

Private Lobby Is Not A Premium Option
#1
Posted 07 May 2015 - 02:53 PM
#2
Posted 07 May 2015 - 03:02 PM
So if you wanted to 1v1 a friend, for example, you would BOTH need premium time. If you wanted to set up a 12v12 with some friends, no one needs it.
That's how it's been working, unless they changed it within the last week or so.
#3
Posted 07 May 2015 - 03:03 PM
FTL:
Private Matches are available to all players. When launching in a private full 24-Player match without custom options, there is no requirement to purchase Premium Time.
Premium custom options, such as the Map Selection, Tonnage Restrictions, Match Time, and View Mode, require the Lobby owner to activate Premium Time to unlock these features.
Private Matches with less than 24 Players total, require both Team Commanders to have active Premium Time before the option to toggle the "Full Teams" will become available. The "Full Teams" option must be set to "No" before groups with less than 24 Players will be able to launch.
#4
Posted 08 May 2015 - 04:11 PM
Asakara, on 07 May 2015 - 03:03 PM, said:
FTL:
Private Matches are available to all players. When launching in a private full 24-Player match without custom options, there is no requirement to purchase Premium Time.
Premium custom options, such as the Map Selection, Tonnage Restrictions, Match Time, and View Mode, require the Lobby owner to activate Premium Time to unlock these features.
Private Matches with less than 24 Players total, require both Team Commanders to have active Premium Time before the option to toggle the "Full Teams" will become available. The "Full Teams" option must be set to "No" before groups with less than 24 Players will be able to launch.
Ok, reading comprehension fail on my part......so we can start a 1v1 Private match without premium?
#5
Posted 08 May 2015 - 04:17 PM
LordKnightFandragon, on 08 May 2015 - 04:11 PM, said:
Absolutely not, unfortunately.
When you don't have premium, you need to construct a 12v12.
Edited by Deathlike, 08 May 2015 - 04:17 PM.
#6
Posted 08 May 2015 - 04:36 PM
This has happened with all three people I've tried to introduce to the game, and they don't understand why there's no way to practice or drop together.
The new player experience is still limited to a lacklustre tutorial and an immediate drop into public play. It's not fun for anyone.
Edited by AUSwarrior24, 08 May 2015 - 04:38 PM.
#7
Posted 08 May 2015 - 09:10 PM
AUSwarrior24, on 08 May 2015 - 04:36 PM, said:
This has happened with all three people I've tried to introduce to the game, and they don't understand why there's no way to practice or drop together.
The new player experience is still limited to a lacklustre tutorial and an immediate drop into public play. It's not fun for anyone.
The reason it was done, was so that teams that have no players with premium time, could participate in 12v12 turney's.
The problem is it {Richard Cameron} over those who want to just 1v1, or are trying to teach a new player the ropes in a private setting.
Frankly, the system is broken, and needs a revamp, either put private loby's behind a paywall, or don't... not this weird hybrid mix of the two.
#8
Posted 08 May 2015 - 10:21 PM
AUSwarrior24, on 08 May 2015 - 04:36 PM, said:
This has happened with all three people I've tried to introduce to the game, and they don't understand why there's no way to practice or drop together.
The new player experience is still limited to a lacklustre tutorial and an immediate drop into public play. It's not fun for anyone.
LOL, you rate the tutorial as lackluster? That high? I rate it absolutely useless really.....unless your an African Pygmy whose never seen a PC or played a game before in your life, that tutorial will show you nothing new......
I hope the PVE tutorials are Coop, so you can take a buddy or 2 in there and maybe some friends can help new players along.
Edited by LordKnightFandragon, 08 May 2015 - 10:22 PM.
#9
Posted 08 May 2015 - 10:37 PM
Which is why we don't have 8 v 8 matches or 4 v 4 matches in the public queue, even on the small maps. Too expensive, apparently.
#10
Posted 09 May 2015 - 12:04 AM
1. Nobody has permium time = 24 players needed, the map is random
2. One person has premium time = 24 players needed, the premium guy gets to pick the map and game options.
3. Two people have premium time = 2 players needed (or more if you want), 1 per team, and all of the options are available.
Essentially all that #1 is would be a regular game hosted by the servers, but the difference is you are guaranteed to play against your group of friends.
