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Why Are Ppc's Still Horribly Ghost Heated?


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#21 Paigan

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Posted 07 May 2015 - 05:51 AM

View PostThunder Child, on 07 May 2015 - 04:28 AM, said:

My arguement is actually the opposite Cathy. I've got little to no problem hitting things with it (except those pesky Firestarters). My issue is that they are so damned HOT that even my Warhawk, a Dedicated PPC Boat by Lore, cannot fire more than a single volley before I need to implement cooldown procedures.

I extremely disbelieve that you hit a transversally swaying mech at ~800 meters or beyond while he is pinpoint-nailing you with ERLL. At the very least your overall dps compared to his will be total crap.

Hitting moving stuff with PPCs at >500m is ridiculously inefficient compared to lasers due to low velocity.
And PPCs don't have any mentionable benefit that would compensate for that.

Edited by Paigan, 07 May 2015 - 05:55 AM.


#22 LowSubmarino

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Posted 07 May 2015 - 06:13 AM

The tdr s was a nice erppc sniper. You had to work your ass off to get about 500 - 600 dmg. But it was nice.

Then it was nerfed so hard that its completly useless now.

That was one of the few mechs that could use (er) ppcs to some effect. But it was destroyed haha.

Ppcs are just not a good option today. Only on some mechs (cicadas) a single energy hardpoint is meant for ppcs and those pps are buffed enough to make them worthwhile.

Its really kinda sad that you hardly see ppcs in a mechwarrior game. Something went terrible wrong. Its just wrong.

I dont mind that they cost ridiculous amounts of heat. But let them be super fast and no stupid minimal distance crap. let them be medium - long distance accurate weapons.

As they are now they just suck. Er lls are much much better. The is version at least.

#23 Almond Brown

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Posted 07 May 2015 - 08:53 AM

View Postoneda, on 07 May 2015 - 06:13 AM, said:

The tdr s was a nice erppc sniper. You had to work your ass off to get about 500 - 600 dmg. But it was nice.

Then it was nerfed so hard that its completly useless now.

That was one of the few mechs that could use (er) ppcs to some effect. But it was destroyed haha.

Ppcs are just not a good option today. Only on some mechs (cicadas) a single energy hardpoint is meant for ppcs and those pps are buffed enough to make them worthwhile.

Its really kinda sad that you hardly see ppcs in a mechwarrior game. Something went terrible wrong. Its just wrong.

I dont mind that they cost ridiculous amounts of heat. But let them be super fast and no stupid minimal distance crap. let them be medium - long distance accurate weapons.

As they are now they just suck. Er lls are much much better. The is version at least.


Well placed shots with erPPC are Direct Hits (HRS aside) Holding those erLL on a Moving target for a FULL 1.25s (non quirked) to get maximum damage is also a daunting challenge. Not to forget about that target can roll your erLL damage as well.

P.S. If the erPPC (a 10 pt PP weapon) gets a speed Buff then the AC5 better ******* well get one too. It travels a mere 100m/s less that the current erPPC for half(.5) of the PP damage. ;)

Edited by Almond Brown, 07 May 2015 - 08:57 AM.


#24 LordKnightFandragon

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Posted 07 May 2015 - 12:53 PM

**** the number of kills ive lost and number of times ive died cuz of how PPCs are right now. Atleast 10-15 kills lost due to the PPCs being so bad I miss just enough due to velocity, or enough shots fly into terrain that im to hot to finish off a target, or they get away with a stripped orange torso section, or some other near death situation that im unable to exploit due to PPCs...

just last night in Bog, I got a King Crab to a stripped orange CT, I woulda had him had it not been for the like 5 shots that shot into air beside the trees he was hiding near.....

#25 Ph30nix

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Posted 07 May 2015 - 03:40 PM

View PostCathy, on 07 May 2015 - 04:43 AM, said:

I was thinking of my Warhawk Prime, I don't use it much 70 games, its virtually unchanged from stock, and I'm running at 2.42 kd averaging 392 damage, all of which were pug matches, I engage around the 350-600 mark

You can't brawl with it, but then its a mech thats not designed to brawl.

But its like a lot of things in the game, I hate the JJ nerf, because it screwed up my Victor brawlers, I never poptarted, yet my game play was spoiled, and the mech ruined by those that made the game dull with their play style.

