Bring In St Ives Compact/periphery
#21
Posted 28 July 2015 - 08:29 AM
As for periphery states, I'd say their importance in Community Warfare was negligible as it centers around the Clan Invasion, during which all periphery states in the way were completely curbstomped.
#22
Posted 18 August 2015 - 06:56 AM
Repasy, on 28 July 2015 - 08:29 AM, said:
As for periphery states, I'd say their importance in Community Warfare was negligible as it centers around the Clan Invasion, during which all periphery states in the way were completely curbstomped.
The pirates of the northern part were, yes. That says nothing of the larger southern powers. I would just give Marik, Liao, and Davion something else to do, and give people that don't care about the big Houses an option to play something fun and different.
#23
Posted 18 August 2015 - 11:09 AM
#24
Posted 18 August 2015 - 11:52 AM
#25
Posted 18 August 2015 - 01:08 PM
Repasy, on 28 July 2015 - 08:29 AM, said:
You could say St Ives was a consequence of a rather brilliant power play by Hanse Davion to undermine the rival House Liao through manipulation of internal Liao family power politics... using spying, infiltration, deception and seduction, followed by military invasion... all of the traditional methods of bringing down a house, first from within and then from without.
#26
Posted 19 August 2015 - 07:32 PM
Dawnstealer, on 18 August 2015 - 06:56 AM, said:
People who wont play cw because they don't like a specific house are dumb and should play. but its really to late for that. I find the the lore and rp people don't help this game in anyway at all.
#27
Posted 21 August 2015 - 04:30 AM
dankith, on 19 August 2015 - 07:32 PM, said:
People who wont play cw because they don't like a specific house are dumb and should play. but its really to late for that. I find the the lore and rp people don't help this game in anyway at all.
I respect your point of view. However if it wasn't for the Lore and RP you wouldn't have a MechWarrior game to play, the Lore should be the backbone of the game. When I say this I'm referring to the backstory for our pilots and their Units, not the gameplay balance, this is something that is insanely difficult to transfer to an FPS format.
I believe PGI would have been better going down the route of players building a "character" profile like most other FPS games but I fear that ship has long sailed. The reality at the moment is that the game mode doesn't have enough appeal to those that see the game as a timesink rather than a game, personally I would rather play one 30 minute game than four 7 minute long games but I tend to get immersed in what I do and prefer the longer lasting experience than multiple quickies
What we all need to keep in mind is that the state of limbo we find CW in will (eventually) come to an end with the next phase , hopefully the laundry list of additions and changes hinted at by Russ in the Town Hall will bring a huge influx of players
(c'mon Russ, throw me a bone here. Just a quick Armchair update would go a long way to appeasing many of your players, myself included. Pwetty pwease
#28
Posted 21 August 2015 - 04:36 AM
Give a reason to play CW -> More Players -> Lower Wait Times - More factions possible.
(But it begins with giving people a real reason to play the damned mode.)
[EDIT: For those of you talking about needing to cut it down to 2 factions... that would remove the purpose of the map... you could just have a score keeper dictating what you've earned. There would be no geographic strategy, no diplomatic concerns, no back stabbing, no need for mercs, and little reason for coffers. At that point, you could just add a pure tech game mode checkbox to the public queue with a leaderboard and everyone could "participate;" basically you could just remove community warfare altogether.]
Edited by Livewyr, 21 August 2015 - 04:42 AM.
#29
Posted 23 August 2015 - 10:33 PM
Edited by Duke Einholt, 23 August 2015 - 10:33 PM.
#30
Posted 23 August 2015 - 10:46 PM
Also I do like how you are trying to think about balance ie "make them play stock mechs?" but the problem is that hsould apply to 99% of the game population regardless. If we try to put any lore into the periphery it'll be by adding mechs that they have made or weapons they love, this includes rocket launchers and the catapult H2...
problem? well rockets can be very OP or UP or just flat out trollish.
Picture them as SRM's that basicly got the Range of an LRM or so, and also they can deal high amount of damage but only have 1 shot. for eg the Catapult H2 has 2 medium lasers, 8 rocket launcher 20's (that's 160 damage alpha with that 8 rocket launchers alone) and a PPC. So yea this 1 mech has the ability to kill 2 heavy mechs in just 1 blow or any assault in 1 blow. Of course you will have issues after that as you got only a ppc and 2 medium lasers but that's stock, you can probably easily put a fast XL engine on that thing and do crazy tripple large laser builds or what ever.
Also this can also now allow locusts to have 1 shot atlas killers builds and stuff... it gets messy and messier the more you think about it.
#31
Posted 24 August 2015 - 02:41 AM
Then again, I could say the same thing about Rasalhague.
Periphery nations however have been made significant thanks to the Trinity Alliance with the Capellan Confederation.
I'd sooner see Comstar/Comguards as a faction. We're seeing a boost in Star League 'mechs, the faction most likely to have Star League mechs is Comstar. It just makes sense.
#32
Posted 24 August 2015 - 05:42 AM
Nightshade24, on 23 August 2015 - 10:46 PM, said:
Also I do like how you are trying to think about balance ie "make them play stock mechs?" but the problem is that hsould apply to 99% of the game population regardless. If we try to put any lore into the periphery it'll be by adding mechs that they have made or weapons they love, this includes rocket launchers and the catapult H2...
problem? well rockets can be very OP or UP or just flat out trollish.
