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Founders Please Choose Forest Colony For Improvement!


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#61 Nightshade24

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Posted 11 May 2015 - 12:01 AM

Not a founder but have been here some time.

But personally out of Frozen City, Forest Colony, and River city.

River city and Frozen City take the two top on most generally hated. River city is always the same deal over and over on all game modes on day and night and it is never an enjoyable experience. I can't remember the last time I had fun in it that wasn't back in 8 vs 8.

Frozen city has simular issues.

Forest colony is one of the only maps that I could enjoy reguardless of builds.

however personally I can't say what I want to be improved first..

Frozen City (I LOVE SNOW! PS: only lovely night time map which doesn't require night vision)
Forest Colony (First map in MW: O, it's an icon and can be improved quite nicely)
or River city (everything is wrong with this map after 12 vs 12...)

#62 PhoenixFire55

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Posted 11 May 2015 - 12:26 AM

Just shows you that the majority rarely has any clue. PUG play on Forest Colony is one thing, but this map actually allows for multiple tactics, including hardcore brawling as well as 1km+ sniper duels, both along the waterline and on the land side. Gameplay on this map is very diverse. Watch the recordings of RHoD matches.

Do NOT vote for map changes. Vote for the addition of new/reworked maps. If they think they can improve any map, let them add the new version of the map to the list of existing maps, not replace old ones.

#63 El Bandito

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Posted 11 May 2015 - 12:28 AM

View PostPhoenixFire55, on 11 May 2015 - 12:26 AM, said:

Do NOT vote for map changes. Vote for the addition of new/reworked maps. If they think they can improve any map, let them add the new version of the map to the list of existing maps, not replace old ones.


Not for me. Current Forest Colony is better off flat out replaced with a bigger and clearer version.

Edited by El Bandito, 11 May 2015 - 12:29 AM.


#64 PhoenixFire55

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Posted 11 May 2015 - 12:32 AM

View PostEl Bandito, on 11 May 2015 - 12:28 AM, said:

Not for me. Current Forest Colony is better off flat out replaced with a bigger and clearer version.


Don't like it, don't play it. There are probably just as many people who like it. Vote for the ability to exclude maps from rotation during search instead. But then again, PGI is known for making "big decisions" that cater for half the community and are a total FU for the other half instead of thinking something through.

#65 Sjorpha

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Posted 11 May 2015 - 01:03 AM

View PostPhoenixFire55, on 11 May 2015 - 12:32 AM, said:

Don't like it, don't play it. There are probably just as many people who like it. Vote for the ability to exclude maps from rotation during search instead.


That would split the player base, which is already divided by choice of solo, group, game mode and CW, even further and degrade matchmaking quality, so nope.

Forest colony primarily needs much better visibility, contrast and light IMO. Making it bigger won't hurt either, but I actually don't mind the size so much. If destructible trees are part of the deal then please go with forest colony.

#66 Karl Marlow

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Posted 11 May 2015 - 01:19 AM

I like forest colony. My vote is going towards alpine. Unless someone wants to bribe me with a mailer gift code. I can be bought. I don't really care which map is next.

#67 El Bandito

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Posted 11 May 2015 - 02:47 AM

View PostPhoenixFire55, on 11 May 2015 - 12:32 AM, said:

Don't like it, don't play it. There are probably just as many people who like it. Vote for the ability to exclude maps from rotation during search instead. But then again, PGI is known for making "big decisions" that cater for half the community and are a total FU for the other half instead of thinking something through.


Why bother with map exclusion feature, which will have negative effect on queue times, when I can just vote for Forest Colony to be remade first, instead? ;)

#68 PhoenixFire55

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Posted 11 May 2015 - 05:32 AM

View PostSjorpha, on 11 May 2015 - 01:03 AM, said:

That would split the player base, which is already divided by choice of solo, group, game mode and CW, even further and degrade matchmaking quality, so nope.

Forest colony primarily needs much better visibility, contrast and light IMO. Making it bigger won't hurt either, but I actually don't mind the size so much. If destructible trees are part of the deal then please go with forest colony.


