C1, runs cooler, has more brawl ability, a bit faster than how i run the c4. You use Tag to knock down ECM. This one with tag can effectively toss LRM's from farther by being able to knock down a single ECM for up to 700m? or is it 500? i forget exactly.
http://mwo.smurfy-ne...00e9c23eb2f80af
C4, hits harder than the c1, has less up close damage, but the streaks and ML's are nice against lights. Has Bap for ECM counter, but needs to be in the 250 range to really keep it of and be effective, this mech is a Skirmisher attacking right behind your front lines.
http://mwo.smurfy-ne...c810d85cee65c71
K2, was once one of the most feared mechs around, now it is still a pretty darn good mech when played right, though like all catapults, they have a higher degree of skill needed to keep them alive due to large CT and hit boxes. this is really the long range catapult, 500-700 it works great, but anything over 200 is just fine
http://mwo.smurfy-ne...8307292641b5708
Edited by JC Daxion, 16 May 2015 - 12:33 PM.