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Bigger Pools, Smaller Search Times


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#1 Kin3ticX

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Posted 15 May 2015 - 10:17 AM

Posted Image

Hard faction alliances. [GASP] It may be a tough pill to swallow for the lore buffs, but a necessary evil to get games. If the population numbers support that many pools in the future, then it can be reversed.

Edited by Kin3ticX, 15 May 2015 - 10:18 AM.


#2 sycocys

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Posted 15 May 2015 - 10:22 AM

Or just put the clans in the center of the map

Or get rid of the faction nonsense and just make everyone a merc and let them drop with whatever mechs they want

Or drastically reduce the number of planets being contested over and have everyone take part in 4-6 fights with the best performing team/faction getting a new planet

Or pretty much anything else, because what we have now clearly isn't working.

#3 Koniving

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Posted 15 May 2015 - 10:30 AM

View Postsycocys, on 15 May 2015 - 10:22 AM, said:

Drastically reduce the number of planets being contested over and have everyone take part in 4-6 fights with the best performing team/faction getting a new planet

That one has some merit.

Most factions have 1 or more planets per 'border'. There was a time where that meant up to 6 planets to contest for one faction.

What if it was one planet per faction? A single planet to defend, a single planet to attack, for each faction.

Steiner's under attack by Jade Falcon. They're pushing on Clan Wolf.
Bam. Done.

Clan Wolf is under attack by Steiner. They are pushing on Jade Falcon. Bam. Done.

Smoke Jaguar is under attack by Kurita. They are pushing against Kurita. Bam, done.

Davion is pushing on Liao. Liao is pushing on Mariks because of some dispute. Bam done.


It has some flaws, but like that the planet selection becomes a lot simpler allowing for high congregations of players.

#4 Tarogato

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Posted 15 May 2015 - 10:31 AM

Actually, I like this idea, and I think it could work. It plays along the traditional orientations that the factions have decided to for the most part abide by anyways. It'll help with low population until CW population becomes more sustainable.

My only suggestion would be to make a soft alliance out of all four Clans, since they have somewhat low population and pairing Falcon-Wolf and Bear-Jaguar just seems very arbitrary. All four Clans can attack or defend any planet on the Clan border, but they can also attack each other should they so choose. (for instance if mostly Bears drop on a planet that Wolf is attacking, one of the CGB units might get their tag on a Wolf planet.)



View Postsycocys, on 15 May 2015 - 10:22 AM, said:

Or just put the clans in the center of the map

Or get rid of the faction nonsense and just make everyone a merc and let them drop with whatever mechs they want

Absolutely not. Do this and I won't be playing CW anymore.

Edited by Tarogato, 15 May 2015 - 10:32 AM.


#5 Gagis

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Posted 15 May 2015 - 10:32 AM

I support this motion. We have too many factions. Two easy solutions would be to unite Steiner and Davion into the Federated Commonweath and clan Ghost Bear and the FRR into the Ghost Bear Dominion, but that reduces the number of factions by just two.

The next step could be to make all factions that do not border the clans unplayable, leaving us with FedCom, GBD, Kurita, Wolf, Jaguar and Falcon, but three or four clans against two inner sphere factions might still be a bit much.

#6 Kin3ticX

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Posted 15 May 2015 - 10:39 AM

View PostTarogato, on 15 May 2015 - 10:31 AM, said:

Actually, I like this idea, and I think it could work. It plays along the traditional orientations that the factions have decided to for the most part abide by anyways. It'll help with low population until CW population becomes more sustainable.

My only suggestion would be to make a soft alliance out of all four Clans, since they have somewhat low population and pairing Falcon-Wolf and Bear-Jaguar just seems very arbitrary. All four Clans can attack or defend any planet on the Clan border, but they can also attack each other should they so choose. (for instance if mostly Bears drop on a planet that Wolf is attacking, one of the CGB units might get their tag on a Wolf planet.)




