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Cw Is Under Populated After Tukkayid Failures


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#1 Idealsuspect

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Posted 11 May 2015 - 10:32 AM

Solutions:
  • Give better LP and cbills rewards to Ghost bears, smoke jaguars, liao but not 15 LP more... like 150 more and not 100000 cbills instead 75000 but 150000 or 175000 ... and ajust every week until situation is stabilised again.
  • Allow Pugs to play only vs pugs (also they will leave this mode later AND in fine be interested about find/found a unit for play group mode ) cause they will love CW you can't love CW when you are rollstomp as pugs by large premade 75% of matchs.
  • Force groups to play only 12' vs 12' ( also they will have to use LFG or merge smalls units for build 12').
  • Refund LP and Cbills factions rewards ... mercs units should have 150%cbills bonus when they will have only 50% of LP bonus. Loyalist units will have 50% cbills bonus when they will have 150% of LP bonus.
  • Refund Units system.... large units ( +100-150 members )should take only LOYALIST contracts and be loyal also no more mercs large units.
  • And smalls units should be able to take mercs or loyalist contracts depending on side unit ( more than 50 members = only monthly contracts minimal ) more than 35 = only 2 weeks contracts minimal).

And there is maybe lots more solutions i just write this really fast cause i am looking CW map right now and well ... its a total failure.

You removed LP and cbills bonus for low populated faction cause Tukkayid event was coming BUT DAMN THIS EVENT IS CLOSED SINCE MORE THAN A WEEK.... How many time PGI need for realise " oh wait we didnt forgot something? ".

Wake up, since 2 - 3 months you did good work on news maps, news mechs and fix bugs but damn in same time you really failed about balance this CW for everybody wanna play all factions and also all factions gets matchs.
This CW which is falling since 3-4 months little by little but fast and faster....

#2 Idealsuspect

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Posted 11 May 2015 - 11:14 PM

Quote

Greetings MechWarriors,

Following their loss to the Clans in the First Battle of Tukayyid, Inner Sphere forces have been meeting the Second Clan Invasion with greater strength and ferocity than ever.

Many territories have been won by the Inner Sphere forces since the borders were reset at the end of the battle, and such gains come at a cost: Inner Sphere supply lines and infrastructure in the outer territories, already being stressed by extended Clan occupation, have experienced even greater turmoil in the wake of immense losses experienced at the Battle of Tukayyid.
In their noble efforts to prevent such a defeat again, the Inner Sphere forces have stretched their supply lines too thin.

Effective from 3PM PDT today, Inner Sphere DropDeck tonnage limits have been reduced from 250 tonnes to 240 tonnes.


Clanners won tukkayid even IS drop deck were 250 tonnes, even clanners were low populated since 2 months minimal, and even IS have still theirs quirks ....


Your CW is failling is not a problem of IS tonnage but

>>> Lots of little problems about why a faction is attractive or not. If a faction isn't attractive like liao for example it don't penalise only liao but marik and davions neighbors too cause waiting 20 minute for win a ghost drop with your slow stalker and win 10 LP or 50000 cbills i will not laught cause is too obvious nobody wanna play this play. Obvious but it seem not for PGI ^^

>>> Lots of little problems about why a big factions with hundreds of people can switch every week from a faction to another one and also destabilize all CW factions cause CW is low populated and still lose players each day ...
Why CW is low populated cause they are lots little problems about balance in all matchs...
Not only loyalist clanners stop play CW but IS loyalists did it even before tukkayid like in liao davion marik ... IS tonnage were a part of this problem ? Not at all.

<<< PGI >>> Same bunchs of smalls problems and same try to solve them by A bad false idea for solve them every month...
Well you really need 1 strong gamedesigner and 1 strong UIdesigner of course or maybe you just need to play more your game or listening more yours fans... Anyway i am done with you :rolleyes: even i will keep playing with your trolling game ( you can thank BT universe and thank microsoft to not dev another BT video game even a BT candy crush sage would me make left MWO for some months).

Last thing ( nobody will care about 240 tonnage limit, it will not make people come back CW have REALS PROBLEMS also it need REALS SOLUTIONS not one little patch but many don't be timid CW is in BETA2 also try more radicals solutions YOU CAN STILL DO IT).

Edited by Idealsuspect, 11 May 2015 - 11:45 PM.


#3 SJ MetalDeath

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Posted 12 May 2015 - 12:26 AM

I hope they listen this time but I doubt it.

