Hello folks.
Well, the title says it all. Me and a neighbor friend, we have been having issues since the last patch with sudden jumping around to previous positions, suddenly facing walls or falling off cliffs, in what appears to be lag spikes of about 2 to 3 seconds. The game plays just fine, we have about 200 ms of ping (since the release of the game) and this has never happened before, just now after the last patch. Of the things we have tried to solve the issue are: dropping Windows firewall, running repair tool, reinstalling the game, and changing internet conection (even tried on a 3G connection, same ping and same issue). I'm running out of options, in reddit I read that increasing the treshold of incoming UDP packets could solve the issue (since the OS could be reading them as a DoS attack), but dropping the firewall completely should have solved this.
Anyway, i'm open to suggestions... as I said, despite our elevated ping, we never had this kind of situation before, the game played just fine.
0
Ocassional Rubber Banding
Started by Camahueto, May 10 2015 07:42 PM
6 replies to this topic
#1
Posted 10 May 2015 - 07:42 PM
#2
Posted 13 May 2015 - 09:14 AM
I see this happen every couple of weeks with various connections. As far as I could tell, it is related to international carrier problems. Routers outside of my local ISP's control keep resetting connections every couple of minutes. While it does not break the Internet as a whole (pretty much everything is buffered), it results in lag spikes/disconnects in online games. This kind of problem has to be reported manually, as it can not be directly fixed by PGI nor you.
#3
Posted 13 May 2015 - 04:17 PM
When it happens, do a traceroute to MWO (there's actually a dedicated thread for it over here: http://mwomercs.com/...asked-question/).
With just a little bit of googling or whatever, you can figure out what's going on by what the traceroute is showing. Just keep in mind that often, trace-route requests are "put on hold" for more important internet traffic - so when you see "* * * * Timed out.", don't panic or jump to conclusions, just wait for the traceroute to complete & look for where the ping numbers started spiking.
With just a little bit of googling or whatever, you can figure out what's going on by what the traceroute is showing. Just keep in mind that often, trace-route requests are "put on hold" for more important internet traffic - so when you see "* * * * Timed out.", don't panic or jump to conclusions, just wait for the traceroute to complete & look for where the ping numbers started spiking.
#4
Posted 13 May 2015 - 11:36 PM
I got my friendly ISP to change the international route used for MWO (different international carrier). Same problem. Intermittent heavy lag every couple of minutes (teleporting everything, extremely delayed reaction to controls). It looks like the usual server crash event, but only my connection seems affected, and it recovers in under a minute every time.
Edited by Modo44, 13 May 2015 - 11:36 PM.
#5
Posted 13 May 2015 - 11:45 PM
I also experienced bad performance after the "forcing" of using 64bit client since the last patch.
I think thats the main reason. But I cannot switch back to 32 bit mode of the game. And installing 32 bit OS Win 7 is not a solution. Therefore we have to live with it until we get patches for increased performance of the 64 bit client.
I think thats the main reason. But I cannot switch back to 32 bit mode of the game. And installing 32 bit OS Win 7 is not a solution. Therefore we have to live with it until we get patches for increased performance of the 64 bit client.
#6
Posted 14 May 2015 - 12:52 AM
AFAIK, this is not about the 64-bit client, but about a router derping near PGI's location, or the servers themselves having issues. I do not experience crazy framedrops when these lag events happen.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users