Static (overheated) Panther. CT armour orange. 2x 4x MLs full burn. CT armour still orange.
What?
We all know there is an issue with these humanoid lights (Firestarter, Panther, Spider).
The others are not nearly so bad (though still have a touch of the magic shield)....
PGI please fix these - it is beyond a joke.
2
Arrrgggh Panther Hit Boxes
Started by DeRazer, May 11 2015 03:22 AM
7 replies to this topic
#1
Posted 11 May 2015 - 03:22 AM
#2
Posted 11 May 2015 - 03:35 AM
Or maybe it's 'just' general hitreg issues. Had a match in my 3 SRM6 CN9-AH yesterday. Was brawling with a slow moving Orion and it had a cherry red CT already. 2 volleys @ 50m right into the torso didn't kill it.
#3
Posted 11 May 2015 - 11:52 AM
Well... to be fair, 72 points to a red chested Orion shouldn't really even scratch it, right? Oh, wait... it should blow right through and take out the guy standing behind him? Ok.... carry on.
#4
Posted 11 May 2015 - 12:06 PM
Nothing new to see here , move along X) .
#5
Posted 13 May 2015 - 04:28 PM
My Griffin 2N smoked a Firestarter and Panther last night... 4xSRM4+ERPPC straight to the face each time... mind you I was worse for wear after that little encounter but I can say hitreg on Light fast Mechs in general is a joke depending on your ping... hell hitreg itself can be crap for high ping players of 160+
#7
Posted 13 May 2015 - 09:22 PM
Hit reg is causing problems for a lot of things, it's not mech specific. Actually it isn't even individual player ping specific either. The more your ping fluctuates, the worse your hit reg will be shooting and for incoming damage. The more stable (even if it's high), the better your hit reg for shooting and incoming damage will be. The ping fluctuations of your target also come into effect here. The more they fluctuate, the harder it is to hit them as well.
I tend to have stable ping, so I tend to take a lot of damage. But if I'm shooting someone else who's ping is shifting, it can be difficult to gauge where their actual hit boxes are according to the server.
So please. Stop blaming individual mechs hit boxes. It probably isn't the hit box, but just hit registration.\
Edit: for clarity. (Look at italicized sections for edit.)
I tend to have stable ping, so I tend to take a lot of damage. But if I'm shooting someone else who's ping is shifting, it can be difficult to gauge where their actual hit boxes are according to the server.
So please. Stop blaming individual mechs hit boxes. It probably isn't the hit box, but just hit registration.\
Edit: for clarity. (Look at italicized sections for edit.)
Edited by Tesunie, 13 May 2015 - 09:31 PM.
#8
Posted 13 May 2015 - 11:55 PM
It's mainly the hit detection in addition to bad pings.
A few days ago I had an enemy Locust with very bad ping (~ 500 to 1000 ms) on the other side running around with 170kph.
This thing was nearly impossible to hit, regardless what weapon you use.
The only thing which hit him was LRMs...and that finally killed him.
But with other weapons it was really impossible.
A few days ago I had an enemy Locust with very bad ping (~ 500 to 1000 ms) on the other side running around with 170kph.
This thing was nearly impossible to hit, regardless what weapon you use.
The only thing which hit him was LRMs...and that finally killed him.
But with other weapons it was really impossible.
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