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An Idea To Firm Up Conquest


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#1 Threat Doc

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Posted 10 May 2015 - 11:33 AM

So, my oldest son Gavin (aka “Skullguns”) and I were talking while in the truck on our way to Wal-Mart, about how to improve the process of Conquest missions, so that brawlers and cappers, alike, could participate and still have some fun with it.

  • Resource points are gathered, per normal, however,


  • For each ‘Mech taken down, the tonnage of that ‘Mech is added, as resource points, for the team who took down the ‘Mech,


  • The goal is for one team to have a certain percentage of resource points higher than their opponents, as follows in the basic percentage breakdown, to determine winners and losers, per below...
    • 1 – 25% more than the enemy team –eg. Team A has gathered 100 resource points, so if Team B has between 101 and 125 resource points, AND they win the match by having the last standing ‘Mech, they win. Otherwise, it’s a loss for Team B, but the number of points gathered over the other team determines the number of additional C-Bills each MechWarrior on Team B gains,


    • 26 – 50% more than the enemy team, AND they win the match by having the last standing ‘Mech, they win. Otherwise, it’s a draw, and the number of points gathered over the other team determines the number of additional C-Bills, +15% more, each MechWarrior on the winning team gains,


    • 51 – 75% more than the enemy team, the match is a win, even if the higher resource team loses all ‘Mechs, and the number of points gathered over the other team determines the number of additional C-Bills, +30% more, each MechWarrior on the winning team gains,


    • Finally, 76%+ more than the enemy team, the match is a win, even if the higher resource team loses all ‘Mechs, and the number of points gathered over the other team determines the number of additional C-Bills, +45% more, each MechWarrior on the winning team gains.
The goal is to get as many folks involved in the resource gathering of the game, as possible; most people, right now, hate Conquest and rarely play in it. However, give different victory conditions that allow for brawlers to be able to come in and play amongst the gatherers, and allow the gatherers to also benefit from this, and you’ll see an increase in the percentage of players in Conquest. As well, brawlers would be required to gather a certain number of resource points to stunt the enemy team’s possibility of winning the game, and the gatherers would be required to work harder for their loot. Parity.

#2 Wintersdark

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Posted 10 May 2015 - 12:54 PM

Interesting, but honestly I prefer Conquest as it stands. Its my favorite mode, and one which I often play exclusively, because it leads to more interesting tactics overall.

And I'm primarily an assault (dire wolf brawler, at that) pilot.

I get that some don't like it, but honestly I don't care about those people. They're free not to play it. Likewise, I hate Assault, and generally don't play it.





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