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Is Cw Tonnage Limit Back To 240?


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#1 Eagle01

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Posted 11 May 2015 - 03:07 PM

I just noticed that the IS CW tonnage limit, whether against clans or IS, drop deck weight limit is back to 240 tons. Is this a bug or was it really rolled back to what it was?

EDIT : nevermind... I just saw the news :P

Edited by Eagle01, 11 May 2015 - 03:08 PM.


#2 Vandul

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Posted 11 May 2015 - 03:44 PM

Really, your first thought was to post, then check the news? tsk tsk

#3 FupDup

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Posted 11 May 2015 - 03:45 PM

It's Because of Reasons, most likely.

#4 R Razor

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Posted 11 May 2015 - 03:56 PM

View PostFupDup, on 11 May 2015 - 03:45 PM, said:

It's Because of Reasons, most likely.



Gotta promote that upcoming Clan pack release, best way to do that is to keep them above that 53% W/L ratio.

#5 Kain Demos

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Posted 11 May 2015 - 04:27 PM

View PostR Razor, on 11 May 2015 - 03:56 PM, said:



Gotta promote that upcoming Clan pack release, best way to do that is to keep them above that 53% W/L ratio.



LOL

Edited by Kain Thul, 11 May 2015 - 04:27 PM.


#6 Burktross

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Posted 11 May 2015 - 04:47 PM

Interesting... I forsee incoming more unscripted "environmental" modifiers like this in the future.

#7 bad arcade kitty

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Posted 11 May 2015 - 04:51 PM

View PostR Razor, on 11 May 2015 - 03:56 PM, said:



Gotta promote that upcoming Clan pack release, best way to do that is to keep them above that 53% W/L ratio.


implying cw w/l has something to do with tech
solo players mostly lose, units win, clans probably win slightly more because they have less solo players
pug games are a better place to dig for tech statistics imo

#8 R Razor

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Posted 11 May 2015 - 05:02 PM

View Postbad arcade kitty, on 11 May 2015 - 04:51 PM, said:


implying cw w/l has something to do with tech
solo players mostly lose, units win, clans probably win slightly more because they have less solo players
pug games are a better place to dig for tech statistics imo



Couch it in any terms you like, the percentage given by Russ was 53% in the first admission PGI made, believe it may have been a bit higher in the Turkey Day contest we just had. CW or no, Clans win over 50% of the matches they are in, so of course it makes sense to take away from the IS in order to "balance" the game, not long before a Clan Pack is due to go on sale.

#9 Romeo Deluxe

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Posted 11 May 2015 - 05:29 PM

I fail to see the connection to a clan pack and how 10 tons in CW would incentivize someone to buy one. I do see a connection that the Clams having a lower player population even after the freebie faction change they threw out.

Tukkayid had more to do with where the mercs were than anything from what I gather.

Also my drop deck has been around 170T's for weeks, so it makes no difference to me.

Edited by Romeo Deluxe, 11 May 2015 - 05:34 PM.


#10 R Razor

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Posted 11 May 2015 - 05:34 PM

Numbers don't lie............give any reason you want, but the fact remains that the clans win more than they lose, so in what world does it make any kind of balance sense to take away from the IS?

As for the connection, basic economics.....people will pay more for what they perceive to be "better"....in this case, remove an IS perk, indirectly giving the clans a buff by forcing them to fight a lesser total weight of enemy........then sell your whales a Clan pack. Simple.

#11 Ralgas

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Posted 11 May 2015 - 05:43 PM

View PostR Razor, on 11 May 2015 - 05:34 PM, said:

Numbers don't lie............give any reason you want, but the fact remains that the clans win more than they lose, so in what world does it make any kind of balance sense to take away from the IS?

As for the connection, basic economics.....people will pay more for what they perceive to be "better"....in this case, remove an IS perk, indirectly giving the clans a buff by forcing them to fight a lesser total weight of enemy........then sell your whales a Clan pack. Simple.


The pack already contains an optimal drop deck for firepower, extra 10 tons or not. We wont see it till july though so there was no reason to do this now. If anything it discourages new pack sales by making current decks more effective without the need for new mechs.

