

Is Heat Sink Change
#1
Posted 16 May 2015 - 06:31 AM
I think its time for them to turn IS DHS into true doubles but leave Clan DHS as the 1.4x. With IS DHS taking 3 crit slots and Clan taking 2 it makes sense. Would also give the IS mechs a bit more of a differnce to the clan mechs while closing the gap some.
#2
Posted 16 May 2015 - 06:34 AM
In all seriousness. Why do you feel IS needs that much of a buff?
#3
Posted 16 May 2015 - 06:35 AM
#4
Posted 16 May 2015 - 06:35 AM
However, people will think this will make certain IS mechs OP even sans quirks, and they could be right.
Edited by El Bandito, 16 May 2015 - 06:38 AM.
#5
Posted 16 May 2015 - 06:38 AM
GreyNovember, on 16 May 2015 - 06:34 AM, said:
In all seriousness. Why do you feel IS needs that much of a buff?
I am not seeing as so much of a buff since as i said first thing is to remove or grealy reduce the heat reduction quirks.
It might end up allowing some IS mechs to free up a ton or two if they desire to just stay at their previous Heat sink levels. Also this would give people complaining Clan are OP a bone that would give the feel of a buff without actualy making them that much stronger (alittle better on heat reduction overall or free up a ton or two). This would also allow PGI to remove and stay away from some of their Quirks.
#7
Posted 16 May 2015 - 06:39 AM
El Bandito, on 16 May 2015 - 06:35 AM, said:
However, people will think this will make certain IS mechs OP, and they could be right.
Which is why those mechs would have ALL heat reduction quirks removed or at least only let with heat reduction quirks for their specific weapon (such as the Awesome).
And yes the simplification factor is one big reason i am suggesting this.
#8
Posted 16 May 2015 - 06:41 AM
Precentor Martial Jarcaddy, on 16 May 2015 - 06:38 AM, said:
And that does not work with MP only game such as MWO, hence PGI made Clan ACs and LRMs have stream fire and gave Clan lasers more burn duration, to compensate for better range, lighter weight, and smaller size of Clan weapons.
Edited by El Bandito, 16 May 2015 - 06:42 AM.
#9
Posted 16 May 2015 - 06:41 AM
Precentor Martial Jarcaddy, on 16 May 2015 - 06:38 AM, said:
That's more lore though isn't it? Better tech, same with many of their weapons.
With clan mechs having so much extra free tonnage the biggest bonus to clan DHS in my opinion is the extra crit slots you get by using them.
If you compare a equal size/loadout Clan & IS mech even with this change the clan mech will probably STILL end up with more total Effective Heat sinks just because they will have the crit space and tonnage to cram more in.
It ends up being another Clan Vs IS function differnce. Do you want better performing heat sinks or do you want additional crit slots?
IS 6 crit slots would = 4 effective heat sinks
Clan 6 Crit Slots would = 4.2 effective heat sinks
clan would take alitle more tonnage but they have it to spare more so then IS
Edited by Ph30nix, 16 May 2015 - 06:43 AM.
#10
Posted 16 May 2015 - 06:41 AM
#11
Posted 16 May 2015 - 09:04 AM
Buff DHS to 2.0 and SHS to 1.4. THen True dubs are amazing and SHS are as good as current DHS.
#12
Posted 16 May 2015 - 09:08 AM
DHs would will be useful for mechs that run out of weight quickly, and would probably be overall more popular still, but SHS would have a niche for mechs that have oodles of free weight but a famine of critslots.
#13
Posted 16 May 2015 - 09:09 AM
Ph30nix, on 16 May 2015 - 06:31 AM, said:
I think its time for them to turn IS DHS into true doubles but leave Clan DHS as the 1.4x. With IS DHS taking 3 crit slots and Clan taking 2 it makes sense. Would also give the IS mechs a bit more of a differnce to the clan mechs while closing the gap some.
Gap? Supposedly technologically backward civilization gets even more technological advantages? Hilarious.
Edited by Mystere, 16 May 2015 - 09:09 AM.
#14
Posted 16 May 2015 - 09:09 AM
Quirks have pretty firmly demonstrated that many IS systems need to be buffed to be effective, so eliminate/reduce quirks regarding heat and weapons and increase their general performance, please.
Edited by RampancyTW, 16 May 2015 - 09:10 AM.
#15
Posted 16 May 2015 - 09:10 AM
Ph30nix, on 16 May 2015 - 06:39 AM, said:
Which is why those mechs would have ALL heat reduction quirks removed or at least only let with heat reduction quirks for their specific weapon (such as the Awesome).
And yes the simplification factor is one big reason i am suggesting this.
The 2.0 heat sinks were considered to be too powerful before quirks were even thought about. Why would they be considered any less so by removing them.
#18
Posted 16 May 2015 - 09:17 AM
#19
Posted 16 May 2015 - 09:21 AM
#20
Posted 16 May 2015 - 09:22 AM
Monkey Lover, on 16 May 2015 - 09:21 AM, said:
Fixed, because the only builds that are "improved" by SHS are actually really poorly made builds anyways (i.e. tiny engine, relatively low payload, etc.).
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