The main reason for the gimping of PPC's was the Gauss + PPC pairing, which the Dev's put in a decouple that frankly can be macro'd around or simply setting up your firing keys makes the decouple irrelevant.
Instead of gimping the PPC into oblivion or only allowing quirked mechs to use it in a manner beneficial to the team, change the roles of the PPC's.
PPC = Shorter range brawl weapon
Max Range = 540M
Min Range = 90M,
Dead Space = Remove the dead space and put back in PPC's scaling of damage down so at 45M the PPC would do 5 damage.
Velocity = 950M
Heat = 10
Damage = 10
ERPPC = Sniper weapon
Max Range = 810M
Min Range = 270M
Dead Space = Remove the dead space and put back in PPC's scaling of damage down so at 135M the PPC would do 5 damage
Velocity = 1550
Heat = 15
Damage = 10
CERPPC = Sniper weapon
Max Range = 810M
Min Range = 270M
Dead Space = Remove the dead space and put back in PPC's scaling of damage down so at 135M the PPC would do 7 damage, 5 at target and 1 spread to adjacent location
Velocity = 1550
Heat = 15
Damage = 15, 10 pin point and 2.5 to each adjacent location
Quirked mechs would have the velocity quirks either adjusted or the Dead Space adjusted down. As it stands now the ERPPC is being used as a brawl weapon and the PPC is again only used in heavily quirked mechs.
If the Devs have completely given up on the PPC and quirks are how they want to handle PPC's then good luck.
Edited to fix IS ERPPC's heat
Edited by Rhent, 04 May 2015 - 06:23 AM.