Hi PGI
Its getting worse every day. Disconnects are appearing more and more frequently. Some mechs seem to be habitually disconnect. Ofcourse if they had a crash they can rejoin, but this seriously unbalances pug matchs.
Can we start recording disconnect statistics of players? Can we penalize disconnecting players? For example to be put in a disconnect queue for a game?
Its really frustrating when 2 80-100 ton mechs bail on you.
Disconnects also get credits even for losing, it could become an exploit dropping 9 mechs into 9 different games to farm c-bills.
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Revise Rules Concerning Pug Match Disconnects
Started by Sir Wolfenx, May 05 2015 11:48 AM
1 reply to this topic
#1
Posted 05 May 2015 - 11:48 AM
#2
Posted 12 May 2015 - 11:12 PM
I totally agree.
Its pretty obvious most of the disconnections are players quiting the battle when they saw a pre-made or something closer to that on the enemy side and his side have pure pug players.
I saw that happening alot and community warfare. (The most victim of this)
Penality cant be soft or it will be a giant monster in the future not so distant.
PS: Players are turning into a mock disconnection behavior. You can even see the mech hidding into a place where nobody usually search, and the S&&%¨%5tch shutdown before quit.
Its pretty obvious most of the disconnections are players quiting the battle when they saw a pre-made or something closer to that on the enemy side and his side have pure pug players.
I saw that happening alot and community warfare. (The most victim of this)
Penality cant be soft or it will be a giant monster in the future not so distant.
PS: Players are turning into a mock disconnection behavior. You can even see the mech hidding into a place where nobody usually search, and the S&&%¨%5tch shutdown before quit.
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