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Does Equipment/weapon Hp "save" Structure When They Take Damage?


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#1 CocoaJin

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Posted 09 May 2015 - 11:25 AM

It would seem destroying a non-exploding item mounted to the mech should prevent its HP value from being applied to the Structure. So mounting a 10hp weapon would add a potential 10hp to that locations structure. I say potential because that item has to be destroyed before that areas structure fails in order to provide the extra hp protection.

#2 Mcgral18

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Posted 09 May 2015 - 11:30 AM

No, opposite actually. 15% of crit damage goes back to the Internal Structure(IS).


So, that AC20 that hit your RT, blew out a DHS? It dealt an additional 3 damage (20*.15) as well as taking some cooling.

It also gives Dual Gauss a 17% chance to one shot your fully armoured cockpit.


From what I remember, if there is nothing to crit, you still get that 15% damage boost, but I can't remember the source of that.

Somewhat relevant, for crit padding information:
Posted Image

#3 Juodas Varnas

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Posted 09 May 2015 - 11:40 AM

View PostMcgral18, on 09 May 2015 - 11:30 AM, said:

No, opposite actually. 15% of crit damage goes back to the Internal Structure(IS).


So, that AC20 that hit your RT, blew out a DHS? It dealt an additional 3 damage (20*.15) as well as taking some cooling.

It also gives Dual Gauss a 17% chance to one shot your fully armoured cockpit.


From what I remember, if there is nothing to crit, you still get that 15% damage boost, but I can't remember the source of that.

Somewhat relevant, for crit padding information:
Posted Image

It hurts my soul to see the old Autocannon model on the Centurion :(

#4 Lyoto Machida

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Posted 09 May 2015 - 11:43 AM

View PostJuodas Varnas, on 09 May 2015 - 11:40 AM, said:

It hurts my soul to see the old Autocannon model on the Centurion :(


Wow...I had forgotten how it looked.

Never forget...





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