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Is Dropdeck Tonnage Reduction Now In Effect


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#61 Torchfire Katayama

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Posted 11 May 2015 - 03:33 PM

A REAL solution would have been to implement the current drop deck tonnage limits with 1 light, 1 medium, 1 heavy, and 1 assault slot. No more bringing three heavies, no more bringing 2 lights and 2 assaults.

One. Of. Each. Many problems fixed.

#62 FupDup

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Posted 11 May 2015 - 03:34 PM

What is this I don't even...

I'd really like to know the kind of logic they used for this. Currently, I come only come up with two non-cynical choices:

1. PGI wanted to specifically reward the faction that won the event, and this might set a precedent to do this again in future TurkeyYard wars.

2. PGI might have seen significant reductions in the popularity of low-tonnage mechs in CW, so they wanted to attempt to re-incentivize them?


Either way, this thread can be effectively summarized as "lolwut."

#63 VorpalAnvil

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Posted 11 May 2015 - 03:34 PM

Dear IS: Posted Image

#64 Crockdaddy

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Posted 11 May 2015 - 03:34 PM

View PostTorchfire, on 11 May 2015 - 03:33 PM, said:

A REAL solution would have been to implement the current drop deck tonnage limits with 1 light, 1 medium, 1 heavy, and 1 assault slot. No more bringing three heavies, no more bringing 2 lights and 2 assaults.

One. Of. Each. Many problems fixed.


I am fairly certain we will find the "Meta" in a 1-1-1-1 drop deck just as we find the Meta in anything else.

#65 Pariah Devalis

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Posted 11 May 2015 - 03:36 PM

View PostGas Guzzler, on 11 May 2015 - 03:32 PM, said:


I could, or I could take the buff to my drop deck by switching to a Stalker to punish the whiners.


I agree, it is pointless whining. But if he wants to bring a Highlander to the table, he still can. He claims it cuts down on variety, but I beg to differ. Instead of a highlander, stalker, and two FS9, he could do a highlander, stalker, firestarter, and jenner. Hey, if the deck is not going to be optimized to begin with.... *shrugs*

#66 Adamski

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Posted 11 May 2015 - 03:36 PM

View PostTorchfire, on 11 May 2015 - 03:33 PM, said:

A REAL solution would have been to implement the current drop deck tonnage limits with 1 light, 1 medium, 1 heavy, and 1 assault slot. No more bringing three heavies, no more bringing 2 lights and 2 assaults.

One. Of. Each. Many problems fixed.

God, some people have the worst idea's.

I know BALANCE is hard, but if PGI wants more variety then they should BALANCE the mechs.

#67 FupDup

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Posted 11 May 2015 - 03:37 PM

View PostCrockdaddy, on 11 May 2015 - 03:34 PM, said:

I am fairly certain we will find the "Meta" in a 1-1-1-1 drop deck just as we find the Meta in anything else.

IS: Firestarter + whatever IS medium is the meta + Thunderbolt + Stalker 4N

Clan: Arctic Cheetah + Stormcrow + Mad Cat + Dire Whale (Maybe the Exe instead for a speed advantage?)

#68 Bashfulsalamander

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Posted 11 May 2015 - 03:38 PM

I have an idea, ya know since we are on the idea of logistics then lets add repair costs, ammo costs, drop costs, Mech costs, mercs should be paid for by an actual house representative, but i guess IS is broke, so mercs will get paid less? hmmmm intersting idea right? But wait ANOTHER IDEA!!!! we took all the clan worlds, so we get clan weapons now right? and clan hybrid mechs right? no.... hmmm that sucks and so do you.

#69 Sputty

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Posted 11 May 2015 - 03:40 PM

This is maybe the worst balanced game I've ever dealt with

#70 0phialacria

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Posted 11 May 2015 - 03:40 PM

Can someone from the IS even adequately tell me what the REAL advantage clans have over you is? You have massive quirk mechs, you all KNOW that a Stalker 4N is ridiculously Meta, along with the firestarter. WHAT exactly are you complaining about?
As sarcastic as this may sound, I really am curious. I feel like I must be missing something that that extra 10 tons really gave you, because WE sure as hell didn't have it. We don't have any advantage except having XL engines that are tougher. Range? Not anymore. Heat? We're hotboxes! Damage? Our lasers take longer to cycle, meaning we can't armor roll like you can. AC's? We all know Clan AC's are terrible, because we miss even one shot out of an AC-10 and we lose base damage. You pop a single shot and get full damage out of all your guns. Your lasers recharge faster, take less time to burn, and generate less heat.

