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Is Heat Sink Change


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#1 Ph30nix

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Posted 16 May 2015 - 06:31 AM

First before doing this PGI would need to reduce/remove the heat reduction quirks of some of the IS mechs.

I think its time for them to turn IS DHS into true doubles but leave Clan DHS as the 1.4x. With IS DHS taking 3 crit slots and Clan taking 2 it makes sense. Would also give the IS mechs a bit more of a differnce to the clan mechs while closing the gap some.

#2 GreyNovember

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Posted 16 May 2015 - 06:34 AM

Sorry, what gap is this?

In all seriousness. Why do you feel IS needs that much of a buff?

#3 VirtualSmitty

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Posted 16 May 2015 - 06:35 AM

That would break the game methinks.

#4 El Bandito

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Posted 16 May 2015 - 06:35 AM

That is an interesting proposal. With this we can reduce or remove a lot of heat reduction quirks from IS mechs, making the game simpler. Currently Clan DHS has no drawback with smaller size, compared with IS DHS.

However, people will think this will make certain IS mechs OP even sans quirks, and they could be right.

Edited by El Bandito, 16 May 2015 - 06:38 AM.


#5 Ph30nix

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Posted 16 May 2015 - 06:38 AM

View PostGreyNovember, on 16 May 2015 - 06:34 AM, said:

Sorry, what gap is this?

In all seriousness. Why do you feel IS needs that much of a buff?

I am not seeing as so much of a buff since as i said first thing is to remove or grealy reduce the heat reduction quirks.
It might end up allowing some IS mechs to free up a ton or two if they desire to just stay at their previous Heat sink levels. Also this would give people complaining Clan are OP a bone that would give the feel of a buff without actualy making them that much stronger (alittle better on heat reduction overall or free up a ton or two). This would also allow PGI to remove and stay away from some of their Quirks.

#6 VirtualSmitty

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Posted 16 May 2015 - 06:38 AM

View PostEl Bandito, on 16 May 2015 - 06:35 AM, said:

Currently Clan DHS has no drawback with smaller size, compared with IS DHS.


That's more lore though isn't it? Better tech, same with many of their weapons.

#7 Ph30nix

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Posted 16 May 2015 - 06:39 AM

View PostEl Bandito, on 16 May 2015 - 06:35 AM, said:

That is an interesting proposal. With this we can reduce or remove a lot of heat reduction quirks from IS mechs, making the game simpler. Currently Clan DHS has no drawback with smaller size, compared with IS DHS.

However, people will think this will make certain IS mechs OP, and they could be right.

Which is why those mechs would have ALL heat reduction quirks removed or at least only let with heat reduction quirks for their specific weapon (such as the Awesome).

And yes the simplification factor is one big reason i am suggesting this.

#8 El Bandito

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Posted 16 May 2015 - 06:41 AM

View PostPrecentor Martial Jarcaddy, on 16 May 2015 - 06:38 AM, said:

That's more lore though isn't it? Better tech, same with many of their weapons.


And that does not work with MP only game such as MWO, hence PGI made Clan ACs and LRMs have stream fire and gave Clan lasers more burn duration, to compensate for better range, lighter weight, and smaller size of Clan weapons.

Edited by El Bandito, 16 May 2015 - 06:42 AM.


#9 Ph30nix

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Posted 16 May 2015 - 06:41 AM

View PostPrecentor Martial Jarcaddy, on 16 May 2015 - 06:38 AM, said:


That's more lore though isn't it? Better tech, same with many of their weapons.

With clan mechs having so much extra free tonnage the biggest bonus to clan DHS in my opinion is the extra crit slots you get by using them.

If you compare a equal size/loadout Clan & IS mech even with this change the clan mech will probably STILL end up with more total Effective Heat sinks just because they will have the crit space and tonnage to cram more in.

