PhoenixFire55, on 13 May 2015 - 05:28 AM, said:
What is your point? That MM is working just fine? This 12:0 roflmaostomp disagrees. This is a match from EU prime time, there are plenty people online.
As for 1:1 ratio you know well enough yourself that for most people it is just about 1:1. And it was achieved by placing them in such particular situation more or less every match, on either a bound-to-win or bound-to-lose team with equal probability.
I thought someone else claimed that there was a problem with the MM stacking all the good groups on one side. My point was that the only problem in this match was that one big group in this matchup was greatly above average and would've carried their team no matter how you rearranged these groups. If the intention of this thread was to point out that the MM is broken and puts all the best players on one side, I considered it relevant information to understand that this is not the case.
I think you might be greatly overestimating the number of groups in European prime time that are capable of winning against a comp tier group with 6+ players. Also, some of these groups will be in ongoing matches, tinkering in mechlab, or perhaps playing some CW, meaning that they're unavailable for the matchmaker despite technically being online.
The matchmaker just has to put these groups in some matches after they've queued long enough. Any screenshot that has a single good group carrying a match isn't proof matchmaking is broken, it's proof that matchmaker does what it has to do, and lets these people play some matches, even when it fails to find them a proper challenge.
You can call me naive, but I think the matchmaker does it's best to get good matches, and likely does a decent job in the midrange Elos. Problems arise when extreme high (or low) Elo players have to be put into matches that are far from their own class, when they've been in the queue long enough so that they have to be placed somewhere.
I think people think too much into the bit of matchmaker "knowing" which side is more likely to win or lose, that's just a mechanic so that the people who participate in a match like this - that had to be put together despite it not being fair - don't have their Elo affected by the result. It's not the basis for creating a match, it's a failsafe to reduce long term problems when a good match was impossible to find. You being in the higher end of the Elo range, just likely get to see a larger portion of bad matchups, since your Elo makes it much harder to get good ones. You might want to make an alt account sometime just to broaden your perspective on matchmaking of the masses?
If you're at an extreme end of the curve, you're probably not in the best position to judge how well the MM works for the average player. Which is why mentioning 1:1 W/L is sort of funny.
I think that is my point.
edit- typos
Edited by Kyynele, 13 May 2015 - 06:30 AM.