Jump to content

what if battle damage to terrain became a risk factor to mechs


22 replies to this topic

#1 Rarestkarma

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 48 posts
  • Locationnot sure but its dark

Posted 02 July 2012 - 07:56 PM

imagine your light mech having to slow down in a very potholed part of a battlefield or a very large building falling on an assault mech what no damage try walking through the rubble, exploding scenic vehicles smoke can obscure debrie can hinder allowing greater battlefield dependance on mobility and could even create more battlefield options for ambush and the ever important meeting the enemy on your terms not his,remember a mech is not organic it takes time for a pilot to addapt his combat technique to combat threats but this should also be true for the battlefields makeup, to sum up the battlefield could be just as deadly in some ways as your known enemys-
just food for thought

#2 Jekrump

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 66 posts
  • LocationWisconsin

Posted 02 July 2012 - 08:20 PM

I counted exactly Zero periods. I give up.

#3 Irish79

    Member

  • PipPipPip
  • 84 posts
  • LocationSydney, Australia

Posted 02 July 2012 - 08:22 PM

I'd love to see stuff like this but I imagine it would require some serious game engine redesign to get it right....would love to shoot a bridge out from underneath an atlas or knock some trees down around a hiding scout.

Edited by Irish79, 02 July 2012 - 08:22 PM.


#4 CW Roy

    Member

  • PipPipPipPipPipPipPip
  • 514 posts
  • LocationUSA

Posted 02 July 2012 - 08:23 PM

So what, you want destructive environments and environmental damage? Yeah, stuff like that was planned at some point.. A large mech on top of a damaged structure would cause it to collapse, injuring the mech. You also want splash damage, I imagine.

Uh well, yeah..

#5 Schtirlitz

    Member

  • PipPipPipPipPipPipPip
  • 721 posts

Posted 02 July 2012 - 09:11 PM

Nice idea and i like it a lot.

#6 Rarestkarma

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 48 posts
  • Locationnot sure but its dark

Posted 02 July 2012 - 10:24 PM

sorry about grammer

#7 Rarestkarma

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 48 posts
  • Locationnot sure but its dark

Posted 02 July 2012 - 10:44 PM

love the atlas idea that would be an eye opener hey, splash damage oo la la yes please i mean it is a missile they tend to go bang and hert everyone that should stop mr recon mech from sitting in his big brothers shadow cheeky ******

#8 Tincan Nightmare

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,069 posts

Posted 02 July 2012 - 10:52 PM

Hell I want to be able to walk thru buildings like in the citytech rules. Nothing says hello like a mech bursting out of an highrise. ;)

#9 Rarestkarma

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 48 posts
  • Locationnot sure but its dark

Posted 02 July 2012 - 11:27 PM

especially if said high rise falls on him after

#10 CW Grayson

    Member

  • PipPipPipPipPip
  • 166 posts
  • LocationGermany

Posted 02 July 2012 - 11:45 PM

For anyone who played MW3, there it was possible. In the cave missions, you could destroy various things in there like bridges which crashed on a mech beyond and actually damaged it. Talk about "backstep", but it would be nice if destroyable enviroment will be possible here also.
Or anyone remember the hangar-like buildings in MW4? You could get in them but took no damage when they crashed on you.
Now what if you get in? You're out of sight, but if someone wrecks them, heavyload of steel n concrete on you, obviously it should do some damage.
Or the new ice-map, there could be an ice-bridge. You duck in cover, seeing an Atlas walking over that thing. One LRM volley later bridge breaks and Atlas falls and you giggle...
There were even such physics in MW2. Let's see if we get that stuff also here, shouldn't be a problem for the cryengine *winks at the piranhas*

#11 Rarestkarma

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 48 posts
  • Locationnot sure but its dark

Posted 02 July 2012 - 11:58 PM

the cititech mention brings images of light and med mechs dualling on cityscape where elevation is everything i.e nice head, effectively a cat and mouse game of so what your a bigger mech eat las skipper, then the skyscraper falls on you

#12 Reoh

    Member

  • PipPipPipPipPipPipPip
  • 959 posts

Posted 03 July 2012 - 09:03 AM

I think the modification of some elements (like setting trees on fire increases a mech standing in them heat per period, or destuctable buildings\bridges) may be possible. Changing the terrain (other than say a landside of rocks you shoot), to put potholes everywhere etc. would be really difficult. I've tried this while mapping for other games and the best implementation I had was just setting windows and some walls to be explodable. Recent BF series has had some destructable buildings but even those seem a little odd at times. Morphology of the base terrain based on targeted spots doesn't work. You might be able to set up some generic areas but any damage in those would put a hole where the gamefiles said and not at your targeted spot.

