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Irresistible Resistance Deal Power Creep


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#41 MeiSooHaityu

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Posted 13 May 2015 - 03:39 AM

As tempting as it is, I couldn't see spending the extra money when I'm happy with the variants I have.

I'm still on the fence about buying the Resistance 2 pack. If I pull the trigger, I'm only going up to the Black Knight anyway. I can't see spending an additional $40 (for the Assaults for both packs).

I'm happy without it.

#42 Joseph Mallan

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Posted 13 May 2015 - 03:39 AM

I don't think Irresistible means what PGI thinks it means.
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#43 Alistair Winter

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Posted 13 May 2015 - 03:52 AM

View PostFupDup, on 12 May 2015 - 06:24 PM, said:

Beyond that, this feeds into the forum fear/theory that PGI is literally living from paycheck to paycheck. They just keep trying to pile on more and more wacky bonuses to get people to buy the packs.

I don't think so. It just makes good sense to maximize profits this way. It's money for old rope, basically. Selling new variants is extremely cost effective, I can't imagine it takes them more than a day's work to crank them out. Then they get the NGNG guys to playtest the builds to ensure that they're not completely out of whack. Not very expensive either, I'm assuming a lot of their playtesters do it for free or minor rewards.

Selling P-variants is probably a lot cheaper than making new camo patterns, warhorns, cockpit items, etc. And most players care more about extra mechs than extra cockpit items anyway.

So far, I haven't seen much evidence that PGI is struggling financially. For better and for worse, I haven't notice a big change in the way they do things.

#44 Johnny Z

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Posted 13 May 2015 - 05:02 AM

View PostFupDup, on 12 May 2015 - 06:24 PM, said:

The Panther has 4 total hardpoints, 2 of which are ballistics. That's not power creep, that's power REGRESSION.

Beyond that, this feeds into the forum fear/theory that PGI is literally living from paycheck to paycheck. They just keep trying to pile on more and more wacky bonuses to get people to buy the packs.


Thats not the way it works. They have sales people and their job is to market and sell everything the best they can. Irrelevant to how the game is doing financially or if there is mech packs or not. They hand the sales person the goods and the sales person comes up with how to sell it etc. Could be commission? Who knows because I dont.

By the way the pricing is most likely decided in some part by sales people to. Crying about that here is completely useless as a matter of fact.

The game designers and all them do pay attention to these forums I really think but the one department that doesnt is likely the sales department. :) They look at bottom line(cost), market prices and everything to decide how to do stuff.

Edited by Johnny Z, 13 May 2015 - 05:23 AM.


#45 MeiSooHaityu

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Posted 13 May 2015 - 05:07 AM

Here I'd what the new Panther is good for...

http://mwo.smurfy-ne...fba3618208456b1

Strip 1 or 2 tons of ammo out, strip the arm armor, and go with a bigger engine. BRAINS KITTY LIVES!

#46 Roadbuster

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Posted 13 May 2015 - 05:14 AM

The first resistance pack was a bit "meh" for me.
I like the Zeus because it's one of the iconic mechs, but still, most of the mechs feel very generic to me. At least with the loadouts people use on them.
Somehow they lack that special something which make them desirable, and I'm not talking about quirks.
It's less "I like this mech because it has an arm mounted ballistic" but more like "I like this mech because it has great LPL quirks", leaving all the other hardpoints empty just because they are not worth it.

Yes, I think it has something to do with all the boating we see.
Boating is just too effective and mixed loadouts can't keep up, and quirks just encourage boating.

Why should a Gauss fire 50% faster in one mech compared to another?
How is it possible a mech can fire multiple pulse lasers without heat problems, while another mech with even more heatsinks runs hot trying to do the same?
What's the deal of giving selected mechs a reduction of UAC jam?

I'm not a fan of all the quirks which create some OP mechs which are used by most players, while the rest of the mechs seem to just be there for unlocking elite.
All these quirks are just band-aid imho.
The sad part is, that we're already past the point where we could just go back.