#4 XphR

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Posted 12 May 2015 - 01:03 AM

You realize pugs can also use LFG as well as the faction house chat to locate larger groups that are willing to temporarily group up to make your CW life better? It was not put into the game just for smaller groups to form larger groups. Small and large groups are generally more than happy to pick up a few people to fill in the gaps even if its just for one or two rounds.

#5 Piddles

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Posted 12 May 2015 - 03:35 AM

View PostIdealsuspect, on 11 May 2015 - 10:32 AM, said:

Give better LP and cbills rewards to Ghost bears, smoke jaguars, liao but not 15 LP more... like 150 more and not 100000 cbills instead 75000 but 150000 or 175000 ... and ajust every week until situation is stabilised again.


Agreed

View PostIdealsuspect, on 11 May 2015 - 10:32 AM, said:

Allow Pugs to play only vs pugs (also they will leave this mode later AND in fine be interested about find/found a unit for play group mode ) cause they will love CW you can't love CW when you are rollstomp as pugs by large premade 75% of matchs.


Sounds good on paper, but doesn't make sense while complaining about lack of people participating in CW. This would just make it worse by splitting the players into two pools. You assume PUGs will leave PUG mode eventually, but that hasn't happened in the non cw game modes. Same goes for forcing people to 12v12 only.

View PostIdealsuspect, on 11 May 2015 - 10:32 AM, said:

Refund LP and Cbills factions rewards ... mercs units should have 150%cbills bonus when they will have only 50% of LP bonus. Loyalist units will have 50% cbills bonus when they will have 150% of LP bonus.


Agree to the idea on paper, but it needs in-game development first. Until there is a reward/use for LP beyond the initial ranks & rewards you'll just end up making everyone mercs. C-Bills are always needed, LP is a fluff benefit atm.

View PostIdealsuspect, on 11 May 2015 - 10:32 AM, said:

Refund Units system.... large units ( +100-150 members )should take only LOYALIST contracts and be loyal also no more mercs large units.

And smalls units should be able to take mercs or loyalist contracts depending on side unit ( more than 50 members = only monthly contracts minimal ) more than 35 = only 2 weeks contracts minimal).


Disagree strongly (full disclosure - I'm a member or one of those large merc units). Fixing the issues you stated previously would make this less an issue. IMO this would be restricting the way my friends and I prefer to play the game the same as if they made Loyalists restricted by only being able to use their factions 'mechs.

#6 Lily from animove

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Posted 12 May 2015 - 03:42 AM

if CW gets pug vs pug only, how should conquering a planet for a unit works?
What would prevent synchdropping? because currently the game just puts the 12 first pilots arriving into a team?

And groups 12vs 12 only? So how about grps of 2-10?

if you divide matches into these categories on top of fation and planets, its goign to be quite impossible to play any CW anymore, because you won't find matches anymore, unless peak population of mwo is like 100k.

I do not think you have thought through your points properly.

#7 Vellron2005

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Posted 12 May 2015 - 03:58 AM

How to make CW more interesting..

Well.. first, make it more lucrative.. there are players out there that do 800+ damage per PUG drop, shure, but most players do 200-400 damage per PUG drop... so if you need to farm c-bills, playing CW is not very time-effective..

Secondly... Introduce VARIETY!! Tukayyid took alot from the players. Some of us played 5 days straight, taking down that blasted omega and baby-sitting it. We need more objectives than protecting omega!

Let us defend convoys, hold teritory while civilians evacuate, defend mech-factories or industrial sites, obtain classified intelligence and such.. the possibilities are endless.. After Tuk... we NEED something new...

Shure, the new map was a nice try, and the map is interesting and looks amazing, but its more of the same-old..

And finally... its really dumb droping on any map and not knowing what to bring.. let us choose the map, or choose the mechs we want to drop with after the "random map" is declared... this goes for both PUG an CW drops..

#8 Idealsuspect

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Posted 12 May 2015 - 04:01 AM

View PostLily from animove, on 12 May 2015 - 03:42 AM, said:

if CW gets pug vs pug only, how should conquering a planet for a unit works?
What would prevent synchdropping? because currently the game just puts the 12 first pilots arriving into a team?


Ok you against PUGs vs PUGs but you ok with matchs large 12' vs PUGs :) ok ok
Nothing will prevent it if all members of a unit want sync drop they can ... in pugs queue too.
If they come with theirs unit tag, this unit will be ashamed if they play like that often and theirs names too but maybe :)

And whatever you already can sync drop on PUGs solo regular queue right now ... i did it with friends sometimes.. PGI implement this in regulars matchs also why not in CW matchs... its same and guess nobody do this a lot cause when you have a unit you don't care about play vs PUGs or only if you can't win by fair way.


