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Clan/is Ac2 Fix Without Touching Heat Or Weight.


20 replies to this topic

Poll: How could we balance the AC 2 in comparison to it's tonnage equalent weapons? (22 member(s) have cast votes)

Increase the AC2 firerate by a lot. Important - This becomes the burst firerate if you want Burst Fire Limitations in the game! BFL keeps the AC2 chained down.

  1. No changes to the AC2 (10 votes [45.45%])

    Percentage of vote: 45.45%

  2. 1 shot every 0.25 secs. Keep in mind what i said about this becoming a part of BFL. (5 votes [22.73%])

    Percentage of vote: 22.73%

  3. 1 shot every 0.30 secs. (2 votes [9.09%])

    Percentage of vote: 9.09%

  4. 1 shot every 0.35 secs. (4 votes [18.18%])

    Percentage of vote: 18.18%

  5. FupDup's idea explained below. 0.1 secs firerate on dualshot bursts with longer cooldowns between bursts. (1 votes [4.55%])

    Percentage of vote: 4.55%

How do we stop the AC2 shaking with the increased firerate?

  1. No changes the AC2 at all. (7 votes [31.82%])

    Percentage of vote: 31.82%

  2. No shaking at all from being hit by AC2 shells. (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Very small shake only. (15 votes [68.18%])

    Percentage of vote: 68.18%

Explosion blinding and Firing flash.

  1. No changes to the AC2. (8 votes [36.36%])

    Percentage of vote: 36.36%

  2. Tone down explosion blinding and firing flash by a lot. (10 votes [45.45%])

    Percentage of vote: 45.45%

  3. Explosion blinding only toned down. (2 votes [9.09%])

    Percentage of vote: 9.09%

  4. Firing flash toned down. Epileptic seizure danger as it is. (2 votes [9.09%])

    Percentage of vote: 9.09%

Burst Fire Limitations which stops the high fire rate from becoming a problem. Shortly explained below in the spoilerbutton.

  1. No changes to the AC2. It stays the way it is. (13 votes [59.09%])

    Percentage of vote: 59.09%

  2. No Burst Fire Limitation. Only Firerate should be changed. (4 votes [18.18%])

    Percentage of vote: 18.18%

  3. 3 shots before cooldown till next burst. (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. 4 shots before cooldown till next burst.. (3 votes [13.64%])

    Percentage of vote: 13.64%

  5. 5 shots before cooldown till next burst. (1 votes [4.55%])

    Percentage of vote: 4.55%

  6. 6 shots before cooldown till next burst. (1 votes [4.55%])

    Percentage of vote: 4.55%

How long a cooldown between bursts?

  1. No AC2 changes. (14 votes [63.64%])

    Percentage of vote: 63.64%

  2. 3 secs cooldown. (4 votes [18.18%])

    Percentage of vote: 18.18%

  3. 4 secs cooldown. Same as ER PPC. (4 votes [18.18%])

    Percentage of vote: 18.18%

  4. 5 secs cooldown. (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. 6 secs cooldown. (0 votes [0.00%])

    Percentage of vote: 0.00%

What about ammo for this shell hungry monster?

  1. No changes. Can't say i blame you on this one. (11 votes [50.00%])

    Percentage of vote: 50.00%

  2. 90 rounds. (1 votes [4.55%])

    Percentage of vote: 4.55%

  3. 100 rounds. (9 votes [40.91%])

    Percentage of vote: 40.91%

  4. 110 rounds. It's a bit too much i think. (1 votes [4.55%])

    Percentage of vote: 4.55%

What would you rather have for the Clan UAC2?

  1. No changes i said! Are you deaf Spleenslitta? (14 votes [63.64%])

    Percentage of vote: 63.64%

  2. Incredible firerate (1 shot 0.125 secs) with Burst Firing limitations same as i voted above. (5 votes [22.73%])

    Percentage of vote: 22.73%

  3. Double the Burst Fire Limitations of what i voted above. (3 votes [13.64%])

    Percentage of vote: 13.64%

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#21 Spleenslitta

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Posted 30 August 2015 - 08:42 AM

View PostPraetor Knight, on 29 August 2015 - 05:53 PM, said:

One set of potential values, from a three-shot burst, would equal a total of 6.00 damage with each shell registering 2 damage each. Going with the stock time of 0.14 between each projectile in a burst, the cooldown can be 1.72
DPS is 2.80 and HPS goes down to 0.47 with 1 Heat.

It's like a Burst Fire Limitation with shorter downtime after the burst, faster burst but with lower amount of shells per burst.
I would be satisfied with that.
But unfortunatly i've realised PGI would not want the AC2 to have a different mechanic than the other AC's.

I'll guess we would have to keep the AC2 chained down with something else than burst fire. Maybe keeping heat at 1 per shell like it is right now?
Fire it too much and it's shutdown time. Who knows what the dev's will go for in the end.
They might even decide that the AC2 is a deadend and never try to balance the weapon at all.





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