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Hot-Fix Scheduled For May 5Th At ~4Pm Pdt


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#21 Hitmanc

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Posted 05 May 2015 - 07:46 PM

After this patch Im getting 0xc000007b error and closes the game.

#22 Tainen

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Posted 05 May 2015 - 07:54 PM

any way to drop on this map in training grounds? what are the steps?

#23 EOD Operator

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Posted 05 May 2015 - 08:09 PM

View PostTainen, on 05 May 2015 - 07:54 PM, said:

any way to drop on this map in training grounds? what are the steps?


Select it and drop? It's the last one on the list.

#24 Tainen

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Posted 05 May 2015 - 08:23 PM

not seeing it in the list.

#25 Kurni

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Posted 05 May 2015 - 08:57 PM

View PostNUJRSYDEVIL, on 05 May 2015 - 05:03 PM, said:

After the patch I'm getting the following when pressing "PLAY"

The program can't start because XINPUT1_3.dll is missing from your computer. Try reinstalling the program to fix this problem.

View PostJaho, on 05 May 2015 - 07:40 PM, said:

Patch downloaded as per normal but when hit "play" after a second an error screen appears which say failed... MSVCP100.dll not found. I took the suggestion to reinstall and the problem persists. please help!

Jaho



http://mwomercs.com/...15/page__st__20

View PostAlexander Garden, on 05 May 2015 - 11:23 AM, said:

Just some additional clarification on this change that was rolled out in today's patch:
  • Game client will now launch in 64-bit mode by default on 64-bit systems.
If you've been continuing to run the 32-bit version of the MWO client since the release of 64-bit back in December, after applying today's patch there's a good chance that the client will start telling you that you are missing two files:
  • MSVCP100.dll
  • xinput1_3.dll
These two files are required for running the 64-bit version of the MechWarrior Online client.


If you receive the missing file message(s), please install the packages linked below:

Microsoft Visual C++ 2010 Redistributable Package (x64)
https://www.microsof...s.aspx?id=14632

DirectX End-User Runtime Web Installer
https://www.microsof...ails.aspx?id=35


#26 Deathlike

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Posted 05 May 2015 - 09:45 PM

https://www.microsof...s.aspx?id=13523

Same thing, but with Service Pack 1.

#27 Brother MEX

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Posted 05 May 2015 - 09:49 PM

View PostInnerSphereNews, on 05 May 2015 - 02:15 PM, said:

...
As of 3 PM PDT today we have also already made the following change:
  • Community Warfare: Decreased the number of zones-per-planet from 15 to 13.
As of this change the new map/zone distribution will be as follows:</p>
  • Zones 1, 7, 13 – Boreal Vault
  • Zones 2, 8 – Sulfurous Rift
  • Zones 3, 9 – Hellebore Springs
  • Zones 4, 10 – Grim Portico
  • Zones 5, 11 - Emerald Taiga
  • Zones 6, 12 - Vitric Forge
It would have been better if you would have made Vitric Forge Zones 1,7,13 instead of Boreal Vault !

In general it would be better if you include new maps as the first one so that they come more often than the older maps !

Edited by Brother MEX, 05 May 2015 - 09:49 PM.


#28 Rebel Ace Fryslan

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Posted 06 May 2015 - 12:56 AM

Why is there still this stuppid defense when no team shows up.

The bleeping turret runs are allrdy preventing from any fun CW drops.
There is no fun in a 10-min wait to nothing.

Don't you get it people want to have some fun.

PS: hope you adapted the 5th map for the gen and omega killshots from outside the gates.

Edited by Rebel Ace Fryslan, 06 May 2015 - 01:00 AM.


#29 White Bear 84

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Posted 06 May 2015 - 01:00 AM

View PostDeathlike, on 05 May 2015 - 02:19 PM, said:

I'm kinda impressed.


Looks like your on PGI's good books this Christmas :P

#30 Rebel Ace Fryslan

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Posted 06 May 2015 - 01:31 AM

there is 1 thing not possible in the new map.

There is een atmosphere (dust) on the planet and the proximty/size of the star should do the following.

The stars is much brighter then this, and the atmosphere would glow up/refract that you wouldn ot be able to see because of the bright star and the bright atmospere.

#31 Inflatable Fish

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Posted 06 May 2015 - 01:52 AM

View PostRebel Ace Fryslan, on 06 May 2015 - 01:31 AM, said:

there is 1 thing not possible in the new map.

There is een atmosphere (dust) on the planet and the proximty/size of the star should do the following.

The stars is much brighter then this, and the atmosphere would glow up/refract that you wouldn ot be able to see because of the bright star and the bright atmospere.


that is truly terrible. oh by the way, laser beams should be invisible 95% of the time. mechs shouldn't be able to cool down on HPG Manifold due to the lack of atmosphere. etc etc.

nobody cares.

Edited by Inflatable Fish, 06 May 2015 - 01:54 AM.


#32 Insects

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Posted 06 May 2015 - 07:18 AM

View PostRebel Ace Fryslan, on 06 May 2015 - 01:31 AM, said:

The stars is much brighter then this, and the atmosphere would glow up/refract that you wouldn ot be able to see because of the bright star and the bright atmospere.


I turned my contrast way up so its nothing but white, I demand a realistic giant robot experience.

#33 Ridir Semii

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Posted 06 May 2015 - 07:40 AM

I keep noticing something with PGI patches and hotfixes.... They cannot patch this game without breaking something else, this time it was only the sun, next time it may be the galaxy.... guys, come on, it is your job to dev a game, not to dev a bunch of breaks for a game.... get on the ball.... aside from that, it is nice to see you guys at PGI finally putting more effort into fixing the game vs adding more un-needed/ wanted crap





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