Total players: 17,226
Not a bad result TBH, and not really that useful for predicting total players regardless of what people want to chomp on about. CW is not designed for quick/causal play and not everyone likes it, so a lot of people won't have even thought about dropping. Next stat
Total IS Players: 10346
Total Clan Players: 7312
So right off the bat the Clan players are looking at almost a 3rd less queuing time, which isn't good imo. As we don't know if people counted as played from the moment they clicked or from the moment they actually dropped it's hard to say how much impact this had, but I'm willing to guess that a lot of more people in IS went "**** this for a game of soliders, I'm off",
Players by faction:
Davion: 2019
Kurita: 2092
Liao: 685
Marik: 1221
Rasalhague: 1812
Steiner: 2661
Units by Faction:
Davion: 279
Kurita: 244
Liao: 88
Marik: 149
Rasalhague: 249
Steiner: 333
So Kurita got the top IS slot with less troops than Steiner, which proves we're better
Top 20 IS Mechs used: ((Edited to clarify))
Thunderbolt: 119429
Stalker: 54313
Raven: 53285
JagerMech: 35017
Firestarter: 30816
That's one hell of a step from most popular to 2nd, onwards. A single mech dominating a game mode that hard needs to be adressed
Top 20 Clan mechs used: ((Edited to clarify))
Stormcrow: 158911
TimberWolf: 123730
Hellbringer: 110396
MadDog: 59060
KitFox: 50840
A much nicer spread, thumbs up to the clans on that one (shame about winning the Most Friendly Fire award.... I thought you guys were all about honour and stuff??)
Total players by challenge points:
Not going to list it as it's a heck of a list but the shape is interesting, and predictable. The numbers start high and then they get lower, clustering/jumping up around the challenge reward points until you get to the end when you have almost as many people with 50 points as with 1. There were also 15671 people who scored points, so most people who played passed the challenge, which means it's quite possibly pitched around about the right level.
Anyway, IMO the key take-aways are:
- You can't use these numbers to prove how many people are playing MWO, you need the percentage of players participating numbers for that
- The clan/IS numbers imbalance is clear and needs to be looked at to fix queuing times
- That there is one mech that has such prominence in IS CW forces needs to be addressed, How this is done is another question
- The challenge itself seems to have worked, in that it's achievable by most participants if you have the tenacity to stick around that long
- The Blue Fist can suck it, HOUSE KURITA ROCKS!!
Edited by Raggedyman, 02 May 2015 - 01:46 AM.