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Mech Ui Improvements (Public Test Server Footage)


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#1 Sean Lang

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Posted 07 May 2015 - 09:10 PM



#2 A big brave boulder of meat

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Posted 07 May 2015 - 09:22 PM

One thing from watching your video...When it came to installing double heat sinks to the XL engine. I think you were trying to drop the heatsinks on top of the engine area instead of using the tip of the cursor to hit the empty heat sink boxes. You know what I mean? You need to drop them directly on the empty heatsink areas.

Edited by TrollvomiT, 07 May 2015 - 09:23 PM.


#3 CocoaJin

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Posted 07 May 2015 - 09:50 PM

Good job guys

#4 AntiCitizenJuan

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Posted 07 May 2015 - 09:56 PM

In terms of functionality, looks great.

In terms of how its laid out, pretty disorganized. I'm assuming all of the menu placement will be refined in the next month or so.

Edited by AntiCitizenJuan, 07 May 2015 - 09:56 PM.


#5 Sorbic

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Posted 07 May 2015 - 10:17 PM

Overall I like a lot of the improvements however I really hope they give us the option for the current "mech select" screen.

#6 Khobai

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Posted 07 May 2015 - 10:34 PM

that mechlab is so much better than what we have now...

#7 Kilo 40

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Posted 07 May 2015 - 10:48 PM

needs a "strip cockpit items" option. or did I miss that?

other than that, I like it.

Edited by Kilo 40, 07 May 2015 - 11:28 PM.


#8 627

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Posted 07 May 2015 - 11:03 PM

Didn't watch the whole vid, but from the first 10 minutes or so, this looks really promising, huge improvements.

#9 kapusta11

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Posted 07 May 2015 - 11:07 PM

I'm really glad PGI listened to all/most of the feedback.

However, why change mech select screen? Unlike useless engine/module icons mech portraits are easy to read and you can pick the chassis you want with just one click. The only thing that's lacking is modules icons on/near the mech portrait so that searching for them is not such pain in the ***.

Keep up the good work.

Edited by kapusta11, 08 May 2015 - 01:26 AM.


#10 Xetelian

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Posted 07 May 2015 - 11:08 PM

I'm not liking the menu for selecting my mechs. I hate the method of selecting mechs for clan war and I see it is taking center stage.

#11 Anarcho

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Posted 07 May 2015 - 11:44 PM

Tried to open the test client, had to install/download the whole game again... nope!

But I liked what I see, didnt notice but, does it show wich module is installed in what mech on the list?

#12 Senor Cataclysmo

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Posted 08 May 2015 - 12:54 AM

This looks great. I echo previous sentiments about the mech select list though. Is there a max armour button?

#13 Shadow Magnet

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Posted 08 May 2015 - 01:58 AM

I also don't like the new "select mech" window. It is too small. I would prefer the current mech selection, but add filters (weight class, IS/Clan).

Also I might have missed it in the new mech lab - but there is still no feature to find modules and engines that are already build into some mechs?

#14 Paigan

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Posted 08 May 2015 - 02:36 AM

Sorry but whoever made that video:
Could you please first make yourself familiar with the topic you are talking about and then give a compact, competent overview?
Not just record right away when you open it the first time yourself.
Confused clicking, exploring and shouting in excitement like a little boy at Christmas is not exactly a serious and efficient to watch service. It's more of a childish annoyance.

Please see this as constructive criticism to improve the viewer experience.

#15 Thorqemada

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Posted 08 May 2015 - 02:44 AM

This is a record from a Twitch-Livestream - not a Tutorial Video. ;)

#16 Senor Cataclysmo

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Posted 08 May 2015 - 03:19 AM

View PostShadow Magnet, on 08 May 2015 - 01:58 AM, said:

I also don't like the new "select mech" window. It is too small. I would prefer the current mech selection, but add filters (weight class, IS/Clan).

Also I might have missed it in the new mech lab - but there is still no feature to find modules and engines that are already build into some mechs?


Thats a good point. I dont know about anyone else, but I sometimes forget what mech Ive left modules on and have to spend ages hunting for them.

#17 TexAce

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Posted 08 May 2015 - 03:30 AM

2 Things:

- Select mech window is something I never liked to use in the current UI. Always prefered the grid in the mechlab.
So DONT LIKE

- I haven't watched everything but I really hope you got a "remove modules from every mech" button or something making me not to go through all mechs to find a specific module.

Otherwise GREAT!

#18 Scout Derek

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Posted 08 May 2015 - 08:00 AM

Ha, well, now we don't need smurfy anymore :D

No, smurfy's still needed, but I'm glad we now have smurflab for Mechwarrior online :)

#19 KHETTI

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Posted 08 May 2015 - 08:24 AM

Huge improvment so far, looking forward to this going live.

#20 LordKnightFandragon

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Posted 08 May 2015 - 12:48 PM

Where did the back button go? I switched to module window somehow and sat there for 5 minutes looking for the back button.

THat UI will take some relearning, but it looks a little easier overall. Ill have to use it for awhile to really make my official call on it.





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