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My Take On The Tukayyid Stats


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#1 Raggedyman

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Posted 02 May 2015 - 01:13 AM

So, based on the info posted here I'm going to offer up a couple of observations on selected stats:

Total players: 17,226

Not a bad result TBH, and not really that useful for predicting total players regardless of what people want to chomp on about. CW is not designed for quick/causal play and not everyone likes it, so a lot of people won't have even thought about dropping. Next stat

Total IS Players: 10346
Total Clan Players: 7312

So right off the bat the Clan players are looking at almost a 3rd less queuing time, which isn't good imo. As we don't know if people counted as played from the moment they clicked or from the moment they actually dropped it's hard to say how much impact this had, but I'm willing to guess that a lot of more people in IS went "**** this for a game of soliders, I'm off",



Players by faction:
Davion: 2019
Kurita: 2092
Liao: 685
Marik: 1221
Rasalhague: 1812
Steiner: 2661

Units by Faction:

Davion: 279
Kurita: 244
Liao: 88
Marik: 149
Rasalhague: 249
Steiner: 333

So Kurita got the top IS slot with less troops than Steiner, which proves we're better

Top 20 IS Mechs used: ((Edited to clarify))

Thunderbolt: 119429
Stalker: 54313
Raven: 53285
JagerMech: 35017
Firestarter: 30816
That's one hell of a step from most popular to 2nd, onwards. A single mech dominating a game mode that hard needs to be adressed


Top 20 Clan mechs used: ((Edited to clarify))

Stormcrow: 158911
TimberWolf: 123730
Hellbringer: 110396
MadDog: 59060
KitFox: 50840

A much nicer spread, thumbs up to the clans on that one (shame about winning the Most Friendly Fire award.... I thought you guys were all about honour and stuff??)


Total players by challenge points:

Not going to list it as it's a heck of a list but the shape is interesting, and predictable. The numbers start high and then they get lower, clustering/jumping up around the challenge reward points until you get to the end when you have almost as many people with 50 points as with 1. There were also 15671 people who scored points, so most people who played passed the challenge, which means it's quite possibly pitched around about the right level.


Anyway, IMO the key take-aways are:
  • You can't use these numbers to prove how many people are playing MWO, you need the percentage of players participating numbers for that
  • The clan/IS numbers imbalance is clear and needs to be looked at to fix queuing times
  • That there is one mech that has such prominence in IS CW forces needs to be addressed, How this is done is another question
  • The challenge itself seems to have worked, in that it's achievable by most participants if you have the tenacity to stick around that long
  • The Blue Fist can suck it, HOUSE KURITA ROCKS!!

Edited by Raggedyman, 02 May 2015 - 01:46 AM.


#2 Hit the Deck

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Posted 02 May 2015 - 01:31 AM

View PostRaggedyman, on 02 May 2015 - 01:13 AM, said:

Top 20 Clan mechs used:

SCRC: 49653
SCRPRIME: 43981
TBRC: 43090
SCRD: 37446
HBRPRIME: 35288

A much nicer spread, thumbs up to the clans on that one (shame about winning the Most Friendly Fire award.... I thought you guys were all about honour and stuff??)

The "better spread" on Clan's side is because one of the most used drop deck is 3x SCR and 1x TBR. All of the SCR versions are practically the same because none has hardpoint on the torso.

#3 zagibu

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Posted 02 May 2015 - 01:38 AM

130K SCRs. Yeah, it's not overused at all.

Edited by zagibu, 02 May 2015 - 01:39 AM.


#4 Raggedyman

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Posted 02 May 2015 - 01:43 AM

View PostHit the Deck, on 02 May 2015 - 01:31 AM, said:

The "better spread" on Clan's side is because one of the most used drop deck is 3x SCR and 1x TBR. All of the SCR versions are practically the same because none has hardpoint on the torso.


Not going to pretend that it's perfect but the drops are a lot smoother on Clan than IS (18k IS and 5.5k Clan 1st and 2nd slot difference, 32k IS and 14k clan 1st and 5th slot difference). Optimal versions are always going to exist though, so I'm more interested in the tail than the head.

#5 Raggedyman

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Posted 02 May 2015 - 01:53 AM

View PostHit the Deck, on 02 May 2015 - 01:31 AM, said:

The "better spread" on Clan's side is because one of the most used drop deck is 3x SCR and 1x TBR.

View Postzagibu, on 02 May 2015 - 01:38 AM, said:

130K SCRs. Yeah, it's not overused at all.


I've switched out the chassis to the mechs as it's shows what I mean better. IS halves from 1st to 2nd, whilst the clan doesn't do that till the 4th and doesn't go below the IS 2nd place until their 5th slot

Posted Image

This shows it better

Edited by Raggedyman, 02 May 2015 - 03:02 AM.


#6 KuroNyra

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Posted 02 May 2015 - 05:25 AM

View Postzagibu, on 02 May 2015 - 01:38 AM, said:

130K SCRs. Yeah, it's not overused at all.

Want to talk about the Thunderbolt?

#7 El Bandito

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Posted 02 May 2015 - 05:31 AM

View PostKuroNyra, on 02 May 2015 - 05:25 AM, said:

Top 20 IS Mechs used: ((Edited to clarify))

Thunderbolt: 119429
Stalker: 54313
Raven: 53285
JagerMech: 35017
Firestarter: 30816


Top 20 Clan mechs used: ((Edited to clarify))

Stormcrow: 158911
TimberWolf: 123730
Hellbringer: 110396
MadDog: 59060
KitFox: 50840


Know what this means? It means many IS pilots have to learn to pilot all 4 classes effectively, while the Clanners can get away with mastering 3 classes at most, or even just 2, often.

