Dev Stream, Thad Talks About Map Improvements!
#1
Posted 08 May 2015 - 10:19 AM
#2
Posted 08 May 2015 - 11:02 AM
#3
Posted 08 May 2015 - 11:20 AM
EDIT: Forget about it, Tina already added better screenshots to the original post...
Edited by Odanan, 08 May 2015 - 01:32 PM.
#4
Posted 08 May 2015 - 11:24 AM
Well... at least it's archived. =] http://www.twitch.tv/ngngtv/v/4823078
#5
Posted 08 May 2015 - 11:54 AM
Looking forward to dropping on the new map.
#6
Posted 08 May 2015 - 12:21 PM
#7
Posted 08 May 2015 - 12:29 PM
Still, will be nice to have some surrounding terrain. The addition of the island was a great idea!
#8
Posted 08 May 2015 - 12:31 PM
What a waste. Son I is disappoint.
If the large greyed-out mountain area in the bottom center was actually playable map, instead of out of bounds, there'd be far more interesting battle options.
Edited by Appogee, 08 May 2015 - 12:32 PM.
#9
Posted 08 May 2015 - 12:37 PM
#10
Posted 08 May 2015 - 12:40 PM
And just because most solo and group queue games devolve into ring around the rosie doesn't prevent some players from finding a use for a corner with a chokepoint.
#11
Posted 08 May 2015 - 12:42 PM
#12
Posted 08 May 2015 - 12:43 PM
#13
Posted 08 May 2015 - 12:54 PM
man...that fidelity of graphics in the crytech SDK is just awesome... I wish we could have the same level of render quality in our games too. (*remembers old closed beta days and goes to a corner and sighs)
#14
Posted 08 May 2015 - 01:03 PM
#15
Posted 08 May 2015 - 01:17 PM
#16
Posted 08 May 2015 - 01:24 PM
PS: I would have really liked to see an Overlord class Dropship there instead of an aerodyne model
#17
Posted 08 May 2015 - 01:28 PM
/golfclap.
#18
Posted 08 May 2015 - 01:36 PM
Really excited to see this and to see what happens with the other maps.
#19
Posted 08 May 2015 - 01:39 PM
Why can't we have these? (Note the wee pass out of the SE corner, making that less of a useless portion of the map)
Or, even better, this?
All of these in random rotation?
#20
Posted 08 May 2015 - 01:43 PM
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