You know, we keep hearing this excuse quite often. Dividing playerbase with three gamemodes will ruin the balance, diving the playerbase between regular queue and CW will ruin the balance and blah blah blah. There is NO balance in the first place, none of the playerbase divisions that happened changed anything.

FFS let it be a naturally balanced process. If I set my game to search matches on one map only my waiting times will skyrocket and I will either go for a compromise with several maps and lesser wait times or endure the wait and only play on maps I want to play on. The inability to change or adjust the loadout in respect to the map you are playing on is plain and simple re-tar-ded for a BT/Mechwarrior game. The option to either select maps you are dropping your loadout on or change the loadout depending on a map is a must, but they keep wasting time or useless map redesign.

Play like you want to play and let others do the same. This includes leaving the old maps alone and adding the reworked ones as new, not replacements.

#69 Kh0rn

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Posted 11 May 2015 - 06:23 AM

The only thing I would like too see for Forrest colony is the old beta visuals and detail it had. Just add more detail and bring back some good old closed beta textures and plant life. That is all.

#70 FatYak

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Posted 11 May 2015 - 06:43 AM

I would like to see frozen city without the ice flow...i wonder whats underneath......

#71 Mechteric

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Posted 11 May 2015 - 07:01 AM

Sorry, but Alpine is worse (*), pugs have no idea how to play it other than king of the hill.


* The exception being Alpine in Conquest mode, but that's the only exception.

Edited by CapperDeluxe, 11 May 2015 - 07:01 AM.


#72 Almond Brown

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Posted 11 May 2015 - 07:31 AM

View PostJoseph Mallan, on 08 May 2015 - 04:35 AM, said:

Not Mordor. :unsure:

It's what I call the area just outside the lower cave entrance/exit. Its a death trap. And it pains me every time my team rushes to it. :(


So the true fix would be to remove that area altogether then? And the Tunnel because Teams run there like Lemmings to a cliff edge?

Maybe best if PGI just makes 1 10km x 10km flat map, as apparently that is what "everyone" really wants and see how that works out. LOL!

Perhaps we could get them to take out B4 and C4 on Frozen City as every Team just runs there as well.

"Flat" is the new Terrain of choice theses days it seems. High ground versus Low ground SUCKS cause "MY TEAM" never gets to the high ground in time... ;)

Let's try and make "everyone" happy? That is sure to work... ;)

#73 Catra Lanis

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Posted 11 May 2015 - 07:37 AM

My beef with forest is the murkiness, sure you could argue that it's a feature but is it fun? Does having to squint all the time add something to the gameplay and if it does add something does it outweigh the negatives?

#74 Syrkres

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Posted 11 May 2015 - 07:50 AM

Whichever map it is, basically what needs to be done is to add alternate approaches.

Forest Colony: - Most attacks are near archway because that gives the most cover. What needs to be done is the far side of the water needs to be redone to make a suitable approach that way.

Frozen City: - MOst attacks end up in the lower city. What needs to be done is the area to the side of the tunnel needs to be opened up (make tunnel a deep ravine) and then open the far (closed off) side as an approach around. Add a few more knocked down buildings around the fallen drop ship (like it crashed into the city).

#75 masCh

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Posted 11 May 2015 - 09:19 AM

I like Forest Colony. I don't have a problem with any of the scenarios except the large snow scenario (Alpine?).

The area is so huge but all everyone can think about is the big mountain in the middle and that's the only place that gets any attention in every single match.

#76 TLBFestus

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Posted 11 May 2015 - 09:52 AM

I for one am voting Forest Colony for the litany of reasons expressed ahead of me.

At least Alpine is big. With that in mind, when they get around to Alpine, I'd like to see the hill/saddle lowered to the point it's a gentle rise between the peaks. Keep the high peak, but make it mostly inaccessible to mechs so teams will have to work around it.

Bring the little used southeast region (I8-L12) into play with it's smaller hills and obstacles to encourage maneuvering and scouting.

