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Private Lobby Is Not A Premium Option


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#1 DjPush

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Posted 07 May 2015 - 02:53 PM

Just found this out from Russ. I thought that only players with premium time could use lobbies. I guess they are for everyone. Can anyone confirm this? I have premium time so I can't verify it.

#2 Fragnot

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Posted 07 May 2015 - 03:02 PM

You can use a private lobby without premium time as long as you have a full 12v12 on each side, otherwise a person with premium time must take lead on each side in order to queue up a game.

So if you wanted to 1v1 a friend, for example, you would BOTH need premium time. If you wanted to set up a 12v12 with some friends, no one needs it.

That's how it's been working, unless they changed it within the last week or so.

#3 Asakara

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Posted 07 May 2015 - 03:03 PM

http://mwomercs.com/...rivate-matches/

FTL:
Private Matches are available to all players. When launching in a private full 24-Player match without custom options, there is no requirement to purchase Premium Time.

Premium custom options, such as the Map Selection, Tonnage Restrictions, Match Time, and View Mode, require the Lobby owner to activate Premium Time to unlock these features.

Private Matches with less than 24 Players total, require both Team Commanders to have active Premium Time before the option to toggle the "Full Teams" will become available. The "Full Teams" option must be set to "No" before groups with less than 24 Players will be able to launch.

#4 LordKnightFandragon

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Posted 08 May 2015 - 04:11 PM

View PostAsakara, on 07 May 2015 - 03:03 PM, said:

http://mwomercs.com/...rivate-matches/

FTL:
Private Matches are available to all players. When launching in a private full 24-Player match without custom options, there is no requirement to purchase Premium Time.

Premium custom options, such as the Map Selection, Tonnage Restrictions, Match Time, and View Mode, require the Lobby owner to activate Premium Time to unlock these features.

Private Matches with less than 24 Players total, require both Team Commanders to have active Premium Time before the option to toggle the "Full Teams" will become available. The "Full Teams" option must be set to "No" before groups with less than 24 Players will be able to launch.



Ok, reading comprehension fail on my part......so we can start a 1v1 Private match without premium?

#5 Deathlike

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Posted 08 May 2015 - 04:17 PM

View PostLordKnightFandragon, on 08 May 2015 - 04:11 PM, said:

Ok, reading comprehension fail on my part......so we can start a 1v1 Private match without premium?


Absolutely not, unfortunately.

When you don't have premium, you need to construct a 12v12.

Edited by Deathlike, 08 May 2015 - 04:17 PM.


#6 Impyrium

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Posted 08 May 2015 - 04:36 PM

Which makes no sense to me, IMO 24 player matches should require team commanders with premium time. Using private matches to drop 1v1 should be a good way to drop with someone you're trying to teach the game to without dropping them headlong into the public queue. And yet because of the premium time thing it just leaves them with a salty taste.

This has happened with all three people I've tried to introduce to the game, and they don't understand why there's no way to practice or drop together.

The new player experience is still limited to a lacklustre tutorial and an immediate drop into public play. It's not fun for anyone.

Edited by AUSwarrior24, 08 May 2015 - 04:38 PM.


#7 CMDR Sunset Shimmer

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Posted 08 May 2015 - 09:10 PM

View PostAUSwarrior24, on 08 May 2015 - 04:36 PM, said:

Which makes no sense to me, IMO 24 player matches should require team commanders with premium time. Using private matches to drop 1v1 should be a good way to drop with someone you're trying to teach the game to without dropping them headlong into the public queue. And yet because of the premium time thing it just leaves them with a salty taste.

This has happened with all three people I've tried to introduce to the game, and they don't understand why there's no way to practice or drop together.

The new player experience is still limited to a lacklustre tutorial and an immediate drop into public play. It's not fun for anyone.


The reason it was done, was so that teams that have no players with premium time, could participate in 12v12 turney's.

