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Aversion To Tactics And Teamwork...


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#1 DaZur

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Posted 06 May 2015 - 08:29 AM

This community makes me scratch my balding noggin far too often... It seems the forgoing premise is to blame the symptom of an issue and not the root cause.

IMHO there is very little in the game that can't be solved with tactics (be it individual or team) or teamwork (be it coordinated or by proxy).

In a perfect apology this player-base has the ability to go left, continue straight ahead or go right... Even when the choice is obvious, it seems we're dead set on proceeding on the same path and when an obstacle is met, the knee jerk reaction is to demand change versus evaluating the situation and make a cognitive decision to defeat the obstacle with logic or through teamwork...

Posted Image



can only surmise as a society it's been ingrained in us to seek the path of least resistance even when it's obvious that past is a dead-end. ;)

Edited by DaZur, 06 May 2015 - 08:59 AM.


#2 Nothing Whatsoever

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Posted 06 May 2015 - 08:34 AM

o.0

What you talkin' 'bout?

#3 Shae Starfyre

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Posted 06 May 2015 - 08:35 AM

It's a stealth Map Issue Thread.

On a side note, it sounds to me that in public queue, with newer players and older players with potential bad habits or based on the map the only viable option available, that tactics really are not as important as some may think; maybe...is that the gist?

It is only the minor individual awareness and mech limitations and strength and composition of the team under leaderless circumstance that have any bearing.

Edited by Aphoticus, 06 May 2015 - 08:39 AM.


#4 DaZur

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Posted 06 May 2015 - 08:43 AM

Actually is a commentary of this communities propensity to expend copious amounts of energy railing over what they perceive as something "broken" and their demands for restitution / placation versus taking a step back, assessing the situation and actually apply logic or teamwork to overcome it...

I.e... When they run smack-dab into a tree... they complain about the tree, demand removal or relocation versus taking a step left or right and avoid it completely. :rolleyes:

#5 Shae Starfyre

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Posted 06 May 2015 - 08:46 AM

I was way off...I smack'd that tree hard!

#6 Nothing Whatsoever

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Posted 06 May 2015 - 08:55 AM

Hmm... seems like David Hume beat you to it by 277 years!

#7 DaZur

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Posted 06 May 2015 - 08:57 AM

View PostAphoticus, on 06 May 2015 - 08:46 AM, said:

I was way off...I smack'd that tree hard!

Naw... In hindsight my analogy was vague enough to draw that conclusion. :P

That said, it could easily be a stealth commentary on players inability to traverse topology as well! :ph34r:

View PostPraetor Knight, on 06 May 2015 - 08:55 AM, said:

Hmm... seems like David Hume beat you to it by 277 years!

Yeah, but he didn't use MW:O as source material so mine's more contextual... :P

Edited by DaZur, 06 May 2015 - 08:57 AM.


#8 JaxRiot

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Posted 06 May 2015 - 09:01 AM

So.. the entire purpose of this thread is to call the MWO player base cry babies?

#9 Nothing Whatsoever

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Posted 06 May 2015 - 09:03 AM

View PostDaZur, on 06 May 2015 - 08:57 AM, said:

Yeah, but he didn't use MW:O as source material so mine's more contextual... :P


If you'd like something more contemporary, check out the work by Dan Ariely too.

Lots of neat research to read and ponder, and here's an article from Wired for a quick read.

#10 DaZur

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Posted 06 May 2015 - 09:09 AM

View PostJaxRiot, on 06 May 2015 - 09:01 AM, said:

So.. the entire purpose of this thread is to call the MWO player base cry babies?

Only if that's how one self-identifies themselves as one for lacking the faculties or wherewithal to overcome obstacles... :ph34r:

Seriously... It was just me voicing mild frustration with this communities natural instinct to demand change or restitution over issues that have more than one resolution than just "change it".

View PostPraetor Knight, on 06 May 2015 - 09:03 AM, said:


If you'd like something more contemporary, check out the work by Dan Ariely too.

Lots of neat research to read and ponder, and here's an article from Wired for a quick read.

Will I be tested on this on Friday? :blink:

Fridays not good... I have a date with my wife on Friday. :P

Edited by DaZur, 06 May 2015 - 09:07 AM.


#11 Nothing Whatsoever

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Posted 06 May 2015 - 09:15 AM

View PostDaZur, on 06 May 2015 - 09:09 AM, said:

Will I be tested on this on Friday? :blink:

Fridays not good... I have a date with my wife on Friday. :P


No, simply sharing, since what you wrote in the OP and responses reminded me of his research into human behavior! ^_^

#12 Nightmare1

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Posted 06 May 2015 - 09:25 AM

For a while now, I've maintained that no amount of nerfs, buffs, or tweaks can fix the underlying problem with this game. That's because the underlying problem isn't actually the game itself; it's the people who play it. I watch people stand around in the open and sponge up enemy fire then come here and complain about TTK and convergence. I see people gripe about specific, niche Mech builds they can't seem to beat while crying for nerfs, and then watch them accommodate that Mech build on the field rather than using tactics to best it. It's almost as if the majority of players just like to play Rambo at this and then get upset when they find out that there's actually a good deal of thinking and tactics that undergird the game and prevent them from just sprayin' and prayin'.

