Ummm last Friday, my IS unit dropped on this map 4 times in a row; 1 Counter Attack, and 3 straight Defenses. We won all 4 of our matches, although the CA match we won by 1 kill with 5 seconds left on the clock. Ended up 39 to 38

.
Yes, it is true that there are a lot of areas for your 40 foot mech to snag on. Still boggles my mind how something so tall and advanced can get stuck on a 5-foot high block of metal, or those OP snowballs on Boreal Vault as you come out of the Alpha gate. If you can walk through those silica shards on Tourmaline, why can't you walk through snow on Boreal???
But, if you can tailor your drop deck in such a way as to beat the heat, then you'll do fine. Some laser boat mechs that have worked for me on this map is the TDR-5SS with 7 MPLs (I can overheat, but I still manage it quite well), the BJ-1X with 6 MLs and a lot of heatsinks, ballistic loadouts like Cataphracts, Jaegermechs and the like also work very well. Even a Firestarter with SPLs can be managed quite well. Personally, in all the matches I've done on this map, it's clan mechs that overheat far more often than IS mechs. I'd wager half of my kills were against shutdown clan mechs.
TLDR, if PGI can fix all the snagging culprits on this map, both inside and outside the base, then this map will be the best one yet.
Edited by Caine2112, 25 May 2015 - 11:14 AM.