View PostLily from animove, on 12 May 2015 - 03:42 AM, said:

And groups 12vs 12 only? So how about grps of 2-10?


Like i said ( plz read before respond ) >>> it will force people to use LFG ... or just invit more same faction people. Its CW you against PUGs vs PUGs match coze how pugs should conquert a planet and you agaisnt 12' vs 12' same way and maybe for some reason ( fear ).

View PostLily from animove, on 12 May 2015 - 03:42 AM, said:

if you divide matches into these categories on top of fation and planets, its goign to be quite impossible to play any CW anymore, because you won't find matches anymore, unless peak population of mwo is like 100k.

I do not think you have thought through your points properly.


Its possible to play CW right now ? My methods werent applied but yours were ... also you must be happy with how CW is right :) It seem you and PGI failed....

#9 Idealsuspect

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Posted 12 May 2015 - 04:17 AM

View PostPiddles, on 12 May 2015 - 03:35 AM, said:

Sounds good on paper, but doesn't make sense while complaining about lack of people participating in CW. This would just make it worse by splitting the players into two pools. You assume PUGs will leave PUG mode eventually, but that hasn't happened in the non cw game modes. Same goes for forcing people to 12v12 only.


It make sense when you realise that people left CW cause matchs are unfair ( also less players >>> solo and groups can't be separate or no more match without real waiting time but unit will shedule theirs CW matchs .... also they will play if they really want)
If it havent happened in the non cw games modes maybe ITS COZE MOST OF MWO PLAYERS PREFER PLAY FAST AND SOLO .... If you don't want people who wanna play fast and solo in CW ( also large part of MWO's players ) don't allow them to play CW at all ( they will find a unit if they want play ) or give them a fair PUGs vs PUGs queue ( anyway it will be never fair but more than actual CW or old regular queue before split queue )...

Same for others argue but i haven't more time for explain how mwo work :) you have to understand how it work by yourself now.


NB : ( I prefer LP than Cbills and lots of veteran non casual players think same way and will also being attract by high bonuses LP contract.)

NB : do you think in battletech lore, houses will allow and hire a merc unit have a larger army than davion for example, davion with all thoses planets ... it's with actual mercs compagnies and nations armies ... merc unit are always smaller than nations armies.

I mean its a non sense total, you want be a part of a big unit ? Hundred of people also you have to choose a faction.
You want change faction not stay at same place, also be a merc but dont think houses will allow that a merc unit should be taller than them....
PGI should have think and implement some rules about this and before release first beta in fact.. even a smart child could design thoses basics obvious rules.

Edited by Idealsuspect, 12 May 2015 - 04:22 AM.


#10 Lily from animove

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Posted 12 May 2015 - 04:20 AM

View PostIdealsuspect, on 12 May 2015 - 04:01 AM, said:


Ok you against PUGs vs PUGs but you ok with matchs large 12' vs PUGs :) ok ok
Nothing will prevent it if all members of a unit want sync drop they can ... in pugs queue too.
If they come with theirs unit tag, this unit will be ashamed if they play like that often and theirs names too but maybe :)

And whatever you already can sync drop on PUGs solo regular queue right now ... i did it with friends sometimes.. PGI implement this in regulars matchs also why not in CW matchs... its same and guess nobody do this a lot cause when you have a unit you don't care about play vs PUGs or only if you can't win by fair way.



because regular matches match elo, CW not.
because regular matches drag 12 players of the entire pool form maybe 1000+ players waiting for a match, and CW only can drag people from the planets queue, which means very often 30 or even less

further:
CW population spread the planets available for their action. The resulting subcluster of available palyers is just too tiny for your idea. Further CW is about conquering planets, I doubt any unit would be "ashamed", and thats till a better option than not playing at all.

And then matchups in CW are skillbased, pugs have beaten 12er premades as well. CW has no elo ranking matchup (which would not wrk due to mentioned playerbase subclusters). And those non elo matchup is the true issue.PUG vs PUG can deliver the same randomness of getting stoped simply by the skill differences between both teams dropping. And a Unit composed of casuals, will hardly perform beter than an average PUG + 3-4 highly skilled palyers.

Quote

Like i said ( plz read before respond ) >>> it will force people to use LFG ... or just invit more same faction people. Its CW you against PUGs vs PUGs match coze how pugs should conquert a planet and you agaisnt 12' vs 12' same way and maybe for some reason ( fear ).