#13 Shae Starfyre

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Posted 06 May 2015 - 09:27 AM

I have studied Human Behavior and I have come to the conclusion that we are not Humans.

I have no idea what we are, but Human we are not.

#14 AlphaToaster

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Posted 06 May 2015 - 09:28 AM

I think part of the problem is that there are different expectations from different players, and PGI wants all their money. They cater to various player groups trying to appease everyone rather than establish a stated goal "Our game is going to be this as an end result" and move towards that, the approach is more akin to campaigning for office, staying in the center, and making the least number of people hate you.

Past MW titles have include rich solo player campaigns/missions which attract the more anti-social type of single player gamer. There were options to completely ignore multiplayer, and play the big robots against AI to feel tough. They want to feel tough in their robot.

By neglecting that aspect of past games, but still being the only MW game in town, this title has attracted both the multiplayer e-sport types, as well as the anti-social MW fans who just want to pilot robots.

I don't want to talk down anyone who is anti-social in this game, because we all play this game for different reasons. I think of anti-social in this regard as just not wanting to deal with people and sometimes some mindless robot blasting is all someone needs to help decompress from their day.

#15 TLBFestus

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Posted 06 May 2015 - 09:30 AM

View PostDaZur, on 06 May 2015 - 08:43 AM, said:

Actually is a commentary of this communities propensity to expend copious amounts of energy railing over what they perceive as something "broken" and their demands for restitution / placation versus taking a step back, assessing the situation and actually apply logic or teamwork to overcome it...

I.e... When they run smack-dab into a tree... they complain about the tree, demand removal or relocation versus taking a step left or right and avoid it completely. :rolleyes:



That's a great observation, but for the fact that the community doesn't control the changes in any concrete way. It's PGIs show and they make the calls. Most of the changes that might be attributed to Community involvement are too tenuous actually be true.

Sure they have been known on occasion to make changes that seem to directly relate to community feedback, but for the most part there is no definitive connection between cause and effect when it comes to community involvement.

At least that is the truth with respect to the development of the game. If it's enacting change within the community I can accept your premise.

#16 DaZur

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Posted 06 May 2015 - 09:37 AM

View PostTLBFestus, on 06 May 2015 - 09:30 AM, said:



That's a great observation, but for the fact that the community doesn't control the changes in any concrete way. It's PGIs show and they make the calls. Most of the changes that might be attributed to Community involvement are too tenuous actually be true.

Sure they have been known on occasion to make changes that seem to directly relate to community feedback, but for the most part there is no definitive connection between cause and effect when it comes to community involvement.

At least that is the truth with respect to the development of the game. If it's enacting change within the community I can accept your premise.

Actually PGI is equally culpable in running into trees versus making slight deviations in their course but that's another discussion. ;)

As Alphatoast noted it's PGI "middle-of-the-road" disposition and what is perceived as a logical effort to appease everyone that frustrates a lot of players. I too have remarked that PGI would do well to stand on their convictions versus the constant vacillation and placation SOP...

That said, the rebound would be PGI is inflexible and ignoring their player base... In the end PGI can't win. ;)

#17 Nothing Whatsoever

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Posted 06 May 2015 - 09:38 AM

View PostAphoticus, on 06 May 2015 - 09:27 AM, said:

I have studied Human Behavior and I have come to the conclusion that we are not Humans.

I have no idea what we are, but Human we are not.


Hmm... am I classified as Human?

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#18 Almond Brown

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Posted 06 May 2015 - 09:48 AM

View PostJaxRiot, on 06 May 2015 - 09:01 AM, said:

So.. the entire purpose of this thread is to call the MWO player base cry babies?


More like a player base who could change its own ****** diaper, if it really wanted, but much prefers to complain about the dirty one they have on instead, in the hopes that someone else will change it for them. ;)

#19 Shae Starfyre

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Posted 06 May 2015 - 09:49 AM

View PostAlmond Brown, on 06 May 2015 - 09:48 AM, said:


More like a player base who could change its own ****** diaper, if it really wanted, but much prefers to complain about the dirty one they have on instead, in the hopes that someone else will change it for them. ;)


Depends (Ultra) for the serious gamer in you!

#20 Almond Brown

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Posted 06 May 2015 - 09:51 AM

View PostAphoticus, on 06 May 2015 - 09:49 AM, said:


Depends (Ultra) for the serious gamer in you!


And a roll up Beer Fridge too. :)





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