Now that founders can vote on which map will get the next overhaul, I think we should have a discussion about what is good and bad about these maps and what could be done to improve them. So I created some quick mockups with the changes I would like to see.
I already made a thread like this on reddit, where I posted earlier versions of this and have now incorporated suggestions from there.
1.) Frozen City:
The problem with the current map is, that it is just a little too small and that there are not a lot of options. You either push B4 or you rush the saddle (C3). Or you push the tunnel and lose.
So the idea here is to make the map larger, redesign the tunnel, and improve the strengths of the map (longer saddle/ridge and larger city).
To keep the balance, the bases will then have to move as well.
2.) Forest Colony (snow):
Again, this map is just too small. It was clearly designed for 8v8. I tried to make it about as big as Caustic Valley, because the designers have said that that is the ideal size for 12v12 and I agree with that.
Now, there is a chance that this version is a little too big, because it is not nearly as open as Caustic Valley and it is easier to hide. So maybe it should only be expanded to the south. Or only to the north. I am not sure.
The other problem with the current map is the filter/post processing. It is extremely difficult to see stuff. Changing that should be a priority. A lot of people have said that they liked it better in closed beta, so maybe just go back to that?
3.) Alpine Peaks:
The major problem here is the central mountain. You either hold it and win or you lose. It is that simple.
There is also the Antenna hill and the F10 area, which are of interest, but that's it. Everything else is more or less useless. 3 points of interest on such a massive map is very bad.
The only way to fix this, that I can see, is to simply get rid of the mountain and replace it with several smaller ones, so that there are multiple attack lanes.
The second problem is cover. This map is extremely open, which favors long range builds and lrms. There should be a lot more cover, such as rocks or buildings everywhere.
The third issue is size. The map is so huge, that it can take 4 minutes of walking to get to the fight. And with my changes, it might be very difficult to find each other here. So I would strongly advise to decrease the size of the map.
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Map Overhaul: New Frozen City, Forest Colony, Alpine Peaks - I Made Some Mockups Of How They Could Be Changed
Started by ZuFFuLuZ, May 11 2015 12:38 PM
2 replies to this topic
#1
Posted 11 May 2015 - 12:38 PM
#2
Posted 12 May 2015 - 02:07 PM
Looks like Forest Colony is winning the vore by quite a margin. That would've been my pick as well. Good job founders! Can't wait to see what they'll do with it.
#3
Posted 12 May 2015 - 02:57 PM
ZuFFuLuZ, on 11 May 2015 - 12:38 PM, said:
Map concepts
Interesting ideas! I hope that even if they decide not to use any of the ideas you presented here, PGI takes notice of the thought and time you put in and considers the suggestions. Heck, they could even collate the changes and use them to generate a new map.
I particularly like the cave idea for Frozen City and the peninsula addition for Forest Colony, though I think adding the large cave on Forest Colony as well wouldn't be as good a direction to go.
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