The problem is it {Richard Cameron} over those who want to just 1v1, or are trying to teach a new player the ropes in a private setting.

Frankly, the system is broken, and needs a revamp, either put private loby's behind a paywall, or don't... not this weird hybrid mix of the two.

#8 LordKnightFandragon

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Posted 08 May 2015 - 10:21 PM

View PostAUSwarrior24, on 08 May 2015 - 04:36 PM, said:

Which makes no sense to me, IMO 24 player matches should require team commanders with premium time. Using private matches to drop 1v1 should be a good way to drop with someone you're trying to teach the game to without dropping them headlong into the public queue. And yet because of the premium time thing it just leaves them with a salty taste.

This has happened with all three people I've tried to introduce to the game, and they don't understand why there's no way to practice or drop together.

The new player experience is still limited to a lacklustre tutorial and an immediate drop into public play. It's not fun for anyone.


LOL, you rate the tutorial as lackluster? That high? I rate it absolutely useless really.....unless your an African Pygmy whose never seen a PC or played a game before in your life, that tutorial will show you nothing new......


I hope the PVE tutorials are Coop, so you can take a buddy or 2 in there and maybe some friends can help new players along.

Edited by LordKnightFandragon, 08 May 2015 - 10:22 PM.


#9 Alistair Winter

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Posted 08 May 2015 - 10:37 PM

They want to have as many players as possible per match to reduce the workload for the servers. The idea of mentorship is nice and all, but if every Tom, Richard and Harry was allowed to play 1 v 1 matches to their heart's content, the servers would most likely implode.

Which is why we don't have 8 v 8 matches or 4 v 4 matches in the public queue, even on the small maps. Too expensive, apparently.

#10 Hans Von Lohman

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Posted 09 May 2015 - 12:04 AM

Ok. private matches made simple.

1. Nobody has permium time = 24 players needed, the map is random
2. One person has premium time = 24 players needed, the premium guy gets to pick the map and game options.
3. Two people have premium time = 2 players needed (or more if you want), 1 per team, and all of the options are available.

Essentially all that #1 is would be a regular game hosted by the servers, but the difference is you are guaranteed to play against your group of friends.

If you want to duel somebody 1v1, then both of you need to activate some premium time. I've done this with my brother on patch days to look at mechs and test them out, as well as do gameplay testing of things like ECM and radar ranges.

#11 Koniks

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Posted 09 May 2015 - 09:32 AM

Apparently the underlying issue is that a 1v1 in a private lobby uses as many server resources as a 12v12. So in order to justify the cost of running smaller games, they require premium to prevent losing money on the feature.

ETA: It's inconvenient but probably one of the least objectionable parts of the business model. Free to play where it doesn't mean additional burden. Premium to cover a non-pay2win bonus feature.

Edited by Mizeur, 09 May 2015 - 09:33 AM.


#12 LordKnightFandragon

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Posted 09 May 2015 - 10:36 AM

View PostHans Von Lohman, on 09 May 2015 - 12:04 AM, said:

Ok. private matches made simple.

1. Nobody has permium time = 24 players needed, the map is random
2. One person has premium time = 24 players needed, the premium guy gets to pick the map and game options.
3. Two people have premium time = 2 players needed (or more if you want), 1 per team, and all of the options are available.

Essentially all that #1 is would be a regular game hosted by the servers, but the difference is you are guaranteed to play against your group of friends.

If you want to duel somebody 1v1, then both of you need to activate some premium time. I've done this with my brother on patch days to look at mechs and test them out, as well as do gameplay testing of things like ECM and radar ranges.



Private room made easy, anyone can open it and start it and play it....

WHy does WOT do this and run fine?

#13 Chuanhao

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Posted 12 May 2015 - 05:41 AM

I can understand the need to be able to tutor friends. I can also appreciate the cost of resources.