Picture them as SRM's that basicly got the Range of an LRM or so, and also they can deal high amount of damage but only have 1 shot. for eg the Catapult H2 has 2 medium lasers, 8 rocket launcher 20's (that's 160 damage alpha with that 8 rocket launchers alone) and a PPC. So yea this 1 mech has the ability to kill 2 heavy mechs in just 1 blow or any assault in 1 blow. Of course you will have issues after that as you got only a ppc and 2 medium lasers but that's stock, you can probably easily put a fast XL engine on that thing and do crazy tripple large laser builds or what ever.
Also this can also now allow locusts to have 1 shot atlas killers builds and stuff... it gets messy and messier the more you think about it.
You seem to think the periphery fights with sticks and rocks. The major periphery nations have sophisticated militarizes and despite being smaller can still put up a good fight. I think adding the periphery and then giving them a huge handicap like making them only stock mechs or weapons that are sub-par would make them DOA. If you're going to add the periphery there has to be reasons for people to play them. Picking and choosing lore is not the way to do it, giving the periphery crap weapons and then having clans fight with 12 mechs instead of ten and focusing fire is not going to get people to play. This is all irrelevant however without the population to support any new factions.
And where did you get that rocket launchers are periphery only there are many IS mechs that make use of them.
#33
Posted 24 August 2015 - 12:54 PM
#34
Posted 24 August 2015 - 03:13 PM
Red Legs Greaves, on 24 August 2015 - 05:42 AM, said:
You seem to think the periphery fights with sticks and rocks. The major periphery nations have sophisticated militarizes and despite being smaller can still put up a good fight. I think adding the periphery and then giving them a huge handicap like making them only stock mechs or weapons that are sub-par would make them DOA. If you're going to add the periphery there has to be reasons for people to play them. Picking and choosing lore is not the way to do it, giving the periphery crap weapons and then having clans fight with 12 mechs instead of ten and focusing fire is not going to get people to play. This is all irrelevant however without the population to support any new factions.
And where did you get that rocket launchers are periphery only there are many IS mechs that make use of them.
I don't, hell I even mentioned the Catapult H2, which for the time period was the most advance (and unique) catapult design out there, using lostech equipment and such. I simply said that they often stick to themself, while the IS stick to thereself. I mentioned the same problem about them being DOA if they can only stock mechs and stuff. (stock weapons is a bit of a debate for the point I will make at the end) and I also mentioned that picking and choosing lore isn't the way to go. Also I didn't mention the periphery will get crap weapons- I did list some weapons that would be exclusive to the periphery if we had faction weapon exclusives that would be OP- if anything my comment was going to make them better then clans, instead of worse then everything.
I didn't quite say the rocket launchers are periphery only, I said it was there favourite. Nearly every periphery mech out there has them while the IS often drop them for a SRM, LRM, or later a MRM. I know there are IS mechs out there that have Rockets, but most of them are quite old, unique (ie prince stiener davions fafnir), or unseen (maurader mk II for eg).
compared to how many mechs got rockets for the Periphery compared ot the IS and you can easily say that the periphery like them much more then the IS the same way you can say that the Davions love there AC 2, 5, 10, and 20's much more then other factions or that Kurita loves there PPC's and katanas.
besides... Periphery got pretty neat mechs and most of them has DHS and stuff... they probably would be the only faction who can go stock mechs and seal club the clans.
#35
Posted 24 August 2015 - 03:18 PM
ice trey, on 24 August 2015 - 02:41 AM, said:
Then again, I could say the same thing about Rasalhague.
Periphery nations however have been made significant thanks to the Trinity Alliance with the Capellan Confederation.
I'd sooner see Comstar/Comguards as a faction. We're seeing a boost in Star League 'mechs, the faction most likely to have Star League mechs is Comstar. It just makes sense.
eh, Rasalhague has been a bit important.
The St Ives can easily be shuffled in to be Capallen in MW: O or in general, but how would you handle Rasalhague? its' soul existance is that it has a cultural devide between both stiener and kurita and want to be independent- which when they did become independent became quite a useful trading partner and one of the more peaceful IS factions up until the clan invasion or 3050 where they became the brute front lines and was quite a different force in those fights that contrasted the kuritan and stiener forces
#36
Posted 24 August 2015 - 10:15 PM
Quote
Because this game has a tiny population already sharded off into 10 different factions when really popular games have 2 or 3, making even more divisions will kill activity levels even more.
I have to disagree
I recently reinstalled AMD's gaming evolved and one section "plays.tv" has this

When people turn the key to join CW they will need something to excite them and quickly get them immersed in the Battletech universe
The OP idea would help
I managed to get rank 10 in both Liao and Marik, they had an unwritten pact not to fight each other
That killed half the potential fighting
The loyalist units down there need to be put at greater threat (I would recommend attack from the Clans)
Don’t like OP idea how about move one or two of the Clan faction’s invasion corridor
Tell Liao and Marik fight or die
Edited by Davegt27, 26 August 2015 - 08:05 PM.
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