All new mechs are just x tons of metal with y high mounted z hardpoints and good quirks for this or that weapon.
It doesn't matter if that mech is an Awesome or a Battlemaster for example.
And I'm not even starting to talk about alpha striking and heat management.


PS: sorry for the rant

Edited by Roadbuster, 13 May 2015 - 05:17 AM.


#47 Bishop Steiner

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Posted 13 May 2015 - 05:16 AM

View PostJoseph Mallan, on 13 May 2015 - 03:39 AM, said:

I don't think Irresistible means what PGI thinks it means.
Posted Image

advertising. always paint an exaggerated picture. point blank honesty actually sells to almost no one.

#48 Johnny Z

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Posted 13 May 2015 - 05:16 AM

View PostRoadbuster, on 13 May 2015 - 05:14 AM, said:

The first resistance pack was a bit "meh" for me.
I like the Zeus because it's one of the iconic mechs, but still, most of the mechs feel very generic to me. At least with the loadouts people use on them.
Somehow they lack that special something which make them desirable, and I'm not talking about quirks.
It's less "I like this mech because it has an arm mounted ballistic" but more like "I like this mech because it has great LPL quirks", leaving all the other hardpoints empty just because they are not worth it.

Yes, I think it has something to do with all the boating we see.
Boating is just too effective and mixed loadouts can't keep up, and quirks just encourage boating.

Why should a Gauss fire 50% faster in one mech compared to another?
How is it possible a mech can fire multiple pulse lasers without heat problems, while another mech with even more heatsinks runs hot trying to do the same?
What's the deal of giving selected mechs a reduction of UAC jam?

I'm not a fan of all the quirks which create some OP mechs which are used by most players, while the rest of the mechs seem to just be there for unlocking elite.
All these quirks are just band-**** imho.
The sad part is, that we're already past the point where we could just go back.

All new mechs are just x tons of metal with y high mounted z hardpoints and good quirks for this or that weapon.
It doesn't matter if that mech is an Awesome or a Battlemaster for example.
And I'm not even starting to talk about alpha striking and heat management.


PS: sorry for the rant


I suppose the quirks mirror what the mech was supposedly designed for. The gauss fires quicker on a mech meant to mount a gauss for instance. Makes total sense. Maybe because the weapon casing allows for the ideal components above other mechs for instance.

Edited by Johnny Z, 13 May 2015 - 05:17 AM.


#49 Bishop Steiner

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Posted 13 May 2015 - 05:19 AM

View PostRoadbuster, on 13 May 2015 - 05:14 AM, said:

The first resistance pack was a bit "meh" for me.
I like the Zeus because it's one of the iconic mechs, but still, most of the mechs feel very generic to me. At least with the loadouts people use on them.
Somehow they lack that special something which make them desirable, and I'm not talking about quirks.
It's less "I like this mech because it has an arm mounted ballistic" but more like "I like this mech because it has great LPL quirks", leaving all the other hardpoints empty just because they are not worth it.

Yes, I think it has something to do with all the boating we see.
Boating is just too effective and mixed loadouts can't keep up, and quirks just encourage boating.

Why should a Gauss fire 50% faster in one mech compared to another?
How is it possible a mech can fire multiple pulse lasers without heat problems, while another mech with even more heatsinks runs hot trying to do the same?
What's the deal of giving selected mechs a reduction of UAC jam?

I'm not a fan of all the quirks which create some OP mechs which are used by most players, while the rest of the mechs seem to just be there for unlocking elite.
All these quirks are just band-**** imho.
The sad part is, that we're already past the point where we could just go back.

All new mechs are just x tons of metal with y high mounted z hardpoints and good quirks for this or that weapon.
It doesn't matter if that mech is an Awesome or a Battlemaster for example.
And I'm not even starting to talk about alpha striking and heat management.


PS: sorry for the rant

Don't blame the Mechs for people running cookie cutter builds. Well...Grasshopper and Black Knight are hard mechs not to cookie cutter (pure laservomit is boring, period)

Makes me vomit in my mouth when I see Sword and Board Enforcers and Zeus. Generic Soulless builds for a generic, soulless Meta... turning players into hordes of generic, soulless lemmings.

