just ggclosed thousands of years of philosophy to attribute an iconic aspect of what it is to be human to some random Internet persona sometime in the last few years. Nice work.


If the rest of that post is serious: Depth is beyond the scope of this game. Trying to be deep is out of place here. I try to enjoy the game for what it is rather than what I think it could or should become. It helps.

#16 Paigan

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Posted 02 May 2015 - 01:40 AM

View PostVassago Rain, on 01 May 2015 - 02:54 PM, said:

If you want to make enemies, try changing something - Adam Jensen, 2027.

Very nice!

#17 Taisa Sodai Lopez Kerensky

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Posted 02 May 2015 - 02:04 AM

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#18 Vassago Rain

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Posted 02 May 2015 - 02:12 AM

View PostDivine Retribution, on 02 May 2015 - 01:28 AM, said:

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You've just ggclosed thousands of years of philosophy to attribute an iconic aspect of what it is to be human to some random Internet persona sometime in the last few years. Nice work.


If the rest of that post is serious: Depth is beyond the scope of this game. Trying to be deep is out of place here. I try to enjoy the game for what it is rather than what I think it could or should become. It helps.


lol what.

It's Adam's evil Sarif ending from DX: HR, MWO'ified.

I'm a bit offended it went over your head. Here, let's make up over a cup of tea.

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#19 Dino Might

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Posted 02 May 2015 - 02:22 AM

View PostVassago Rain, on 02 May 2015 - 02:12 AM, said:


lol what.

It's Adam's evil Sarif ending from DX: HR, MWO'ified.

I'm a bit offended it went over your head. Here, let's make up over a cup of tea.



He either didn't ever play Deus Ex, or he considered it a pinnacle of human philosophy. Either way, I am sad for him.

#20 Divine Retribution

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Posted 02 May 2015 - 03:40 AM

View PostDino Might, on 02 May 2015 - 02:22 AM, said:

didn't ever play Deus Ex


This. Oddly enough it didn't matter to my response.

View PostVassago Rain, on 02 May 2015 - 02:12 AM, said:

lol what.

It's Adam's evil Sarif ending from DX: HR, MWO'ified.

I'm a bit offended it went over your head. Here, let's make up over a cup of tea.


You're offended I didn't play a game?

The need for humanity to exceed its own limits predates computer games so my initial reaction stands.

I think you are more confused about my reaction than you think I am offended about what you wrote. Let me clarify.

1) I'm OLD, that's my reaction to everything and every emotion face.

2) I said you successfully flipped off several thousand years of philosophy. That's why I said nice work.

3) This is an NKVA thread, which explains my reaction in point 2. As an NKVA thread I'd be offended that you took anything in it seriously if I bothered to take anything in an NKVA thread seriously.

4) I posted some real opinion at the bottom because even though this is an NKVA thread I generally believe in contributing to threads I bother to post in.

Because of item 3 I don't require tea. If not getting my last post offended you and you think we need to make up, the mead is on me.

Over my head, pot? Yes it was, kettle, yes it was.





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