#13 Rarestkarma

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 48 posts
  • Locationnot sure but its dark

Posted 03 July 2012 - 08:47 PM

maybe set areas like roads or city skirts could be preset with potholable terrain tablets you could then use recon mechs to establish these positions and relay back to spt mechs for fire missions to create these effected areas , i get what your saying that the programmes resources would be limited and this could be a way of limiting the pothold areas and still maintain the effect of player /enviorment interaction also if youcheck bad coy games they had some success with inviorment damage becoming deadly i.e tree falling on you houses blowing apart ect.. so i think its more a case of where not how but im just a gamer and am limited in my understanding of the indepth mechanics of game desigh (i needs schooling lol :)

#14 Reoh

    Member

  • PipPipPipPipPipPipPip
  • 959 posts

Posted 04 July 2012 - 11:31 AM

View PostRarestkarma, on 03 July 2012 - 08:47 PM, said:

maybe set areas like roads or city skirts could be preset with potholable terrain tablets you could then use recon mechs to establish these positions and relay back to spt mechs for fire missions to create these effected areas , i get what your saying that the programmes resources would be limited and this could be a way of limiting the pothold areas and still maintain the effect of player /enviorment interaction also if youcheck bad coy games they had some success with inviorment damage becoming deadly i.e tree falling on you houses blowing apart ect.. so i think its more a case of where not how but im just a gamer and am limited in my understanding of the indepth mechanics of game desigh (i needs schooling lol :rolleyes:


Which gives me another idea. They could have static random spots on maps which mean certain avenues of progression are blocked off (landslides, collapsed building, barricades). A scout mech could run ahead to check for these and update their terrain maps so they know where the deadends are.

#15 Klaxon

    Member

  • PipPipPip
  • 77 posts
  • LocationThe Inner Sphere

Posted 04 July 2012 - 11:40 AM

While not eloquently put that is a pretty awesome idea.

#16 RedHorseman

    Member

  • PipPip
  • 26 posts

Posted 04 July 2012 - 01:32 PM

Didn't mw3 have morph able terrain. I'm pretty sure if you fired an lrm 20 into the ground at your feet you got a crater. I may be completely wrong however.

#17 PowaBread

    Member

  • Pip
  • 19 posts
  • LocationOld Bridge, New Jersey

Posted 04 July 2012 - 01:40 PM

This would be a pretty good idea, but it would cause a lot of lag

#18 Reign Death

    Member

  • PipPipPip
  • 78 posts

Posted 04 July 2012 - 02:51 PM

Well there are some engines out there allow such damge to the enviornment. Not that I have seen any really good ones where the enviornment was planned to be destroyed by designers. Battlefield did have an engine that did just what you are talking about but it was very minimal, and you didn't recieve damage from flying or falling debris.

Just imagining this Hunchback blasting holes in a skyscraper causing it to collapse on an opposing mech. That would be an amazing addition to battle tactics and changing the battlefields enviornment.

http://mwomercs.com/...ly-screenshot-9

Edited by Reign Death, 04 July 2012 - 03:39 PM.


#19 Reoh

    Member

  • PipPipPipPipPipPipPip
  • 959 posts

Posted 05 July 2012 - 01:06 AM

View PostReign Death, on 04 July 2012 - 02:51 PM, said:

Well there are some engines out there allow such damge to the enviornment. Not that I have seen any really good ones where the enviornment was planned to be destroyed by designers. Battlefield did have an engine that did just what you are talking about but it was very minimal, and you didn't recieve damage from flying or falling debris.

Just imagining this Hunchback blasting holes in a skyscraper causing it to collapse on an opposing mech. That would be an amazing addition to battle tactics and changing the battlefields enviornment.

http://mwomercs.com/...ly-screenshot-9


Minecraft? Heheheheh. B)

#20 Schtirlitz

    Member

  • PipPipPipPipPipPipPip
  • 721 posts

Posted 05 July 2012 - 03:24 AM

Use my PPC to cut through the mountain





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users