Blaaagh.

View PostJohnny Z, on 13 May 2015 - 05:16 AM, said:

I suppose the quirks mirror what the mech was supposedly designed for. The gauss fires quicker on a mech meant to mount a gauss for instance. Makes total sense. Maybe because the weapon casing allows for the ideal components above other mechs for instance.

except only on a few instances (like the Hunchbacks) do we see quirks actually mirror what the Mech was "meant for". MPL TDR-5SS? Don't think it's secondary weapons system being boated is mirroring it's intended build.

#50 N a p e s

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Posted 13 May 2015 - 05:30 AM

Only mech I kinda want from this pack is the Enforcer but I already have a bunch of AC20 wielding mediums and I'm not seeing the point without its signature jump jets. Ok, so it packs a couple extra lasers and it can fit a big engine... Whatever.

#51 Lily from animove

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Posted 13 May 2015 - 05:43 AM

Not really, since the variants and their hardpoints (unless inflationary hardpoints) are created by the BT lore. Sure some may turn out to eb powercreep in relation to other mechs, but yet it's not an intended one. Thats like saying Spider 5V is fine and the others are power creep because they can do that too + X.

Edited by Lily from animove, 13 May 2015 - 05:43 AM.


#52 Bishop Steiner

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Posted 13 May 2015 - 05:43 AM

View PostPowerOfNapes, on 13 May 2015 - 05:30 AM, said:

Only mech I kinda want from this pack is the Enforcer but I already have a bunch of AC20 wielding mediums and I'm not seeing the point without its signature jump jets. Ok, so it packs a couple extra lasers and it can fit a big engine... Whatever.

Valid points. But there are also Medium players who want to run Enforcers. Having the ability to run an AC20 Enforcer may not matter to you, but to the guys who like ENFs, but don't really click with the CN9-AH or Hunchies, it's a nice option. Also will give players a much better option than the ENF-5P for their trio when they are out for CBills.

#53 Joseph Mallan

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Posted 13 May 2015 - 05:44 AM

View PostBishop Steiner, on 13 May 2015 - 05:16 AM, said:

advertising. always paint an exaggerated picture. point blank honesty actually sells to almost no one.

Thankfully it sells to me.

Edited by Joseph Mallan, 13 May 2015 - 05:44 AM.


#54 Bishop Steiner

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Posted 13 May 2015 - 05:45 AM

View PostLily from animove, on 13 May 2015 - 05:43 AM, said:

Not really, since the variants and their hardpoints (unless inflationary hardpoints) are created by the BT lore. Sure some may turn out to eb powercreep in relation to other mechs, but yet it's not an intended one. Thats like saying Spider 5V is fine and the others are power creep because they can do that too + X.

Except in this case, on the 5S is a lore design, I believe. Their was no ENF-4P, or PNT-10P that I can recall (or that Sarna shows)

View PostJoseph Mallan, on 13 May 2015 - 05:44 AM, said:

Thankfully it sells to me.

probably not as well as you think. That's the point of sales....if it's overt, it fails. ;)

#55 Joseph Mallan

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Posted 13 May 2015 - 05:47 AM

I might a la Carte the Mauler. But the crab has never done it for me, and the Black Knight though an OK looking Mech.. isn't sexy enough for me to want teh full package.

#56 Joseph Mallan

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Posted 13 May 2015 - 05:50 AM

View PostBishop Steiner, on 13 May 2015 - 05:45 AM, said:

Except in this case, on the 5S is a lore design, I believe. Their was no ENF-4P, or PNT-10P that I can recall (or that Sarna shows)


probably not as well as you think. That's the point of sales....if it's overt, it fails. ;)

I look for teh most honesty in advertising as I can find.

I used to buy the energy drinks: Posted Image and Rehab, I mixed them, cause I found the pun of having Coke in Rehab tickling.

Edited by Joseph Mallan, 13 May 2015 - 05:54 AM.