Edited by El Bandito, 02 May 2015 - 05:44 AM.


#8 Vxheous

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Posted 02 May 2015 - 05:34 AM

Not surprised about the clan friendly fire, alot of it happens when people start to torso twist before full laser burn is over, essentially strafing their own allies

#9 bad arcade kitty

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Posted 02 May 2015 - 05:37 AM

View PostRaggedyman, on 02 May 2015 - 01:13 AM, said:

Total IS Players: 10346
Total Clan Players: 7312


the amount of players 1.5 times less but the queue times for is were many dozens times longer
which means the queue system has some serious problems

#10 Zerstorer Stallin

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Posted 02 May 2015 - 05:46 AM

I like how the stink of goon made liao the least player faction.....

#11 Gagis

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Posted 02 May 2015 - 05:46 AM

View Postbad arcade kitty, on 02 May 2015 - 05:37 AM, said:


the amount of players 1.5 times less but the queue times for is were many dozens times longer
which means the queue system has some serious problems

For a 12-man the queue times were around 15 minutes or less, which is pretty typical for standard CW. The problem was with how the system handles someone dropping out of a team.

#12 Ghogiel

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Posted 02 May 2015 - 06:02 AM

View PostGagis, on 02 May 2015 - 05:46 AM, said:

For a 12-man the queue times were around 15 minutes or less, which is pretty typical for standard CW. The problem was with how the system handles someone dropping out of a team.
I think the shortest wait on the weekend with a 12man when the queues were at least 30+ was a 17min and then a 1min waiting for the drop. When I switched to clan wolf it was basically instant every time.

PGI should really put out a CW stat for average queue time for IS/clan per player for each day of the event.

#13 Satan n stuff

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Posted 02 May 2015 - 06:14 AM

View PostRaggedyman, on 02 May 2015 - 01:13 AM, said:

So, based on the info posted here I'm going to offer up a couple of observations on selected stats:

Total players: 17,226

Not a bad result TBH, and not really that useful for predicting total players regardless of what people want to chomp on about. CW is not designed for quick/causal play and not everyone likes it, so a lot of people won't have even thought about dropping. Next stat

Total IS Players: 10346
Total Clan Players: 7312

So right off the bat the Clan players are looking at almost a 3rd less queuing time, which isn't good imo. As we don't know if people counted as played from the moment they clicked or from the moment they actually dropped it's hard to say how much impact this had, but I'm willing to guess that a lot of more people in IS went "**** this for a game of soliders, I'm off",

That doesn't translate to a third less queuing time, it translates to effectively no queuing time for clans while IS players get to spend 25% of their time waiting for a match.

#14 Ursh

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Posted 02 May 2015 - 07:03 AM

I was dropping with 2xSCR, Summoner, Kitfox. Then 2xSMN, 1xSCR, 1xKFX. Then I discovered the perfect drop deck, 3xSMN, 1xKFX.

Sorry for messing up the stats and using summoners. I scored at least 80 in all my matches.

#15 Christof Romulus

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Posted 02 May 2015 - 07:12 AM

The reason the Thunderbolt is such a "Popular" choice is because of tonnage limitations.

If you wanted a varied drop deck then it should be limited by TIER, not TONS. But this is what the people asked for.

#16 S13gtastic

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Posted 02 May 2015 - 07:15 AM

I really want to point out that if your playing clan the options for mechs is half the size of IS so pulling out torches and pitchforks to nerf the TBR and SCR should be held off till the pool gets a little bigger. I think once more clan mechs are online we will all start to see more diversity on the Clan side.

#17 Burktross

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Posted 02 May 2015 - 07:21 AM

View PostChristof Romulus, on 02 May 2015 - 07:12 AM, said:

The reason the Thunderbolt is such a "Popular" choice is because of tonnage limitations.

If you wanted a varied drop deck then it should be limited by TIER, not TONS. But this is what the people asked for.

So... if I drop in a 1 lpl, 2 LL, 3 mL, 2 SRM6 stalker, I should be reprimanded because the mech has been used for metawhoring?

#18 Mystere

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Posted 02 May 2015 - 07:25 AM

View PostS13gtastic, on 02 May 2015 - 07:15 AM, said:

I really want to point out that if your playing clan the options for mechs is half the size of IS so pulling out torches and pitchforks to nerf the TBR and SCR should be held off till the pool gets a little bigger. I think once more clan mechs are online we will all start to see more diversity on the Clan side.


Nah! People want Clans nerfed into the ground no matter what. It's because of salty old men on a Crusade. :ph34r:

#19 LordBraxton

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Posted 02 May 2015 - 07:26 AM

clan have more balance in their top picks because the scrow\twolf\hellbie are all better than the thud

#20 Monkey Lover

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Posted 02 May 2015 - 07:38 AM

View PostMystere, on 02 May 2015 - 07:25 AM, said:



Nah! People want Clans nerfed into the ground no matter what. It's because of salty old men on a Crusade. :ph34r:
I want timbers and crows nerfed as much as they need to buff nova and summoner. At the same time nerf tbolts the same as they do timbers.





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