Post Your Founders Builds
#21
Posted 08 May 2015 - 06:33 AM
#22
Posted 08 May 2015 - 06:39 AM
2ALRM15
3ML
TAG
BAP
Target retention module
No jj
boat load of ammo
#24
Posted 08 May 2015 - 07:42 AM
#25
Posted 08 May 2015 - 07:51 AM
2 UAC/5 (6 tons ammo)
2 SRM6A (4 tons ammo)
4 medium lasers
16 DHS
#26
Posted 08 May 2015 - 07:51 AM
#27
#28
Posted 08 May 2015 - 08:06 AM
Bishop Steiner, on 08 May 2015 - 07:59 AM, said:
Oh ya. lol. That's important to have! haha i'll fix it when I get home and see my actual build. i don't even know if thats my actual catapult build either lol. All i know is that it has SRM4's and 4 med pulse lasers lol.
#29
Posted 08 May 2015 - 08:18 AM
http://mwo.smurfy-ne...4e842c42d5d31a6
#30
Posted 08 May 2015 - 08:22 AM
MoonUnitBeta, on 08 May 2015 - 08:06 AM, said:
Try the AC10/3MPL version of the hunchie sometime. Despite the venom the AC10 gets these days, it's still pretty powerful with the range, and it lets you bump up the guts of that Hunchie more than the AC20 build:
http://mwo.smurfy-ne...be6442a599b133e
#31
Posted 08 May 2015 - 08:25 AM
Bishop Steiner, on 07 May 2015 - 07:38 PM, said:
Used to swap a laser for TAG, but decided heck with it, and just figure I'll laser whatever has ECM, instead.
I swap back and forth between the TAG too. It is nice when it is a wide open map, but damn those small maps and things running up on you.
Honestly I think this should be the champion build for it. It is a build that has survived many iterations and I've had it on mine not long after CB till now with no changes.
#33
Posted 08 May 2015 - 08:29 AM
Rhaythe, on 08 May 2015 - 08:22 AM, said:
Try the AC10/3MPL version of the hunchie sometime. Despite the venom the AC10 gets these days, it's still pretty powerful with the range, and it lets you bump up the guts of that Hunchie more than the AC20 build:
http://mwo.smurfy-ne...be6442a599b133e
I'll give it a shot!
I haven't changed my founders hunckback build in over 2 years... should be interesting lol.
#34
Posted 08 May 2015 - 08:33 AM
If you haven't played it post-quirk pass, I recommend keeping the A/C 20 and trying it a few matches before ditching it.
#36
Posted 08 May 2015 - 08:35 AM
MeiSooHaityu, on 08 May 2015 - 08:33 AM, said:
If you haven't played it post-quirk pass, I recommend keeping the A/C 20 and trying it a few matches before ditching it.
It really does, dont' get me wrong. But 3ml,ac20 gets old after a while. Gotta shuffle things occasionally.
#38
Posted 08 May 2015 - 09:25 AM
Bishop Steiner, on 07 May 2015 - 08:18 PM, said:
Cut down on the ammo, you don't really need that much. You can have 3 tons and a 250 engine, that's a much better deal.
#39
Posted 08 May 2015 - 09:27 AM
Rhaythe, on 08 May 2015 - 08:22 AM, said:
Try the AC10/3MPL version of the hunchie sometime. Despite the venom the AC10 gets these days, it's still pretty powerful with the range, and it lets you bump up the guts of that Hunchie more than the AC20 build:
http://mwo.smurfy-ne...be6442a599b133e
or run that on the 4H?
Satan n stuff, on 08 May 2015 - 09:25 AM, said:
Nope, the ac20 is why it exists, not speed. I have plenty enough speed for what I do, and prefer not to spend half the match relying on my lasers. I'll stick to what I know works for me, thanks. MeiSooHaityu can confirm just how much I need my ammo. 3 tons is a mere 410 damage before being left to lasers alone. 4.5 tons allows me 620 good, tasty PP-FLD dmg on top of my lasers.
Edited by Bishop Steiner, 08 May 2015 - 09:29 AM.
#40
Posted 08 May 2015 - 09:43 AM
I know, it's heretical to not mount an AC/20 on a 4G, but, I never found my groove with the big gun ( I admit, I've not tried it post quirks, someday I will). Sometime in early 2013, I through this build together... and I've never looked back. I've had sooo much fun with this config. It's excellent at suppression, can attack at medium to long range as needed, and it can do very well in brawls. It's been hilarious to attack clan mechs with this thing, as the autocannons just relentlessly dig into them. It's a beautiful sight.
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