Guess what?
We had 3 ghost drops and didn't manage to take A SINGLE ZONE BACK!
Am I the only one who thinks this is kinda stupid? With the other 12-man dropping on defense they would get the attack and we would get the defend -- but sadly they kept losing to the enemy 12-man and not changing their zone. Due to the zone mechanic, it was completely pointless for us to keep dropping -- we wouldn't make any headway. We would wait the 10 minutes and drop -- the other 12 man defenders would die, jump in the queue again. We would drop on the pointless defense then the other defending 12-man would then get an attack and meet the other attacking 12-man. When we jumped out of the ghost defense we would queue and get a ghost defense of a blue square yet again.
Now, insult to injury. PGI is making us do a fake drop on territory we own that isn't under threat from the enemy AND they are giving us almost NO rewards for sitting in a queue for 10 minutes with our finger up our collective bottoms. Is this good game design? There was ZERO benefit to those drops -- at the very least have one of the empty enemy controlled zones flip back to blue or lock the zone we just destroyed the dropship beacons from being able to be attacked/dropped on for an hour or so .
I am not even writing coherently because this annoyed me so much.
Edited by nehebkau, 05 May 2015 - 02:19 PM.