I have an idea that would solve a lot of problems we currently face in CW. Here we go:
First off all I have a problem with dropping on a supposedly green world just to play on Vitric Forge. Hey, it's not green, it's a barren asteroid with no life! Or dropping on a barren lifeless world and getting Emerald Taiga. Believe it or not this can be easily fixed by tweaking CW gameplay, combining CW and Public Queue maps and the conditions for taking over the planet.
Let's start by looking at the conditions for taking over the planet. I suggest the following:
To take the planet you need to earn 2 points where 1 point consist of the following:
1. Win on the Public Queue map (assault, conquest or skirmish) - Hey we got intercepted before we got to the Orbital Canon!
2. Win Attack on a CW map - We reached the base, we need to take it (the gear has arrived)!
3. Win a Counter Attack on a CW map - We have taken the base, now we must hold it at all costs!
You can win by 2:0 or 2:1 (if 1:1 teams play a decisive match).
Map combos:
Green worlds will have: Forest Colony and Emerald Taiga (which will require an upgrade to match the style to Forest Colony)
Metropolis worlds: River City + a new urban CW map
Barren/asteriod worlds: HPG Manifold + Vitric Forge (little map tinkering would be nice, perhaps add that blue star to Manifold and get rid of those red rocks on Vitric in favor of Moon-like surface)
Habitable but underdeveloped: Canyon Network + Hellebore Springs
Toxic worlds: Caustics Valley + Sulfurous Rift (map styles fit perfectly now)
Cold/ice worlds: Boreal Vault + Frozen City or Alpine Peaks
Industrial worlds: Grim Portico + Mining Collective (some work will be needed to match the two)
Another Metropolis world: Crimson strait + a new CW map
Desert worlds: Tourmaline Desert + a new CW map
etc.
That's it! Pretty simple and I feel it'll work better than the current "system". Would love to hear your comments
