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Ctf-0X Is Ecm Heavy

Balance

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#121 R Razor

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Posted 07 May 2015 - 05:58 PM

View PostBurktross, on 07 May 2015 - 05:54 PM, said:

I'm well aware of (and not particularly a fan of) what Gyrok posts consistently, but that in no way justifies accusing him of

over balancing disagreements about a mere game.



Then I reckon you and I will have to disagree because I think the assessment is pretty much spot on.

#122 Burktross

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Posted 07 May 2015 - 06:05 PM

View PostR Razor, on 07 May 2015 - 05:58 PM, said:



Then I reckon you and I will have to disagree because I think the assessment is pretty much spot on.

Fair enough.

#123 GeneralArmchair

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Posted 07 May 2015 - 09:47 PM

View PostOne Medic Army, on 05 May 2015 - 12:59 AM, said:

Someone forgets that in TT the side automatically shares all friendly/enemy positioning data. Because it's a board game where each side is played by 1 dude. Even with double-blind rules the whole side still known when an enemy is spotted.

All ECM does in the TT is stop BAP, C3 target info sharing, and indirect-fire. Direct dire LRMs still work in TT under ECM, and it doesn't hide mechs, except by disabling BAP.

Radar in this game is taking the place of actually being a team, rather than 12 dudes randomly thrown together that may or may not even speak the same language.


ECM in table top doesn't stop indirect fire. It just messes up the fancy toys. A standard infantry squad on a hilltop can spot for indirect LRM support regardless of how much ECM the enemy has.

If MWO were to follow tabletop rules, ECM should do nothing whatsoever to stop LRM indirect fire. As far as LRMs are concerned, it would only disable NARCs and remove Artemis FCS bonuses.

It is all spelled out clearly on page 134 of the Total Warfare manual.

Edited by GeneralArmchair, 07 May 2015 - 09:51 PM.


#124 bad arcade kitty

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Posted 07 May 2015 - 10:31 PM

reminder that if mwo followed lore radar wouldn't share data and also all mechs would be of the ~same size and there would be no 150 kmh ravens and firestarters etc, also firestarters would run with flamers instead of small pulses etc etc

#125 Gas Guzzler

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Posted 07 May 2015 - 11:28 PM

View Postoldradagast, on 07 May 2015 - 05:53 PM, said:


Lol.. I get so tired of people claiming LRM's are "easy mode."

Yes, they are "easy mode" if your only goal is to finish a match with a few assists and some random damage. But if that's all you want, just play a light mech, run around shooting things, and then die. Same difference.

If you actually want to be PRODUCTIVE with LRM's, it's a lot harder:
- LRM's are the only weapon in the game with hard counters other than cover (ECM, Radar Derp) that have to be neutralized separately. Oh, and cover sometimes works against LRM's, too. It's not like they magically pass through terrain.
- LRM"s also give warning when incoming - unlike every other weapon in the game - and have slow flight time.
- LRM"s scatter damage like crazy. Everyone states proudly how useless the LBX's weapons are for damage scatter, but then claim that LRM"s are "overpowered" when they basically do the same thing, just from a higher angle.
- LRM's have a potentially crippling minimum range - worse than any other weapon in the game - that can leave you dead in the water if you depend on them. Again... unlike every other weapon in the game... heck, even the PPC can be boated somewhat safely. LRM's cannot.

Finally, if LRM's were sooooo powerful, why is it they are basically unseen in CW and on high level teams?

As for the ECM Cataphract, it'll be playable - like almost anything with ECM - but it won't unseat the Clan Heavies.



I think you are confusing ineffective with requiring skill.

#126 Stoned Prophet

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Posted 08 May 2015 - 06:51 AM

View PostGeneralArmchair, on 07 May 2015 - 09:47 PM, said:


ECM in table top doesn't stop indirect fire. It just messes up the fancy toys. A standard infantry squad on a hilltop can spot for indirect LRM support regardless of how much ECM the enemy has.

If MWO were to follow tabletop rules, ECM should do nothing whatsoever to stop LRM indirect fire. As far as LRMs are concerned, it would only disable NARCs and remove Artemis FCS bonuses.

It is all spelled out clearly on page 134 of the Total Warfare manual.

Pst... Its not TT or even Battletech...

#127 juxstapo

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Posted 13 May 2015 - 06:47 PM

View PostAphoticus, on 04 May 2015 - 01:01 PM, said:


I haaad a baaad experience!

Heh...
...what happened?

#128 TercieI

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Posted 13 May 2015 - 06:48 PM

View Postjuxstapo, on 13 May 2015 - 06:47 PM, said:

Heh...
...what happened?


I. had. a. bad. experience.

Sheeeee----. And they say I'm deaf.

:P

#129 juxstapo

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Posted 13 May 2015 - 06:51 PM

View PostTerciel1976, on 13 May 2015 - 06:48 PM, said:


[snickers....]

EDIT: [....sitting next to Charlize Theron]





which... is better but doesn't make it true <_<

Edited by juxstapo, 13 May 2015 - 06:53 PM.






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