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An Alpine Peaks Redo

Maps

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#1 Xetelian

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Posted 07 May 2015 - 06:21 PM

My vote will go to Alpine. My guess is it will be picked and if it is >

Add more structures to it, this map needs a bit of cover.
Add more hills and peaks again for cover.

I couldn't care if it had Day'n'Night or weather if you can just change this from suicide mountain to something resembling Tourmaline so people can't engage at 800m everywhere, also anything to help how powerful LRMs can be on this map. They are the ultimate engagement item for this map and bringing ECM doesn't help when you lose that shoulder while shooting down a UAV.

Breathe life into this behemoth and make me love it, even if I brought a brawler.

#2 Voq

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Posted 07 May 2015 - 06:43 PM

As much as Alpine needs a review, I still find it playable compared to a few of the others... I'll be clear though, I too would like to see something more dynamic. So, I agree with you.

But, I feel super small maps like Forest Colony need to be done first, simply because they're tiny ridiculous cages to play in.

#3 LordKnightFandragon

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Posted 08 May 2015 - 12:58 PM

Alpine needs to be redone.

What I think should happen is Alpine should be made into a massive Oribtal base in the center of the map with smaller supporting fire bases around it. Then on the edges we spawn on the hillsides and cliffs and stuff....idk....but remove big derp candy mountain.

#4 Dino Might

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Posted 08 May 2015 - 01:02 PM

Wouldn't it be neat if we had randomized times in a full day/night cycle? You might drop at dawn, high noon, sunset, the dark of night, or some weird mixture for those planets around the binaries. How tough would it be to create continuously variable lighting depending on a set clock?

#5 Cyborne Elemental

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Posted 08 May 2015 - 01:59 PM

Totally get rid of the big hill, remove it completely as a feature.

Take the upper city, and lower parts of the south west end of the map, duplicate that over the entire map.

#6 Thorqemada

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Posted 08 May 2015 - 02:06 PM

Alpine needs an "overhauling" but the smaller maps have higher priority bcs they have the bigger return of effort.

#7 Zordicron

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Posted 08 May 2015 - 02:07 PM

You misspelled Forest Colony.

Seriously, Alpine is already reduced in drop %, and FC has two variations meaning we see it twice as often plus.

If we changed spawn points we could bandaid Alpine for a good while. There is no fix for "too small" and "shoot any enemy at any position from any position on the map" that FC has right now.

Plus, look at what FC looked like before in Closed Beta. Rework the map, re-implement the textures, expand the map to accomodate 12 vs 12, profit.

Alpine I guess would be easier for them to fix, as it would not need to be expanded. All it needs is the top of hamburger hill blocked off and spawns moved to the radio tower(as in, one spawn point not 3) and the deep southern area in the hills. Those two things would 100% alter how alpine plays. Again, there is no such fix available for FC. It is in desperate need of attention.

Edited by Eldagore, 08 May 2015 - 02:09 PM.


#8 Xetelian

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Posted 08 May 2015 - 02:32 PM

As it currently plays, Forest Colony is pretty crowded and terrible. However you can use all weapons on that map and I find that more troublesome.

Alpine is not brawler friendly at all, there is no cover from hill to hill so you can't close on the enemy before you're torn to shreds.

#9 Damocles

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Posted 08 May 2015 - 02:48 PM

Voting alpine thanks to its current size I feel like certain changes they may make for it will not eat up a large quantity of time and development, which can then be put towards Forest Colony overhaul.

#10 LordKnightFandragon

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Posted 08 May 2015 - 06:07 PM

Caustic valley should also change. Maybe more then 1 caldera in the middle....nascarwarrioronline is old..esp when im on it 8/10 games, and this no lie.

#11 Kiiyor

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Posted 08 May 2015 - 06:12 PM

I think the bigger issues on Alpine are that hill, and the spawn distances from said hill.

If your assaults spawn further from the hill than the other team's did, then the battle will likely be over before you even reach the summit.

#12 Zordicron

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Posted 08 May 2015 - 07:00 PM

View PostXetelian, on 08 May 2015 - 02:32 PM, said:

As it currently plays, Forest Colony is pretty crowded and terrible. However you can use all weapons on that map and I find that more troublesome.

Alpine is not brawler friendly at all, there is no cover from hill to hill so you can't close on the enemy before you're torn to shreds.

And yet, the last half of every match is decided with medium lasers, SRM's and slow moving assaults.

I said in other places the map should get fixed. But it is workable, and even mostly repairable with minor adjustments. FC is not.

#13 Adamski

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Posted 08 May 2015 - 08:19 PM

View PostEldagore, on 08 May 2015 - 07:00 PM, said:

And yet, the last half of every match is decided with medium lasers, SRM's and slow moving assaults.

I said in other places the map should get fixed. But it is workable, and even mostly repairable with minor adjustments. FC is not.


FC can take brawlers through the tunnel, through the ridges outside the tunnel
FC can take snipers out to the water or hold the shore
Lots of possibilities for how FC will play out.

Alpine has 2 possibilities, conquest fun or assault/skirmish on dumb mountain

#14 Sable

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Posted 08 May 2015 - 08:58 PM

More pressing maps like forest colony will get my vote, alpine could have more variation if people would just ignore the hill altogether.

#15 Adamski

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Posted 08 May 2015 - 09:02 PM

View PostSable, on 08 May 2015 - 08:58 PM, said:

More pressing maps like forest colony will get my vote, alpine could have more variation if people would just ignore the hill altogether.


By that logic Forest Colony and Caustic Valley are both as well designed as Alpine if you just ignore how they were designed.

#16 Xetelian

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Posted 08 May 2015 - 10:06 PM

View PostSable, on 08 May 2015 - 08:58 PM, said:

More pressing maps like forest colony will get my vote, alpine could have more variation if people would just ignore the hill altogether.


I play solo queue almost exclusively, maybe ignoring the giant engagement mountain doesn't work so well when you're not with a group.

You can snipe across the map at many locations with no cover.

If you spawn in assaults at a distance from the team you're at a huge disadvantage.

#17 Kilo 40

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Posted 08 May 2015 - 10:36 PM

my biggest fear is that they will swamp alpine with tons of rocks, like they're doing to the river in river city, in order to placate the whiners who don't know how to use cover and break LOS.

#18 Saint Scarlett Johan

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Posted 08 May 2015 - 10:59 PM

View PostKilo 40, on 08 May 2015 - 10:36 PM, said:

my biggest fear is that they will swamp alpine with tons of rocks, like they're doing to the river in river city, in order to placate the whiners who don't know how to use cover and break LOS.


So it's going to turn into Viridian Slog? Fun......

#19 LordKnightFandragon

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Posted 08 May 2015 - 11:02 PM

View PostSable, on 08 May 2015 - 08:58 PM, said:

More pressing maps like forest colony will get my vote, alpine could have more variation if people would just ignore the hill altogether.



I think there would need to be a reason to do so....

#20 Adamski

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Posted 08 May 2015 - 11:06 PM

View PostKilo 40, on 08 May 2015 - 10:36 PM, said:

my biggest fear is that they will swamp alpine with tons of rocks, like they're doing to the river in river city, in order to placate the whiners who don't know how to use cover and break LOS.


The whole problem with Alpine is that Derp Mountain has no cover except range, or funnels.

That's why Alpine Conquest is great,lots of cover,but Skirmish is bad, and Assault is absolute garbage.





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