If you want to duel somebody 1v1, then both of you need to activate some premium time. I've done this with my brother on patch days to look at mechs and test them out, as well as do gameplay testing of things like ECM and radar ranges.
#11
Posted 09 May 2015 - 09:32 AM
ETA: It's inconvenient but probably one of the least objectionable parts of the business model. Free to play where it doesn't mean additional burden. Premium to cover a non-pay2win bonus feature.
Edited by Mizeur, 09 May 2015 - 09:33 AM.
#12
Posted 09 May 2015 - 10:36 AM
Hans Von Lohman, on 09 May 2015 - 12:04 AM, said:
1. Nobody has permium time = 24 players needed, the map is random
2. One person has premium time = 24 players needed, the premium guy gets to pick the map and game options.
3. Two people have premium time = 2 players needed (or more if you want), 1 per team, and all of the options are available.
Essentially all that #1 is would be a regular game hosted by the servers, but the difference is you are guaranteed to play against your group of friends.
If you want to duel somebody 1v1, then both of you need to activate some premium time. I've done this with my brother on patch days to look at mechs and test them out, as well as do gameplay testing of things like ECM and radar ranges.
Private room made easy, anyone can open it and start it and play it....
WHy does WOT do this and run fine?
#13
Posted 12 May 2015 - 05:41 AM
In terms of code, will a small map with less details cost less server resources than a large alpine? They could design a smallish map just for 1v1 tutorials. Or a map that allows 4v0 where the 0 are just stationary targets. Like 1 channel of canyon.
#14
Posted 12 May 2015 - 05:46 AM
LordKnightFandragon, on 08 May 2015 - 04:11 PM, said:
Ok, reading comprehension fail on my part......so we can start a 1v1 Private match without premium?
Yes, you can. However you need 22 spectators you join the lobby and the map selection is random (if no one has premium). there are always ways to have 1v1 matches, but you need the cooperation of other players to make this possible.
#15
Posted 12 May 2015 - 07:55 AM
I can see why people don't appreciate having very limited options for private matches without premium time though, so a nice compromise would be a limited number of free premium private matches per week or per month (or whatever) for all accounts. This way people can show their friends the ropes or just fart around a little bit without forking over money for premium time, which has dogshit value for its cost, and then if they want more they can pay for premium time after that. Yes, PGI would probably take a bit of a hit as far as server resources if premium matches were available to everybody, but if it helps retain more players (which it would because there are semi-regular threads about friends of players being discouraged because they get thrown to the wolves) then it's probably in PGI's better interest to give a little so they can take a little.
#16
Posted 28 March 2016 - 01:21 PM
Makes me wonder why I paid in the first place ...
So my request is: Make it so one player with premium time is enough!
Edited by Xaendark, 28 March 2016 - 01:21 PM.
#17
Posted 01 April 2016 - 12:19 PM
#18
Posted 02 April 2016 - 04:24 PM
There are games on which I've spent way less money than on this one and they didn't restrict basic features that are expected to be there!
But hey, it doesn't feel like they even want my money anymore anyway ... cause if they did, they would reply to me and explain me exactly why they can't enable such a feature for a PAYING member!
#19
Posted 02 April 2016 - 06:18 PM
Alistair Winter, on 08 May 2015 - 10:37 PM, said:
Which is why we don't have 8 v 8 matches or 4 v 4 matches in the public queue, even on the small maps. Too expensive, apparently.
So making the requirement that only 1 person has premium time is too big a stress on the servers?
Imagine the chaos in restaurants if the servers only took care of the person who was paying the bill.
Yes...stupid comparison, but Rum and Ginger beer, aka the "Dark and Stormy" can do that to a persons brain, OK? What? STop that! Quit lookin' at me!!......
#20
Posted 02 April 2016 - 08:29 PM
This game has very few limitations for f2p, and other games that allow this do have a much steeper grind in the economy.
That being said I like the idea of new players getting 3-5 private lobby drops awarded in a way that folks could not start a new account just to get the drops easily. Or maybe have folks who have premium time get 1 "train a noob" a month that is only good for a 1v1 with somebody with less than 50 drops and they could accumulate up to 3-5 of these.
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