Jakob Knight, on 11 May 2015 - 08:48 PM, said:
I must admit I am skeptical of people who want to know precisely how cheat detection works when they shouldn't have any interest in that unless it impacts them directly and personally. And, if It does, there is no reason such information would have to be made public knowledge when the very knowledge of how it works would render it ineffective.
If people really want this info, they can follow their path through private means much better than anything they could gain through the Forums. That they come here rather than take their request directly to the agency in question also makes me skeptical of their motives.
Ultimately, if you take the stance that PGI did not conduct a through investigation into the cheating when you have no evidence one way or the other, then you are assuming guilt until proven innocence, the very thing I believe some on these Forums are so adamantly against when criticizing PGI's handling of this matter. Instead, perhaps those who feel the process is incorrect could put forth their evidence of guilt, rather than expecting proof that nothing wrong was done.
Lastly, as has been highlighted by others in this thread, PGI ultimately is -not- required to provide explanation to anyone as to why they ban a person from the game that they own (yes, even in-game items purchased by players are owned by PGI still...the players are simply obtaining the use of the items while in said game, not the ownership of the items themselves). We all agreed to the EULA when we joined the game, and do so by default every time we log into it. Reading it is a responsibility that goes along with the right to agree to it.
Given CryEngine's long, distinguished history of being extremely vulnerable to hacks, CryTek's OWN GAMES included and, with MWO opened, the lack of any third party anticheat software running, the alternative is that PGI, with its (understandably) rather limited resources, the same company that bungles calculating something as simple as how multiplying a percent by a percent works while implementing UAC jam quirks, somehow managed to come up with their own anticheat where CryTek, a company employing approximately 700 people, could not, as far as I know. This seems rather, uh, unlikely to me.
Edited by Coordinator Aigis Kurita, 11 May 2015 - 09:11 PM.