So what is the differenc ebetween putting 12 people randomly together or force them to LFG? this will also just cause rather much randomgroups, because better to drop than not to drop. You will just in the end still have a PUG group premade vs a real coordinated premade

Quote

Its possible to play CW right now ? My methods werent applied but yours were ... also you must be happy with how CW is right :) It seem you and PGI failed....


It would not be possible to play CW with your suggestions because CW is not sustaining the population nor the mechanics for what you suggested.

and people that can not even exceed 200dmg with 4 mechs, thats not a matter of pug vs premade, thats a matter of basic skill. and Pug vs pug, or forces pug grps vs premades will not change this at all.

Your ideas are so highly theoretical, they do not work, because the desing has flaws on the current practical situation.

Trains would be more efficient if they would be used by 100% of their capacity, but when at the time of the schedule only 4 passangers are waiting your theory won't work.

Edited by Lily from animove, 12 May 2015 - 04:23 AM.


#11 Vincent Lynch

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Posted 12 May 2015 - 04:27 AM

People, please!
CW is currently underpopulated simply because of a current challenge counting only public matches, not CW matches.
Let's take a look at this again tomorrow or Thursday when that challenge is over, currently you are debating a biased situation.

#12 Vellron2005

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Posted 12 May 2015 - 04:56 AM

Gentlmen, I think you have completely missed the point on why CW player pool is.. limited...

The reasons are simple...

1) Tukayyid made us binge-play, and now we'r sick of it.

2) Worrying about the same objective over and over again gets boring, players know the maps by heart, and its always same exact play.

3) Every player knows that its still BETA, so they will reset the map again.. and players dont want to invest themselves becouse its gonna get reset again anyway

4) For some reason, PUG's refuse to use VOIP, and that's why they get roflstomped by premade groups. Of course, no amount of voip can account for a well-balanced organised group.. but its a start..


View PostVincent Lynch, on 12 May 2015 - 04:27 AM, said:

People, please!
CW is currently underpopulated simply because of a current challenge counting only public matches, not CW matches.
Let's take a look at this again tomorrow or Thursday when that challenge is over, currently you are debating a biased situation.


+1

Edited by Vellron2005, 12 May 2015 - 05:01 AM.


#13 Lily from animove

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Posted 12 May 2015 - 05:01 AM

View PostVincent Lynch, on 12 May 2015 - 04:27 AM, said:

People, please!
CW is currently underpopulated simply because of a current challenge counting only public matches, not CW matches.
Let's take a look at this again tomorrow or Thursday when that challenge is over, currently you are debating a biased situation.


I don't think the founders event truly does drag that many people off CW.

View PostVellron2005, on 12 May 2015 - 04:56 AM, said:

Gentlmen, I think you have completely missed the point on why CW player pool is.. limited...

The reasons are simple...

1) Tukayyid made us binge-play, and now we'r sick of it.

2) Worrying about the same objective over and over again gets boring, players know the maps by heart, and its always same exact play.

3) Every player knows that its still BETA, so they will reset the map again.. and players dont want to invest themselves becouse its gonna get reset again anyway

4) For some reason, PUG's refuse to use VOIP, and that's why they get roflstomped by premade groups. Of course, no amount of voip can account for a well-balanced organised group.. but its a start..




+1


Uhmm? really? I mean soloqueue isn't much different at all, same objectives, same and smaller maps the entire time. it has not much more gamemodes as well. CW allows bigger maps, more mechs to drop in. So aside from rewards, CW is still the better mode by the pure game.

And beta or not, you can still get MC's and mechbays fom CW mode, but thats something many seem not to know at all.

Edited by Lily from animove, 12 May 2015 - 05:09 AM.


#14 Vellron2005

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Posted 12 May 2015 - 05:16 AM

View PostLily from animove, on 12 May 2015 - 05:01 AM, said:


I don't think the founders event truly does drag that many people off CW.



Uhmm? really? I mean soloqueue isn't much different at all, same objectives, same and smaller maps the entire time. it has not much more gamemodes as well. CW allows bigger maps, more mechs to drop in. So aside from rewards, CW is still the better mode by the pure game.

And beta or not, you can still get MC's and mechbays fom CW mode, but thats something many seem not to know at all.