#77 0111101

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Posted 11 May 2015 - 09:56 AM

Alpine Peaks has the same problem as Terra Therma - most players in most games simply rush the mountain top (or caldera on Therma) so it's quite repetitive despite the incredible size of the map. This problem is easily rectified by refusing to fight over those maps' hotspots. I have had several very fun games on Alpine Peaks (and Therma) where I propositioned my team to avoid the usual places and force fights over other areas. Sure, it leads to several boring minutes where the enemy team is figuring out that we won't be coming to fight them king-of-the-hill style, but once they move off the mountain top (or caldera) it's a fun match every time.

I enjoy playing on Frozen City - it's a solid map, especially when compared to the Forest Colony.

The Forest Colony is 100% getting my vote. I hate the map. I hate the muted color palette with a passion, I hate having to turn on thermal vision to see enemy movement clearly. I hate having only two real options on the map - shoreline push or water push. You could push tunnel but what happens in a PUG match when you do that? People get scared to push through the other end, even if the enemy team only has a few mechs guarding their side of the tunnel. So your team stands around in the tunnel long enough for the enemy team to mass on their side of the tunnel, and when they finally get the stones to push they funnel themselves into a deathtrap.

The map just feels way too small for a 12 vs 12, and IIRC the Forest Colony was designed way back when the teams were 8 vs 8. I feel that lengthening the distance between the two team bases/spawn points, and adding an actual forest on the far side of the tunnel would make the map feel big enough without completely demolishing what's already on the map. Overall the terrain is good, just limited because of the size of the map.

If you're not convinced, imagine the following. You don't want to do a shoreline push or water push, but tunnel doesn't appeal to you, so where do you go? You go to the newly added forest on the far side of tunnel where you'll have mixed sight lines. Maybe have a few vantage points at each team's entrance to this forested area for snipers and suppression fire, but make the densely forested area between the two entrances hilly with winding paths for close quarters fighting. Thermal would actually be useful in the forest because it would allow you to see the bits of the mech not blocked by trees and place shots on them. It would give you a third option as far as areas to fight over are concerned, with the tunnel being relegated to the position of a quick but dangerous route from one end of the map to the other, with the safer travel paths being the already established shoreline as well as the new forested area I envisioned. Long range mechs would of course still have the option to do a water push, but they could also go the new forest route as well.

Edit: wording, etc.

Edited by 0111101, 11 May 2015 - 10:00 AM.


#78 Sundervine

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Posted 11 May 2015 - 10:05 AM

Forest Colony was the first map to get a revision, Remember the ship? Anyway I do not see it being a bad place to start rebuilding. Especially if they do not start the revision until they implement the knockdown tree models. Also the trees actually providing cover part would be nice since at the moment they are not there for cover, they are there to hinder the person inside the trees.

#79 Mechteric

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Posted 12 May 2015 - 05:01 PM

View Post0111101, on 11 May 2015 - 09:56 AM, said:

The Forest Colony is 100% getting my vote. I hate the map. I hate the muted color palette with a passion, I hate having to turn on thermal vision to see enemy movement clearly.


And you really think the color palette is going to change with the update? I mean I hope for the best, but I'm under the impression the main things they'll be going after is increasing the size of the map, giving more approaches, and maybe just maybe those neat destructible trees. But I highly doubt the color will change (which btw is a pretty lame excuse to not like something, gotta dig deeper!)

At any rate I still think Alpine needs more help, merely because it's almost impossible to be successful as a brawler (unless in Conquest mode) in PUG.

Edited by CapperDeluxe, 12 May 2015 - 05:01 PM.


#80 KuroNyra

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Posted 14 May 2015 - 04:29 AM

View PostJohnny Z, on 08 May 2015 - 03:09 AM, said:

I agree you Founders have to choose Forest Colony. Its the best of the original maps and its like going on a camping trip, with mechs and lasers.

Best Forest Colony movie I have seen.

https://www.youtube....d&v=XTRJyWq7IHM

That video here, is what made me fall in love with the Stalker...

THAT STALKER IN SLO-MO IS ABSOLUTLY BADASS!





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