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Founder's Mechs...


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#41 Tenzek

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Posted 28 July 2012 - 08:37 PM

View PostMax Killjoy, on 28 July 2012 - 05:21 PM, said:


Who cares about the "prestige", holy crap.


The point of a Founder's Mech is that it's for Founders. That is all.


View PostXeZZ, on 28 July 2012 - 08:19 PM, said:

What is incase stupid in this one btw. is that if u pay the 120$ which is more than every full prized game by far is that you only get a 3 Months premium Account...


Games with dedicated servers sometimes have monthly fees to keep up the servers, too.

Either way, for me I bought a Founders pack because playing MW2 online, way back in like 1904, was one of the best gaming experiences I have had. I saw a similar game play feel in the dev videos, and figured it was worth supporting.

I'd have bought a larger one if they offered it.

Edited by Tenzek, 28 July 2012 - 08:42 PM.


#42 xxx WreckinBallRaj xxx

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Posted 28 July 2012 - 08:46 PM

View PostValder, on 02 July 2012 - 07:06 PM, said:

Is the Founder Program the only way you will have access to the Founder Mechs? Or will they still be available in the mech lab for purchase?


If there is any confusion: You will be able to get the Mechs simply through C-Bills if you so desire or buy them with $ post release. The only difference between the "Founder" version and the "regular" version is that they will have access to an exclusive skin and come attached with a permanent +25% C-Bills earned mod. There is no other difference. The Mechs themselves aren't even limited to Founders, as I have said. Aka if you roll Veteran you can simply spend some of your bought C-Bills on them or farm C-Bills and buy them that way. The only difference, as I have said, is that your version(s) won't have the skin or boost.

#43 Max Killjoy

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Posted 28 July 2012 - 11:44 PM

View PostGrey Weasel, on 28 July 2012 - 06:09 PM, said:

Okay, so, could you maybe calm that down just a bit? The Founder's Mechs are a reward to people for helping FOUND the game. It isn't elitist to want to support your hobby, but it is rather snobbish to berate someone for spending their money to help get a game they've been dying for published.


I was responding to the notion that the mechs in the Founders' packs should only ever be available to those who bought the packs, to the notion that they whole point is that they're exclusive.

If the concern is supporting the game, then selling them later does more to support the game than playing to some gamers' warped sense of excusivity.


And I might even buy the $120 package, IF I could try the game out first. But I guess that's asking too much...

Edited by Max Killjoy, 28 July 2012 - 11:45 PM.


#44 SakuranoSenshi

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Posted 29 July 2012 - 02:59 PM

By definition, if it's a Founder's mech it's exclusive to the founders, why should it be available to anyone else? They're not a founder.

Yes, it is asking too much to be able to "try before you buy" on a game you won't even buy, as such. Founders are putting up the cash at the start to make sure there is a game for you (and them/us) to play in the first place and getting some recognition for that in return.

#45 Cipher D

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Posted 29 July 2012 - 03:15 PM

View PostSakuranoSenshi, on 29 July 2012 - 02:59 PM, said:

By definition, if it's a Founder's mech it's exclusive to the founders, why should it be available to anyone else? They're not a founder.

Yes, it is asking too much to be able to "try before you buy" on a game you won't even buy, as such. Founders are putting up the cash at the start to make sure there is a game for you (and them/us) to play in the first place and getting some recognition for that in return.


Wow, I don't think anyone could of put this better, the fact thousands of people are kickstarting MWOnlines engine into gear should be enough of a reason to exclusively pilot one of the founder mechs.

#46 Vindred

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Posted 29 July 2012 - 04:49 PM

View PostMax Killjoy, on 28 July 2012 - 11:44 PM, said:


I was responding to the notion that the mechs in the Founders' packs should only ever be available to those who bought the packs, to the notion that they whole point is that they're exclusive.

If the concern is supporting the game, then selling them later does more to support the game than playing to some gamers' warped sense of excusivity.


You can have exactly the same mechs as any founder if you purchase them later.

The only thing the founders get is a paint job and a 25% c-bill bonus on those mechs. That's the only thing that's different.