It ends up being another Clan Vs IS function differnce. Do you want better performing heat sinks or do you want additional crit slots?
IS 6 crit slots would = 4 effective heat sinks
Clan 6 Crit Slots would = 4.2 effective heat sinks
clan would take alitle more tonnage but they have it to spare more so then IS

Edited by Ph30nix, 16 May 2015 - 06:43 AM.


#10 Sug

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Posted 16 May 2015 - 06:41 AM

I'm tried of waiting 30 seconds to kill a mech with laser vomit.

#11 LordKnightFandragon

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Posted 16 May 2015 - 09:04 AM

What needs to happen is heat scale drops to a max of 60, where heat sinks dont give you more threshold, rather more dissipation.

Buff DHS to 2.0 and SHS to 1.4. THen True dubs are amazing and SHS are as good as current DHS.

#12 FupDup

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Posted 16 May 2015 - 09:08 AM

Whatever happens to IS vs Clam DHS, I'd like to try out having all engine heatsinks act as Trudubs, even if you have external SHS installed.

DHs would will be useful for mechs that run out of weight quickly, and would probably be overall more popular still, but SHS would have a niche for mechs that have oodles of free weight but a famine of critslots.

#13 Mystere

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Posted 16 May 2015 - 09:09 AM

View PostPh30nix, on 16 May 2015 - 06:31 AM, said:

First before doing this PGI would need to reduce/remove the heat reduction quirks of some of the IS mechs.

I think its time for them to turn IS DHS into true doubles but leave Clan DHS as the 1.4x. With IS DHS taking 3 crit slots and Clan taking 2 it makes sense. Would also give the IS mechs a bit more of a differnce to the clan mechs while closing the gap some.


Gap? Supposedly technologically backward civilization gets even more technological advantages? Hilarious.

Edited by Mystere, 16 May 2015 - 09:09 AM.


#14 Rampancy

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Posted 16 May 2015 - 09:09 AM

This is actually a pretty great idea. I don't think there are any IS over performers that don't have heat reduction quirks, and the change would help a ton of underperformers (Looking at you, Jenners).

Quirks have pretty firmly demonstrated that many IS systems need to be buffed to be effective, so eliminate/reduce quirks regarding heat and weapons and increase their general performance, please.

Edited by RampancyTW, 16 May 2015 - 09:10 AM.


#15 Bilbo

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Posted 16 May 2015 - 09:10 AM

View PostPh30nix, on 16 May 2015 - 06:39 AM, said:


Which is why those mechs would have ALL heat reduction quirks removed or at least only let with heat reduction quirks for their specific weapon (such as the Awesome).

And yes the simplification factor is one big reason i am suggesting this.

The 2.0 heat sinks were considered to be too powerful before quirks were even thought about. Why would they be considered any less so by removing them.

#16 Rampancy

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Posted 16 May 2015 - 09:11 AM

View PostBilbo, on 16 May 2015 - 09:10 AM, said:

The 2.0 heat sinks were considered to be too powerful before quirks were even thought about. Why would they be considered any less so by removing them.
Entirely different states of the game.

#17 Bilbo

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Posted 16 May 2015 - 09:14 AM

View PostRampancyTW, on 16 May 2015 - 09:11 AM, said:

Entirely different states of the game.

Not really. All this would do is induce a bit of power creep. There's no way they would give the IS 2.0 without doing the same for Clans because of the riot that ensue if they did so.

#18 Pjwned

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Posted 16 May 2015 - 09:17 AM

It would help if single heatsinks were actually viable instead of irredeemable garbage.

#19 Monkey Lover

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Posted 16 May 2015 - 09:21 AM

I think it would be nice to see single hs buffed. 99% of.the time it's better to have dhs.

#20 FupDup

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Posted 16 May 2015 - 09:22 AM

View PostMonkey Lover, on 16 May 2015 - 09:21 AM, said:

I think it would be nice to see single hs buffed. 99% 100% of the time it's better to have dhs.

Fixed, because the only builds that are "improved" by SHS are actually really poorly made builds anyways (i.e. tiny engine, relatively low payload, etc.).





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