Absolutely not. Do this and I won't be playing CW anymore.


Agreed. Let the picture just be a rough example rather than "this is exactly how I want it"

Edited by Kin3ticX, 15 May 2015 - 10:40 AM.


#7 sycocys

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Posted 15 May 2015 - 10:42 AM

Or just have planets for ISvIS, Clan v Clan, IS v Clan and mixed matches.

Drop the 4x drops

Drop the standard queue

Add the standard maps and modes and make everything completely at random.

Your choice is the type of match you want to be in, which is going to make more different that the slight variations between the game modes.

Whatever faction/unit wins the most gets a planet on the worthless map.

Also yes, I know some of the first suggestions aren't lore and would bother some of you guys that think it trumps fun and good game design - but honestly setting the game up so more people get engaged is a much larger priority than sticking to lore.

Edited by sycocys, 15 May 2015 - 11:07 AM.


#8 Monkey Lover

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Posted 15 May 2015 - 11:13 AM

A easy way to fix the search time is stop the requirement for 12 man teams. If after 10 minutes I have 4 people to attack with and the defenders have 3, let us fight. If 12 denfenders show up and it's only me and another person we can retreat.

If you want to make it really cool allow people to drop in to fill up the 12 man spots during the match.

#9 masCh

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Posted 15 May 2015 - 11:50 AM

Quote

A easy way to fix the search time is stop the requirement for 12 man teams. If after 10 minutes I have 4 people to attack with and the defenders have 3, let us fight. If 12 denfenders show up and it's only me and another person we can retreat.

If you want to make it really cool allow people to drop in to fill up the 12 man spots during the match.


Yes, yes and yes!

This would solve CW today and rebuild CW population quickly.

But let's not have 10 mins, that is too long.
3 mins to 5 mins, and let whoever is present drop and fight.

No more organized 12-mans beating on pugs. At worst it would be organized 4-mans beating on pugs but that is not so bad especially when the pugs are on defence.

DO THIS TODAY, PGI! Let's have this as temporary CW Beta 2 until your next phase is finished.

Edited by masCh, 15 May 2015 - 11:51 AM.


#10 Kin3ticX

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Posted 15 May 2015 - 07:59 PM

Total players: 17,226
  • Total IS Players: 10346
  • Total Clan Players: 7312

Players changed from IS to Clan during the event: 380
Players changed from Clan to IS during the event: 52

Players by faction:
  • Davion: 2019
  • Kurita: 2092
  • Liao: 685
  • Marik: 1221
  • Rasalhague: 1812
  • Steiner: 2661
  • Clan Smoke Jaguar: 1110
  • Clan Jade Falcon: 1516
  • Clan Wolf: 2956
  • Clan Ghost Bear: 1862

Based on these numbers, they hard/soft alliances could be tricky but the average pool size would go from ~1800 to ~3600

#11 LordNothing

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Posted 18 May 2015 - 04:48 PM

im one of those players who just want to play the matches, rank up, and really doesn't care about who owns what on the map.

#12 G SE7EN7

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Posted 19 May 2015 - 12:14 AM

View PostKin3ticX, on 15 May 2015 - 07:59 PM, said:

Total players: 17,226
  • Total IS Players: 10346
  • Total Clan Players: 7312
...

Thats 17226 accounts

#13 sycocys

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Posted 19 May 2015 - 02:44 AM

View PostG SE7EN7, on 19 May 2015 - 12:14 AM, said:

Thats 17226 accounts

That's also just the amount of players that played at least 1 match for Tukaayid. No where near representative of the actual CW population which is only in the hundreds.

#14 warner2

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Posted 20 May 2015 - 12:04 PM

Yes (or even reduce the number of factions, I suppose this basically does that). Most games have a handful of factions at most with some sort of strong identity or differences between them. This game has too many with too little identity and too few differences. The game is Mechwarrior based on Battletech but it should deviate as necessary to create a viable game.





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