In terms of code, will a small map with less details cost less server resources than a large alpine? They could design a smallish map just for 1v1 tutorials. Or a map that allows 4v0 where the 0 are just stationary targets. Like 1 channel of canyon.

#14 Rushin Roulette

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Posted 12 May 2015 - 05:46 AM

View PostLordKnightFandragon, on 08 May 2015 - 04:11 PM, said:



Ok, reading comprehension fail on my part......so we can start a 1v1 Private match without premium?

Yes, you can. However you need 22 spectators you join the lobby and the map selection is random (if no one has premium). there are always ways to have 1v1 matches, but you need the cooperation of other players to make this possible.

#15 Pjwned

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Posted 12 May 2015 - 07:55 AM

I seem to recall options like less than full 12v12 or map selection or whatever require premium time because extra server resources are set aside to make that happen, resources which would otherwise be used for standard public queue matches or perhaps community warfare. I'm not really a big fan of private matches being so restricted without premium time, but I can understand the reasoning and I think PGI is pretty much justified to ask for some cash for more options, which is one of PGI's very few business decisions that I find reasonable.

I can see why people don't appreciate having very limited options for private matches without premium time though, so a nice compromise would be a limited number of free premium private matches per week or per month (or whatever) for all accounts. This way people can show their friends the ropes or just fart around a little bit without forking over money for premium time, which has dogshit value for its cost, and then if they want more they can pay for premium time after that. Yes, PGI would probably take a bit of a hit as far as server resources if premium matches were available to everybody, but if it helps retain more players (which it would because there are semi-regular threads about friends of players being discouraged because they get thrown to the wolves) then it's probably in PGI's better interest to give a little so they can take a little.

#16 Xaendark

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Posted 28 March 2016 - 01:21 PM

I personally (as someone who has way over 1 year premium time left) think, that it should be enough when only one person has premium. I don't get it why I'm paying but still can't use the full functionality just because another player doesn't pay too.
Makes me wonder why I paid in the first place ...

So my request is: Make it so one player with premium time is enough!

Edited by Xaendark, 28 March 2016 - 01:21 PM.


#17 DashFire61

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Posted 01 April 2016 - 12:19 PM

The reason is because PGI apparently takes 90% off the top as income, because they have no money for decent servers or coders.

#18 Xaendark

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Posted 02 April 2016 - 04:24 PM

That's a bad reason.
There are games on which I've spent way less money than on this one and they didn't restrict basic features that are expected to be there!
But hey, it doesn't feel like they even want my money anymore anyway ... cause if they did, they would reply to me and explain me exactly why they can't enable such a feature for a PAYING member!

#19 TLBFestus

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Posted 02 April 2016 - 06:18 PM

View PostAlistair Winter, on 08 May 2015 - 10:37 PM, said:

They want to have as many players as possible per match to reduce the workload for the servers. The idea of mentorship is nice and all, but if every Tom, Richard and Harry was allowed to play 1 v 1 matches to their heart's content, the servers would most likely implode.

Which is why we don't have 8 v 8 matches or 4 v 4 matches in the public queue, even on the small maps. Too expensive, apparently.



So making the requirement that only 1 person has premium time is too big a stress on the servers?

Imagine the chaos in restaurants if the servers only took care of the person who was paying the bill.

Yes...stupid comparison, but Rum and Ginger beer, aka the "Dark and Stormy" can do that to a persons brain, OK? What? STop that! Quit lookin' at me!!......

#20 Chuck Jager

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Posted 02 April 2016 - 08:29 PM

If you are not paying for premium time your job is to be the meat for the grinder so active folks have someone to play against.

This game has very few limitations for f2p, and other games that allow this do have a much steeper grind in the economy.

That being said I like the idea of new players getting 3-5 private lobby drops awarded in a way that folks could not start a new account just to get the drops easily. Or maybe have folks who have premium time get 1 "train a noob" a month that is only good for a 1v1 with somebody with less than 50 drops and they could accumulate up to 3-5 of these.





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