

Founders Mech's Revamp?
#1
Posted 09 May 2015 - 03:13 PM
#2
Posted 09 May 2015 - 03:17 PM
is mechs are not quirked enough they need more quirks! quirks! quirks!
#3
Posted 09 May 2015 - 03:19 PM
#4
Posted 09 May 2015 - 03:20 PM
#5
Posted 09 May 2015 - 03:21 PM
#6
Posted 09 May 2015 - 03:33 PM
Devilsfury, on 09 May 2015 - 03:21 PM, said:
Jenner D needs armor quirks on it's USS Enterprise CT. Nevertheless I like it.
Catapult has same issues + it has bad scaling.
Hunchback is fine, though it's much of a glass cannon due to being 50 tons and how good other meds are (Griffin Wolverine Stormcrow).
Atlas D has Atlas issues and too little hardpoints. All Atlases need some sorta hardpoint buff except DDC and S variants. Especially K is suffering, but D, BH, and RS need more in em.
I would say D should get an extra ballistic that is scaled high too so more people can poke with it a little.
K should get two more missile hardpoints. Maybe quirked AMS and more engine power. +quirks.
RS should get one more missile hardpoint and more engine power. +quirks.
I dunno otherwise; wrote a huge chunk somewhere where Bishop Steiner argued for armor quirks, but the problem is that Dwfs can alpha kill an Atlas in 2-3 shots, one to core, one to finish due to 90 alpha with laser + gauss vomit.
Edited by luxebo, 09 May 2015 - 03:36 PM.
#7
Posted 09 May 2015 - 03:35 PM
Devilsfury, on 09 May 2015 - 03:21 PM, said:
There is nothing special about the founders mechs, and they shouldn't be quirked/over quirked just because they are founders mechs. They should be treated like any other - if they are 'Tier 5' they should be boosted, if they are 'Tier 1' they should be left alone.
#8
Posted 09 May 2015 - 03:37 PM
EgoSlayer, on 09 May 2015 - 03:35 PM, said:
They are closing in onto Tier 5.
We're not buffing due to being Founder's, we're buffing because they have problems.
Only the HBK-4G is sufficient in Tier 3-2 but otherwise the rest are low Tier 4 maybe 5.
Edited by luxebo, 09 May 2015 - 03:38 PM.
#9
Posted 09 May 2015 - 03:37 PM
EgoSlayer, on 09 May 2015 - 03:35 PM, said:
There is nothing special about the founders mechs, and they shouldn't be quirked/over quirked just because they are founders mechs. They should be treated like any other - if they are 'Tier 5' they should be boosted, if they are 'Tier 1' they should be left alone.
That does make sense if they are tier 5. Was thinking that the literally haven't been relevant in a few years that it would be a nice bone for us founders!

#11
Posted 09 May 2015 - 03:47 PM
#12
Posted 09 May 2015 - 03:57 PM
Anyhow, my nonmastered Atlas has been doing quite well in PUGland.
Cheers
Eboli



Edited by Eboli, 09 May 2015 - 04:00 PM.
#14
Posted 09 May 2015 - 04:08 PM
#15
Posted 09 May 2015 - 04:19 PM
joelmuzz, on 09 May 2015 - 04:08 PM, said:
Yes, this. Let's not all always look at weapon quirks but areas concerning torso twist, turning capabilities, armour buffs, JJ lift etc. Create quirks that a good pilot can take advantage of rather than a weapon quirk that is only done via the press of a button.
Anyhow, PGI has their work cut out for them now that this element has been integrated into the game. You cannot keep everybody happy...
Cheers!
Eboli
#16
Posted 09 May 2015 - 04:45 PM
#17
Posted 09 May 2015 - 05:08 PM
EgoSlayer, on 09 May 2015 - 03:35 PM, said:
There is nothing special about the founders mechs, and they shouldn't be quirked/over quirked just because they are founders mechs. They should be treated like any other - if they are 'Tier 5' they should be boosted, if they are 'Tier 1' they should be left alone.
He means boost the chassis in general-- merely refering to these chassis as founders ones.
For example, I suppose they advocate that the AS7-D and AS7-D(F) get buffs.
#18
Posted 09 May 2015 - 05:16 PM
EgoSlayer, on 09 May 2015 - 03:35 PM, said:
There is nothing special about the founders mechs, and they shouldn't be quirked/over quirked just because they are founders mechs. They should be treated like any other - if they are 'Tier 5' they should be boosted, if they are 'Tier 1' they should be left alone.
That is precisely the problem: the power creep in the game has rendered them all nearly obsolete, particularly the poor Atlas D variant. I've said this many times: it's severely hard-point deficient for a mech of its tonnage and to keep things in the spirit of the original designs I think that the Atlas should be made what it always has been: the "tankiest" mech in Battletech. It ought to receive +15% armour quirks to all three torso sections, with a minimum 15-points on the rear torsos, an extra 10% internals on all three torsos and the arms and +25% head armour. The legs are fine as-is.
The thing doesn't have ECM, has horrifically low-slung arm weapons, a nearly-useless CT energy hard point and two ballistic hard points in the same torso section. It's also (I think) the tallest mech in the game and is relatively slow even with a gigantic 350 standard engine.
To balance out the above it should be made very, very difficult to kill.
#19
Posted 09 May 2015 - 05:24 PM
Used well the Jenner is still a menace. Streak boats have made life a bit less certain and there is ofc that problem with one and two-shots. But that is a light mech issue more than a Jenner issue.
I guess it could be quirked up... But there is not enough quirk budget to fix the CT issue... It is simply a thing you will have to live with. Can´t deal with it... Just get another mech.
What the Jenner have that speaks for it are very high hardpoints and it packs a fairly good punch for a mech of it´s weight.
Can´t speak for the Cat or the Atlas... They might need help.
#20
Posted 09 May 2015 - 06:55 PM
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