Mech Ui Improvements (Public Test Server Footage)
#1
Posted 07 May 2015 - 09:10 PM
#2
Posted 07 May 2015 - 09:22 PM
Edited by TrollvomiT, 07 May 2015 - 09:23 PM.
#3
Posted 07 May 2015 - 09:50 PM
#4
Posted 07 May 2015 - 09:56 PM
In terms of how its laid out, pretty disorganized. I'm assuming all of the menu placement will be refined in the next month or so.
Edited by AntiCitizenJuan, 07 May 2015 - 09:56 PM.
#5
Posted 07 May 2015 - 10:17 PM
#6
Posted 07 May 2015 - 10:34 PM
#7
Posted 07 May 2015 - 10:48 PM
other than that, I like it.
Edited by Kilo 40, 07 May 2015 - 11:28 PM.
#8
Posted 07 May 2015 - 11:03 PM
#9
Posted 07 May 2015 - 11:07 PM
However, why change mech select screen? Unlike useless engine/module icons mech portraits are easy to read and you can pick the chassis you want with just one click. The only thing that's lacking is modules icons on/near the mech portrait so that searching for them is not such pain in the ***.
Keep up the good work.
Edited by kapusta11, 08 May 2015 - 01:26 AM.
#10
Posted 07 May 2015 - 11:08 PM
#11
Posted 07 May 2015 - 11:44 PM
But I liked what I see, didnt notice but, does it show wich module is installed in what mech on the list?
#12
Posted 08 May 2015 - 12:54 AM
#13
Posted 08 May 2015 - 01:58 AM
Also I might have missed it in the new mech lab - but there is still no feature to find modules and engines that are already build into some mechs?
#14
Posted 08 May 2015 - 02:36 AM
Could you please first make yourself familiar with the topic you are talking about and then give a compact, competent overview?
Not just record right away when you open it the first time yourself.
Confused clicking, exploring and shouting in excitement like a little boy at Christmas is not exactly a serious and efficient to watch service. It's more of a childish annoyance.
Please see this as constructive criticism to improve the viewer experience.
#15
Posted 08 May 2015 - 02:44 AM
#16
Posted 08 May 2015 - 03:19 AM
Shadow Magnet, on 08 May 2015 - 01:58 AM, said:
Also I might have missed it in the new mech lab - but there is still no feature to find modules and engines that are already build into some mechs?
Thats a good point. I dont know about anyone else, but I sometimes forget what mech Ive left modules on and have to spend ages hunting for them.
#17
Posted 08 May 2015 - 03:30 AM
- Select mech window is something I never liked to use in the current UI. Always prefered the grid in the mechlab.
So DONT LIKE
- I haven't watched everything but I really hope you got a "remove modules from every mech" button or something making me not to go through all mechs to find a specific module.
Otherwise GREAT!
#18
Posted 08 May 2015 - 08:00 AM
No, smurfy's still needed, but I'm glad we now have smurflab for Mechwarrior online
#19
Posted 08 May 2015 - 08:24 AM
#20
Posted 08 May 2015 - 12:48 PM
THat UI will take some relearning, but it looks a little easier overall. Ill have to use it for awhile to really make my official call on it.
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