All true, but with one important difference... PUG drops, regardless of mode, really come down to kill all enemies to win tactics.. CW offers some tactical play, but not enoguh of it.. it needs more fluff, more content, more of that "your fighting for your faction" feel to keep players playing in the long run.. most players don't have the attention span to invest in a 30 minute match.. they rather play a quick drop and then another one..

The Founders tournament is living proof of that.. you can finish the whole turnament in about 4 hours if you rush-play pug drups.

To keep players interested in CW, the dev's must keep players engaged with much more than just same-old omega.

P.S.

Think of CW as "the campaing mode" of a game, and the Pug drops as "arcade mode".

The campaign mode is.. lacking.

Also, note that I like playing CW waaay more than Pug's..

Edited by Vellron2005, 12 May 2015 - 05:38 AM.


#15 Idealsuspect

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Posted 12 May 2015 - 06:43 AM

Whatever lilly you think by changing nothing things will going better you know PGI they are too slow for apply obvious solutions and they do exactly what you recommended ..

ELO .. lol man you serious ? You think ELO is working on solo queue for provide fair matchs? There is lots of 12 - 0 but with this solo queue the PUG, who play solo, is SOMETIME in victorious team and SOMETIME in rollstomped team .. not because of ELO but because he will never face a large premade on comms on other side.
You can have the same ELO with a basic trial stock ciccada or with your meta mastered stromcrown ... plz just be serious ELO is a joke.

Reals PUGs vs PUGs matchs on CW will give same results than a non ELO solo match with stricts tonnage rules....

Of course for be honest if PUGs play CW only in PUGs queue they will not have to choose the planet they attack ... it will be a large queue for all... If they want attack a specific planet or choose where they want make move battlefront on CW map they will have to play in unit mode.... 12' vs 12' the best way for play mechwarrior in fact.

#16 Dolph Hoskins

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Posted 12 May 2015 - 06:57 AM

View PostVellron2005, on 12 May 2015 - 05:16 AM, said:


All true, but with one important difference... PUG drops, regardless of mode, really come down to kill all enemies to win tactics.. CW offers some tactical play, but not enoguh of it.. it needs more fluff, more content, more of that "your fighting for your faction" feel to keep players playing in the long run.. most players don't have the attention span to invest in a 30 minute match.. they rather play a quick drop and then another one..

The Founders tournament is living proof of that.. you can finish the whole turnament in about 4 hours if you rush-play pug drups.

To keep players interested in CW, the dev's must keep players engaged with much more than just same-old omega.

P.S.

Think of CW as "the campaing mode" of a game, and the Pug drops as "arcade mode".

The campaign mode is.. lacking.

Also, note that I like playing CW waaay more than Pug's..


Really good post I thought.

I am really curious how far they intend to take CW. If every single scenario that comes out is based off of the gates and generator capture then I would be kind of dumbfounded. Kind of like, "THAT was your big plans for CW?"

Don't get me wrong the concept we have now is ok for a beta, but it cannot be the only one.

#17 Surn

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Posted 12 May 2015 - 07:09 AM

I have posted several times with the solution to cw's problems. It is to take what I developed for homeworld. I am a Microsoft silver application developer partner, and would be happy to help. Some of the netbattletech guys would also be helpful.

#18 Summon3r

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Posted 12 May 2015 - 07:22 AM

OP can you change you title to "MWO is under populated"? seriously for 2 months now log in 3 nights a week and play the same people literally every match just mixed up each time

#19 Tanis McGavern

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Posted 12 May 2015 - 07:23 AM

View PostThe Ripper13, on 12 May 2015 - 06:57 AM, said:


Really good post I thought.

I am really curious how far they intend to take CW. If every single scenario that comes out is based off of the gates and generator capture then I would be kind of dumbfounded. Kind of like, "THAT was your big plans for CW?"

Don't get me wrong the concept we have now is ok for a beta, but it cannot be the only one.

Never underestimate the shortsigtedness of game devs...

#20 CLANBOY FFI

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Posted 12 May 2015 - 07:49 AM

Please think about my words before reacting.

CW is not working. you cant keep flogging a dead horse. Adding new maps will not help CW nor will moving around drop limits. At your next meeting Start by saying "OK!! CW in its present format is not working, what do we need to do to fix this?" Look at other options, wow its a battle on a huge scale. There can be so many things that can be done like Protecting a VIP, a small flat map that has one wall on each drop ship site forcing a massive brawl. (just Ideas)

I love this game and i am happy to support PGI any way i can, you will find there are many many of us that will do the same.

PS new maps for normal game play would be fantastic. Not that i dont appriciate the rebuilding of old maps.

Regards





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