Edited by Muffinator, 03 May 2015 - 02:30 AM.


Hunchback 4G Quirk Armor Distribution
Started by Muffinator, May 03 2015 02:30 AM
7 replies to this topic
#1
Posted 03 May 2015 - 02:30 AM
The hunchback has +18 RT armor as a quirk. Does anyone know how the 18 points is distributed over the front/rear torso?
#4
Posted 03 May 2015 - 05:16 AM
How long before the clanners start crying about Hunchback hunches being too hard to destroy
#5
Posted 03 May 2015 - 06:29 AM
AntiCitizenJuan, on 03 May 2015 - 05:16 AM, said:
How long before the clanners start crying about Hunchback hunches being too hard to destroy
already happened... along with the ac20 being too OP mucho broke, cheater spam BS, etc. Just the Thunderbolt and STK-4N cause more QQ, so it's kinda been forgotten. Until I sneak up and kill some Clanner Schmuck in a Dire Wolf with my lil Hunchie. Then I get to hear all about it, all over again, in chat, lol.
#8
Posted 03 May 2015 - 07:53 AM
Raggedyman, on 03 May 2015 - 06:54 AM, said:
Frankly they knew the risks when they picked a faction that didn't have the SexyBack in it, so I have no sympathy towards them.
You do realize that most of these heavy quirks came after last years release of clan mechs its been nearly 11 months since then.
Why would I throw my $240 in the trash just because PGI can't balance correctly?
I have also noticed the mechs that are armor/internal quirked for CT, RT and LT are much harder to finish off. I burn thru a TDR armor and takes just as long to kill it due to internals being bumped up. The TDR with a 50% increase (R/LT) gives it more internal torso points than a 100 ton DWF. This does seem pretty excessive and freaking hard to kill.
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