#57 Roadbuster

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Posted 13 May 2015 - 05:51 AM

View PostJohnny Z, on 13 May 2015 - 05:16 AM, said:

I suppose the quirks mirror what the mech was supposedly designed for. The gauss fires quicker on a mech meant to mount a gauss for instance. Makes total sense. Maybe because the weapon casing allows for the ideal components above other mechs for instance.

Yes, but why does a Dragon get 50% AC5 cooldown and a Shadowhawk only 10%?
Why does a Hunchback get 25% velocity, 25% range and 25% cooldown on AC20 and an Atlas D only 15% velocity and 15% cooldown, and an Atlas D-DC only 10% velocity?
Catapult with 20% cooldown on LRM15 vs Hunchback with 50% cooldown on LRM10?
Gauss on the Highlander 732 has a 15% quirk but the 732B it only has 7,5%.

Yes, I'm using some of the extreme examples. I just don't see why the same weapon should be different even on the same chassis.
But, whatever.

View PostBishop Steiner, on 13 May 2015 - 05:19 AM, said:

Makes me vomit in my mouth when I see Sword and Board Enforcers and Zeus. Generic Soulless builds for a generic, soulless Meta... turning players into hordes of generic, soulless lemmings.

Blaaagh.

QFT

#58 Fate 6

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Posted 13 May 2015 - 06:30 AM

View PostYokaiko, on 12 May 2015 - 08:25 PM, said:



You have never built any of the mechs that you are comparing have you,

Again, Zeus barely has room for x3 ASRM and 4 MPLS so even if you chop the lasers to malas, and strip the Atry you have all of 8 tons....an AC2 and two tons of ammo before you cut into the engine, AND you have a ballistic arm and missile arm, half of your tanking is gone, also the issue with the -6T, bringing a heavy gun doesn't buy you anything except SLOW.

You know little about harpoint placement, we already have -5N which s arms x2, RT high/low LT low and head, like I said ghetto jumping t_bolt, I see nothing that says that the new one is going to have better hardpoints, just cheaper to build

Again, with Yen Lo the common build is AC20 two MPL 300XL endo/ferro, and guess what it has NO crits left and only three tons of ammo the extra hardpoints buy nothing that you can't do with the current enforcers, only so much fits on a 50 ton mech around a 15 ton gun.

14 ton gun. And the Enforcer has an extra crit slot because it doesnt have a left hand actuator, so it can either get more ammo or more guns unless PGI gives it lower arm scissors actuators in which case it has that advantage over the YLW instead.

The only viable Zeus right now is the ballistic variant and this new one gives us more options.

Yeah with the Hopper it's speculation completely with where the weapon mounts are, but it has potential to have the best mounts and you can strip arm armor to save tonnage as well. So yes, a 70 ton jumping tbolt, which anyone would agree is a good thing

Edited by Fate 6, 13 May 2015 - 06:32 AM.


#59 Joseph Mallan

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Posted 13 May 2015 - 06:31 AM

View PostRoadbuster, on 13 May 2015 - 05:51 AM, said:

Yes, but why does a Dragon get 50% AC5 cooldown and a Shadowhawk only 10%?
Why does a Hunchback get 25% velocity, 25% range and 25% cooldown on AC20 and an Atlas D only 15% velocity and 15% cooldown, and an Atlas D-DC only 10% velocity?
Catapult with 20% cooldown on LRM15 vs Hunchback with 50% cooldown on LRM10?
Gauss on the Highlander 732 has a 15% quirk but the 732B it only has 7,5%.

Yes, I'm using some of the extreme examples. I just don't see why the same weapon should be different even on the same chassis.
But, whatever.


QFT
Different manufactures deliver different results? Highlander is a flier though. :huh:

Edited by Joseph Mallan, 13 May 2015 - 06:32 AM.


#60 MischiefSC

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Posted 13 May 2015 - 07:17 AM

I've got the money and I like the mauler and even the crab. The BK will likely be **** but whatever. A ac20 enforcer would be cool too.

However, single missile hard point quirks on grasshopper and Zeus? ******* AMS quirk? The choices on the quirks for the last resistance pack were so bad they were either done on purpose just to mock people or are indicative of a complete and total disconnect and/or apathy towards the game. So, no PGI. No money this time.





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