On a personal level I can't stand the nerf but on a game level its made it better, I think ghost heat was a bad way to go, but lowering the threash hold, while a better way for many, would be bad for new starts because they would blow up faster, and we would retain newbs even less frequently, while bringing back the fregency of full energy alpha's.

you still can alpha PPc's but less frequently

I leave this here



my argument against the fruit stripe is that you are better off taking 4 ppc's and some other weapons because with the down time for cooldown except in certain situations you will rarely fire a full volley of 6.
6 ppc's might be fun for a laugh and in those rare perfect situations (heck i made an 8ppc direwolf just for the hell of it and yes I ALPHA'ED it! took me almost a minute to restart) but its a troll build. It's only alittle more effective then 6 AC/2's. Which is debatable

and he is excited about 600 damage with a direwolf??? The mech that most people were getting 1000-1200 in their first drops with it?
I can get 600 damage and more kills easier in my deathknell with 4 ML.

Edited by Ph30nix, 07 May 2015 - 03:43 PM.


#26 Y E O N N E

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Posted 07 May 2015 - 05:07 PM

You know, for all this talk of PPCs being bad...I am seeing an awful lot of them being used in normal matches. Might not be CW material, but the engagement distances in the regular drops are not long enough to really hinder it. Being able to shoot and scoot with a PPC is pretty awesome when almost everybody else is trying to hold a slow laser on you.

#27 CptGier

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Posted 07 May 2015 - 05:10 PM

View PostYeonne Greene, on 07 May 2015 - 05:07 PM, said:

You know, for all this talk of PPCs being bad...I am seeing an awful lot of them being used in normal matches. Might not be CW material, but the engagement distances in the regular drops are not long enough to really hinder it. Being able to shoot and scoot with a PPC is pretty awesome when almost everybody else is trying to hold a slow laser on you.


Yeah, and the mechs with the PPCs are prolly getting wasted....see their match scores, kills and damage at the end..prolly not as high as the guys with the lasers.

I know I do 10x better with a laser then any PPC builds.

#28 Y E O N N E

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Posted 07 May 2015 - 05:17 PM

I'm using them and I'm not doing terrible, but I'll bite: how hard is it for you to hit targets with a PPC and what are you combining them with to do 10x better with lasers over PPCs? What's your play-style with them?

Note, PPCs don't work on every 'Mech and that is a bit of a problem, but I'm hardly using them on 'Mechs you might consider "OP" with them like the TDR-9S. I'm using them on Battlemasters and Blackjacks.

#29 Saint Scarlett Johan

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Posted 07 May 2015 - 06:00 PM

The PPC competes with the large laser.

2 PPCs:
-14 tons
-6 crits
-20 damage
-20 heat
-540m range
-950m/s

3 LLs:
-15 tons
-6 crits
-27 damage
-21 heat
-450m range
-hitscan

Then factor in quirks and the divide gets even wider. The LL just had better stats and is easier to use on superior platforms. Posterchildren of PPCs? AWS-8Q and VND-1AA. Posterchildren of LLs? STK-4N and WVR-6K.

#30 jlawsl

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Posted 07 May 2015 - 06:59 PM

View PostAlmond Brown, on 07 May 2015 - 05:41 AM, said:

A Moduled and Quirked Awesome-9M has these bonuses specific to the erPPC.

+35% Range = +1000m optimal
+25% velocity = 1312m/s (faster than a AC5) or do they suck for speed too?
-25% Heat = 11.25 (fire 3 with no additional penalty)
-27% Cool Down = 2.90s

So for erPPC fire the AWS-9M would be the go to Mech, but of course no ones want to drive the 9M because.... reasons.

Even the 6 LL Stalker doesn't get to fire more than 2 volleys without having to implement Heat based protocols (otherwise knows as take your GD twitchy trigger finger off the trigger for just a moment) ;)


I pilot the 9M, problem is, the thing has exceptional range. but even with the speed buff, it is really difficult to hit a mech that is moving anywhere but strait at you on level ground at anything past medium range. Even then, it is still doing more heat then an unquirked ppc. It doesn't have the damage output, even at the lowered heat to make it into anything but a quick 10-20 damage here and there. I agree with most, increase the velocity or decrease the heat.

Some may say its a "sniper" weapon, but it can't even be used as one and is total crap for a sustained fight with almost any mechs at close range.





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