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Mechlab - Number Of Slots


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#1 Syrkres

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Posted 07 May 2015 - 02:32 PM

I am seeing differences in UI for when I have run out of slots for a section.

For example on TBR-C, Left Torso (Omnipod: TBR-Prime) I ahve 1 energy and 1 missle slots. When I equip an energy weapon some weapons on the warehouse change to have a"swap" icon with their weight in RED, while some are still with no icon, even though I only have a single point.

Where as Right torso (Omnipod: TBR-S): when I equip an ballistic, all ballistic weapons in warehouse get a swap icon some with red weights, some with weight.

So on right torso, the swap icon seems to recognize that I only have 1 slot for ballistic, and shows that I need to swap, where as left torso, only shows swap icon for things that are overweight.

Overall I like it better.

The green/white toggle for (sub-selections) in the warehouse could be clearer, sort of like the sub-sub-selections (AC/GAUSS/etc). Maybe when selected the background changes as well (versus just the border). Not a big issue, but took me a few clicks to notice the color change.





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