WHAT is the PROBLEM here? Look at the CW map! LOOK AT IT. We haven't taken a SINGLE planet besides Tuk in almost 2 months. 2 MONTHS. What am I missing that makes this such a huge deal? WE don't have flexibility, how come YOU get to?

#71 Knight2416

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Posted 11 May 2015 - 03:42 PM

View PostGottJammern, on 11 May 2015 - 03:31 PM, said:

Yeah........... and in the Battletech books, only the Clans had double-heat sinks until later......

add in IS did not have XL, SSRM, Ultra ac or ER lasers. This games is not lore, so please stop comparing it to lore. If it was lore no one would stick with smoke Jag as they get wiped out.

This is a Beta game mode and of course there are issues.

PGI you need to stop adding new stuff and fix the issues. If you do not, you risk having players leave and you do not have the volume to keep CW running if that happens

#72 FupDup

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Posted 11 May 2015 - 03:43 PM

View Post0phialacria, on 11 May 2015 - 03:40 PM, said:

Can someone from the IS even adequately tell me what the REAL advantage clans have over you is? You have massive quirk mechs, you all KNOW that a Stalker 4N is ridiculously Meta, along with the firestarter. WHAT exactly are you complaining about?
As sarcastic as this may sound, I really am curious. I feel like I must be missing something that that extra 10 tons really gave you, because WE sure as hell didn't have it. We don't have any advantage except having XL engines that are tougher. Range? Not anymore. Heat? We're hotboxes! Damage? Our lasers take longer to cycle, meaning we can't armor roll like you can. AC's? We all know Clan AC's are terrible, because we miss even one shot out of an AC-10 and we lose base damage. You pop a single shot and get full damage out of all your guns. Your lasers recharge faster, take less time to burn, and generate less heat.

WHAT is the PROBLEM here? Look at the CW map! LOOK AT IT. We haven't taken a SINGLE planet besides Tuk in almost 2 months. 2 MONTHS. What am I missing that makes this such a huge deal? WE don't have flexibility, how come YOU get to?

This is the reason why we can't have nice things.

#73 Gas Guzzler

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Posted 11 May 2015 - 03:44 PM

View PostPariah Devalis, on 11 May 2015 - 03:36 PM, said:


I agree, it is pointless whining. But if he wants to bring a Highlander to the table, he still can. He claims it cuts down on variety, but I beg to differ. Instead of a highlander, stalker, and two FS9, he could do a highlander, stalker, firestarter, and jenner. Hey, if the deck is not going to be optimized to begin with.... *shrugs*


Most of the time you don't need an optimized drop deck if you are dropping with 12, its not going to matter.

Which is the morale of the whole ******** story. Pugs flock to defend Clan planets and get rolled by 12 mans, and since their numbers don't matter as much anymore (the reason why they were rolling the IS the first time around) they lose planets. It's not complicated. But sure whatever, lower drop deck tonnage.

I guess by lowering variety, I meant that big mechs are less common. I'm a fan of big mechs and not a huge fan of lights so for me it cuts variety, but that is not really a big deal. It is just ridiculous to apply a change that is so far off the mark.

#74 Bashfulsalamander

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Posted 11 May 2015 - 03:44 PM

View Post0phialacria, on 11 May 2015 - 03:40 PM, said:

Can someone from the IS even adequately tell me what the REAL advantage clans have over you is? You have massive quirk mechs, you all KNOW that a Stalker 4N is ridiculously Meta, along with the firestarter. WHAT exactly are you complaining about?
As sarcastic as this may sound, I really am curious. I feel like I must be missing something that that extra 10 tons really gave you, because WE sure as hell didn't have it. We don't have any advantage except having XL engines that are tougher. Range? Not anymore. Heat? We're hotboxes! Damage? Our lasers take longer to cycle, meaning we can't armor roll like you can. AC's? We all know Clan AC's are terrible, because we miss even one shot out of an AC-10 and we lose base damage. You pop a single shot and get full damage out of all your guns. Your lasers recharge faster, take less time to burn, and generate less heat.

