I am seeing differences in UI for when I have run out of slots for a section.
For example on TBR-C, Left Torso (Omnipod: TBR-Prime) I ahve 1 energy and 1 missle slots. When I equip an energy weapon some weapons on the warehouse change to have a"swap" icon with their weight in RED, while some are still with no icon, even though I only have a single point.
Where as Right torso (Omnipod: TBR-S): when I equip an ballistic, all ballistic weapons in warehouse get a swap icon some with red weights, some with weight.
So on right torso, the swap icon seems to recognize that I only have 1 slot for ballistic, and shows that I need to swap, where as left torso, only shows swap icon for things that are overweight.
Overall I like it better.
The green/white toggle for (sub-selections) in the warehouse could be clearer, sort of like the sub-sub-selections (AC/GAUSS/etc). Maybe when selected the background changes as well (versus just the border). Not a big issue, but took me a few clicks to notice the color change.
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Mechlab - Number Of Slots
Started by Syrkres, May 07 2015 02:32 PM
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