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Cw Suggestion - This Would Be Really Cool!


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#1 Ninjah

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Posted 11 October 2015 - 03:04 PM

Hey all,

I have an idea that would solve a lot of problems we currently face in CW. Here we go:

First off all I have a problem with dropping on a supposedly green world just to play on Vitric Forge. Hey, it's not green, it's a barren asteroid with no life! Or dropping on a barren lifeless world and getting Emerald Taiga. Believe it or not this can be easily fixed by tweaking CW gameplay, combining CW and Public Queue maps and the conditions for taking over the planet.

Let's start by looking at the conditions for taking over the planet. I suggest the following:

To take the planet you need to earn 2 points where 1 point consist of the following:

1. Win on the Public Queue map (assault, conquest or skirmish) - Hey we got intercepted before we got to the Orbital Canon!

2. Win Attack on a CW map - We reached the base, we need to take it (the gear has arrived)!

3. Win a Counter Attack on a CW map - We have taken the base, now we must hold it at all costs!

You can win by 2:0 or 2:1 (if 1:1 teams play a decisive match).


Map combos:

Green worlds will have: Forest Colony and Emerald Taiga (which will require an upgrade to match the style to Forest Colony)

Metropolis worlds: River City + a new urban CW map

Barren/asteriod worlds: HPG Manifold + Vitric Forge (little map tinkering would be nice, perhaps add that blue star to Manifold and get rid of those red rocks on Vitric in favor of Moon-like surface)

Habitable but underdeveloped: Canyon Network + Hellebore Springs

Toxic worlds: Caustics Valley + Sulfurous Rift (map styles fit perfectly now)

Cold/ice worlds: Boreal Vault + Frozen City or Alpine Peaks

Industrial worlds: Grim Portico + Mining Collective (some work will be needed to match the two)

Another Metropolis world: Crimson strait + a new CW map

Desert worlds: Tourmaline Desert + a new CW map

etc.

That's it! Pretty simple and I feel it'll work better than the current "system". Would love to hear your comments :) Cheers!

#2 Vellron2005

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Posted 12 October 2015 - 06:00 AM

Didn't I suggest something similar (and a bunch of other things on how to fix CW and what needs adding to it) like 6 months ago? :P

Yeah... your sugestion is great... I hope your sugestion doesn't end up in the "proverbial PGI recycle bin" like mine and a bunch of other peoples did..

PGI knows that CW needs fixing..

Its not even in the top 5 of their priorities..

Let the dissapointment sink in.

Sorry I had to tell you this..

#3 50 50

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Posted 12 October 2015 - 10:34 PM

I like the idea of consistency of maps for each world and having them themed.
I also like the idea of utilizing the standard maps in some fashion in CW and believe it is headed in that direction.
It will be interesting to hear what will be coming and I would have no problem with it should they take CW off line to re-engineer it with a mech load of new features.

Edited by 50 50, 12 October 2015 - 10:34 PM.


#4 Vellron2005

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Posted 13 October 2015 - 12:51 AM

I would consider it sad if they actually took CW offline.. and dangerous for the game mode.. since if it is offline, it may never return..

Themed planets would be a great idea, and it would add to immersion. But it would require them to make more of the same-themed maps, cose' dropping on a volcanic planet would have what... only Terra Therma? Who would wanna play that over and over again?

Utilizing standard maps in CW would also be good to add some sense of variety, and battle progressing from A to B without the blasted orbital cannons..

Some of the maps, such as Arctic, Tourmaline, River City, Grimson, Terra Therma, Caustic and even HPG are ready-made for CW modes such as VIP escort, Supply Raid, Civilian Evacuation, Scouting run, HPG network hack, or Hold the line..

Unfortunately, PGI has shown little to no interest in any of this thus far, which leads me to believe, that once again, great ideas fall on deaf ears.

But hey, they do plan to implement some scouting missions.. we'll see how that goes..

Edited by Vellron2005, 13 October 2015 - 12:54 AM.






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