"Exclusive" probably isn't the best word, since anyone can be a founder. The same goes for "elitist". We are, however, labeling ourselves. "I was here from the very beginning." is what we get to prove. I can see how that may be regarded as vapidity, but since my paint will be disadvantageous to nobody, and my 25% c-bill bonus could be regarded as yield on an investment, I am at peace with that label.

View PostMax Killjoy, on 28 July 2012 - 11:44 PM, said:


And I might even buy the $120 package, IF I could try the game out first. But I guess that's asking too much...


You can buy the $30 dollar package to get an automatic invitation to the closed beta. Then you can upgrade to legendary if you like it.

#47 Johnny Reb

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Posted 29 July 2012 - 06:30 PM

View PostVibraxus, on 28 July 2012 - 05:31 PM, said:

OK, heres a question, sorry if its been asked/answered elsewhere. If my founder mech gets destroyed, do I lose it for good, and its c_bill bonus? Or do I have to just purchase new weapons and whatnot for it? I know in other Mechwar games you can salvage your enemies stuff. So also if I kill another founders mech, can I salvage it and then have one with a c-bill bonus?

No and you will not lose weapons either. However, you will have to pay for ammo and repairs but will not lose mechs or weps after a match.

Edited by Johnny Reb, 29 July 2012 - 06:34 PM.


#48 Herethos

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Posted 30 July 2012 - 03:18 AM

Say if I get the elite pack with atlas mech, would I be able to strip away the lrm20 launcher or AC20 and slap on a few more med lasers and heatskinks instead.
I suspect the founder mechs are in a fixed config, and we'd have to buy the chassis ingame to be able to reconfigure or?...

#49 xxx WreckinBallRaj xxx

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Posted 30 July 2012 - 03:34 AM

View PostMax Killjoy, on 28 July 2012 - 11:44 PM, said:


I was responding to the notion that the mechs in the Founders' packs should only ever be available to those who bought the packs, to the notion that they whole point is that they're exclusive.

If the concern is supporting the game, then selling them later does more to support the game than playing to some gamers' warped sense of excusivity.


And I might even buy the $120 package, IF I could try the game out first. But I guess that's asking too much...


You can try it out. If you buy a Founders for 30$ they will GIVE you beta access instantly and then you can upgrade until the Founder's ends. This basically means you can try it out before spending 120$.

#50 xxx WreckinBallRaj xxx

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Posted 30 July 2012 - 03:40 AM

View PostHerethos, on 30 July 2012 - 03:18 AM, said:

Say if I get the elite pack with atlas mech, would I be able to strip away the lrm20 launcher or AC20 and slap on a few more med lasers and heatskinks instead.


Absolutely. Mechs that you own are entirely open for edits. They are not locked to the default settings. You could drop the AC 20 for an AC 10 or upgrade the Medium Lasers or Large Lasers or PPCs. So long as you can afford the desired equipment and it can fit into the hardpoint restrictions and the Mech's max weight limit, you can use it. You could put dual PPCs on your Atlas, although those are heavy and will most likely require you to drop either the AC 20 or the LRM 20. You could also add more lasers as you've asked, but only until you cap out the max number of energy weapons it can carry.

Edited by Bluten, 30 July 2012 - 03:43 AM.


#51 Numenistar

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Posted 30 July 2012 - 03:40 AM

View PostHerethos, on 30 July 2012 - 03:18 AM, said:

Say if I get the elite pack with atlas mech, would I be able to strip away the lrm20 launcher or AC20 and slap on a few more med lasers and heatskinks instead.
I suspect the founder mechs are in a fixed config, and we'd have to buy the chassis ingame to be able to reconfigure or?...

it will be depends the space slot type. For example if you want to change AC20 this slot will be only replacement for an autocannon or machinegun weapon. You could not insert lasers into an autocannon slot, but can change for any same weapon type.

#52 SakuranoSenshi

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Posted 30 July 2012 - 01:51 PM

I currently often pilot an Atlas with PPCs in the arms and extra heatsinks, I dropped the ballistic weapon down to an AC/5 (I know but oh well) and kept the LRM20 with a little more ammo, even. Had to tweak armour a little, IIRC but nothing drastic there.





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