WHAT is the PROBLEM here? Look at the CW map! LOOK AT IT. We haven't taken a SINGLE planet besides Tuk in almost 2 months. 2 MONTHS. What am I missing that makes this such a huge deal? WE don't have flexibility, how come YOU get to?

Well thats because your a clanner that extra 10 tons allowed us to take 2 60 ish ton heavies and a light assault, which could actually compete on the same level as your beloved stormcrows and timber wolves. NOW we could drop assaults, but there goes our atlas ECM.. and lets face it all the other ECM mechs lack firpower and that wont change with the CTF-0x.. so you have quite a bit of an advantage.

#75 Adamski

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Posted 11 May 2015 - 03:47 PM

View Post0phialacria, on 11 May 2015 - 03:40 PM, said:

Can someone from the IS even adequately tell me what the REAL advantage clans have over you is? You have massive quirk mechs, you all KNOW that a Stalker 4N is ridiculously Meta, along with the firestarter. WHAT exactly are you complaining about?
As sarcastic as this may sound, I really am curious. I feel like I must be missing something that that extra 10 tons really gave you, because WE sure as hell didn't have it. We don't have any advantage except having XL engines that are tougher. Range? Not anymore. Heat? We're hotboxes! Damage? Our lasers take longer to cycle, meaning we can't armor roll like you can. AC's? We all know Clan AC's are terrible, because we miss even one shot out of an AC-10 and we lose base damage. You pop a single shot and get full damage out of all your guns. Your lasers recharge faster, take less time to burn, and generate less heat.

WHAT is the PROBLEM here? Look at the CW map! LOOK AT IT. We haven't taken a SINGLE planet besides Tuk in almost 2 months. 2 MONTHS. What am I missing that makes this such a huge deal? WE don't have flexibility, how come YOU get to?

Clans get a GAUSS rifle that weighs as much as an IS AC/10
Clans get XL engines that are more survivable giving them greater mobility
Clan weapons get greater damage on a per weapon comparison
Clan weapons get greater range on a per ton comparison

QUIRKS bring a select few IS mechs to the Clan equivalent. The STK-4N is the EQUAL to the WHK. STK gets better hit boxes and hardpoint placement, the WHK gets better mobility and flexibility. ETC ETC

The fact that so many Clan whiners think that IS Quirks are so OP is ridiculous and showcases these whiners as switching to Clans in an effort to chase the OP and are disappointed when they didnt find it.

#76 0phialacria

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Posted 11 May 2015 - 03:47 PM

View PostBashfulsalamander, on 11 May 2015 - 03:44 PM, said:

Well thats because your a clanner that extra 10 tons allowed us to take 2 60 ish ton heavies and a light assault, which could actually compete on the same level as your beloved stormcrows and timber wolves. NOW we could drop assaults, but there goes our atlas ECM.. and lets face it all the other ECM mechs lack firpower and that wont change with the CTF-0x.. so you have quite a bit of an advantage.

Ok. Explain that advantage. I mean really. Explain it. I don't see it. We have stormcrows and timbers, you have firestarters, ERLL Ravens, and Stalkers with massive laser quirks. WE don't have fun performance enhancing quirks on those timbers. In FACT, we have performance REDUCING quirks on Timbers.

#77 S E M T E X

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Posted 11 May 2015 - 03:48 PM

Just throw in a Wolverine in your deck to balance it.

Its fine.

PGI can we stop listening to clan fan boys a bit plz? We need some loooooove.

#78 Khobai

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Posted 11 May 2015 - 03:48 PM

Quote

The numbers show that the Clans win the majority of battles in CW events, but because in the week after the map reset they're getting push back the IS gets nerfed? What sort of logic is that?


IS nerf = more IS crybabies = more tears collected = more embryonic fluid for clan babies = more clan pilots = clans win.

#79 Mosadoff

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Posted 11 May 2015 - 03:49 PM

So, instead of making something useful to bring CW back to life, PGI implements minor nerf which affects\annoys\pisses off majority of CW population.

Very unwise move in my eyes.

(Ignore my IS faction tag, I'm a mechbay grinding clanner)

#80 UberStuka

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Posted 11 May 2015 - 03:50 PM

this is nothing more than a ploy to get the clans out of their home bases. clans are getting reckd right now.





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