Edit: ahh actually read the news and checked the cw map, they did it to try and get mercs over to clan again so there is a cw and not just an is stomp..........

Edited by Ralgas, 11 May 2015 - 06:04 PM.


#12 Romeo Deluxe

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Posted 11 May 2015 - 05:47 PM

This has nothing to do with the CW map at this very instant? Can't see the clans tiny little regions and Jaguars non-existent territory?

#13 Mystere

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Posted 11 May 2015 - 05:52 PM

View PostRomeo Deluxe, on 11 May 2015 - 05:47 PM, said:

This has nothing to do with the CW map at this very instant? Can't see the clans tiny little regions and Jaguars non-existent territory?


Of course not. There is a reason why conspiracy stories live for a very long time.

#14 Koshirou

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Posted 12 May 2015 - 04:40 AM

View PostRomeo Deluxe, on 11 May 2015 - 05:47 PM, said:

This has nothing to do with the CW map at this very instant? Can't see the clans tiny little regions and Jaguars non-existent territory?

That seems to be the reason implied by the newspost... but then again, you'd have to be blind to assume that it's because IS OP OMG! and not because hardly any organized unit on the Clan side can be arsed to play while the big mercenary units have joined IS factions...

#15 Knyx

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Posted 12 May 2015 - 05:16 AM

View PostR Razor, on 11 May 2015 - 05:34 PM, said:

Numbers don't lie............give any reason you want, but the fact remains that the clans win more than they lose, so in what world does it make any kind of balance sense to take away from the IS?

As for the connection, basic economics.....people will pay more for what they perceive to be "better"....in this case, remove an IS perk, indirectly giving the clans a buff by forcing them to fight a lesser total weight of enemy........then sell your whales a Clan pack. Simple.



That is a fact but the reason WHY is more important then the fact itself. There is your problem.

Perhaps PGI started looking at actual metrics for one time in their careers and not listening to forum banter, and saw the *facts* showing a lot of IS mechs are WAY overquirked and overperforming.

So would you rather lose 10 tons and see how it goes or get a bunch of quirks stripped from your mechs right off the bat?

#16 Gagis

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Posted 12 May 2015 - 05:23 AM

But but but... I have been anticipating the King Crab, Crab, Crab, Crab dropdeck! It has been ruined!

#17 Mitsuragi

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Posted 12 May 2015 - 05:33 AM

No crab for you, 1 year.

#18 Kain Demos

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Posted 12 May 2015 - 07:29 AM

View PostRomeo Deluxe, on 11 May 2015 - 05:47 PM, said:

This has nothing to do with the CW map at this very instant? Can't see the clans tiny little regions and Jaguars non-existent territory?


No didn't you get the memo? This is about a disgusting money-grab by the monacled ones from high.

#19 Kira Onime

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Posted 12 May 2015 - 07:47 AM

View PostR Razor, on 11 May 2015 - 05:34 PM, said:

Numbers don't lie............give any reason you want, but the fact remains that the clans win more than they lose, so in what world does it make any kind of balance sense to take away from the IS?



Gotta look at the bigger picture pass the "clans win more".
Why are they winning more? Is it because the IS has allot of solo players while the clans have more groups going on?

Need to look at the bigger picture.

#20 Yokaiko

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Posted 12 May 2015 - 10:49 AM

View PostR Razor, on 11 May 2015 - 05:34 PM, said:

Numbers don't lie............give any reason you want, but the fact remains that the clans win more than they lose, so in what world does it make any kind of balance sense to take away from the IS?

As for the connection, basic economics.....people will pay more for what they perceive to be "better"....in this case, remove an IS perk, indirectly giving the clans a buff by forcing them to fight a lesser total weight of enemy........then sell your whales a Clan pack. Simple.


Yeah the clans won 57% of all battles during Tukkyidd, which doesn't mean a hell of a lot because THE INNER SPHERE COULD NOT GET OFFENSE

AT ALL

For six days, that means any means of a "quick" victory is gone, because you can't rush, you can run out the timer or kill all the mechs to win. Its a heavily heavily skewed metric to base anything on.


So my Firestarter because a Spider, whooptie do, I wasn't running a full 250 ton deck anyway.

Edited by Yokaiko, 12 May 2015 - 10:49 AM.






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