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Lrms And Ammo


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#41 Weeny Machine

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Posted 16 May 2015 - 04:09 AM

View PostJoseph Mallan, on 16 May 2015 - 03:24 AM, said:

All ammo based weapons feel like they need more ammo. That is because the game is not over in under 2 minutes (12 turns). TT feels like a drawn out long battle because of teh dice rolling. My 6 hour long slug fests usually ended before the 12th turn, Thats even with Trinary on Trinary combat. There is Fluff that says most Mechs only carry enough ammo for 1-2 minutes worth of sustained fire.

Mech fights sound like a long drawn out fight in the books. But they are not. they are brutal, and end quickly.


Jup, but it is also mentioned in the fluff and novels that re-arming of a mech can be done in minutes. In MWO...

#42 Joseph Mallan

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Posted 16 May 2015 - 04:54 AM

View PostBush Hopper, on 16 May 2015 - 04:09 AM, said:


Jup, but it is also mentioned in the fluff and novels that re-arming of a mech can be done in minutes. In MWO...
In the right environment sure. So if you wanna go trudging back to drop zone and shut down for 1-3 minutes while techs stuff you with more ammo...

Base camping will have another reason/excuse to be hated.

Edited by Joseph Mallan, 16 May 2015 - 04:54 AM.


#43 mogs01gt

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Posted 16 May 2015 - 05:04 AM

View PostMonkey Lover, on 15 May 2015 - 03:14 PM, said:

Lrms are the worst weapon in the game don't use them unless you're bored. Ecm is only going to get worse with more ecm mechs on the way.

Which is a huge problem and why MWO is severly lacks balance.

#44 Novakaine

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Posted 16 May 2015 - 06:00 AM

View Postclownwarlord, on 16 May 2015 - 12:09 AM, said:

How about no ...


Pfft yur a clown warlord what would you know.

clownwarlord contemplating his lastest of many defeats.
Him one sad clown ;)
Posted Image

Edited by Novakaine, 16 May 2015 - 06:14 AM.


#45 Johny Rocket

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Posted 16 May 2015 - 06:30 AM

View PostDukat281, on 15 May 2015 - 05:04 PM, said:

The Trebuchet is too light to fulfill the requirements of LRM warfare in times of the Clan Invasion.

'Modern' LRM boats mount launchers depending on the quirks given for the mech. Then you need lots of ammo and equipment while mounting a decent engine in oder to stay with the group. Command Consoles, Advanced Sensor Range Modules, Beagle Active Probes and LRM Cooldown modules are mandatory. Accordingly versatile mech chassis start at 65 tons upwards.

What? Complete bunk some of the best lrm mechs in the game are mediums.

View PostThorqemada, on 15 May 2015 - 05:07 PM, said:

LRMs are a Spam-Type-Weapon and that is bad gameplay - PGI should increase the lethality and usabiliy of LRM and restrict the Ammo to balance it out.

You do it wrong

#46 Weeny Machine

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Posted 16 May 2015 - 09:20 AM

View PostDarthHias, on 16 May 2015 - 03:36 AM, said:


It does. Flamer heat is calculated by time of use, meaning two on chainfire will not create absurd amounts of heat.
I tried and it does work.


Do I get it right that the target's heat would still go up but yours would stay fairly stable?

#47 Tiamat of the Sea

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Posted 16 May 2015 - 10:25 AM

View PostBush Hopper, on 15 May 2015 - 03:06 PM, said:

Today I decided to dust off my Trebuchet and try my lrm boat which I haven't had played for quite some time.

To make it short: it was a horrible experience. I played about 8 matches and each team seemed to have 3-4 ECM mechs. However, adding to the balancing problems which ECM and missiles have had...I felt that the LRM ammo is an issue now. So many shots miss due to the ECM influence (e.g. the lock gets lost sooner)..it isn't funny anymore.
Which leas to the following issue:

Adding support weaponry to the e.g. Trebuchet means that you have even less LRM ammo...which means your launchers run dry even sooner and you are forced to do battle with MLasers.

Leaving support weaponry and adding ammo means...well, many shots miss anyway and you will be useless soon also.

This ECM inflation hurts LRMs dearly and I think that an ammo increase, like the autocannons got, wouldn't be too wrong so LRM mechs could run some backup weapons. Bear in mind please that I do not have any experience with assault LRM boars (I just have my Treb)

Anyway, I won't touch my Treb anytime soon.



LRMs have had ammo inflation. Tabletop LRMs have 120 missiles to a tonne of ammo, MWO LRMs have 180- the same degree of inflation has affected all ammo-based systems outside of the AMS and Machine Gun, which use a completely different ammo system than their tabletop counterparts.

I would say a reduction in ECM effect (or an overall change to sensors and electronics equipment) is much more appropriate than an overall boost to LRMs to counter ECM- boosting LRMs in any way that improves their performance against ECM could very easily distort their power out of proportion when ECM is not present.

#48 Khobai

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Posted 17 May 2015 - 03:56 PM

Quote

I fight at 200-300m, slavos are rarely escaped.


you realize that at 200-300m just about any other weapon is better than LRMs, right?

the whole point of LRMs should be that theyre LONG RANGE.

#49 Blue Boutique

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Posted 17 May 2015 - 04:59 PM

View PostKhobai, on 17 May 2015 - 03:56 PM, said:


you realize that at 200-300m just about any other weapon is better than LRMs, right?

the whole point of LRMs should be that theyre LONG RANGE.


A lot of battlefield weapons are desinged to be long range, doesn't mean they cannot be shot point blank when the situation calls for it.

#50 YueFei

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Posted 17 May 2015 - 05:11 PM

View PostBlue Boutique, on 17 May 2015 - 04:59 PM, said:

A lot of battlefield weapons are desinged to be long range, doesn't mean they cannot be shot point blank when the situation calls for it.


You missed his point, which is that at 200 to 300 meters, there are alot of weapons that out-trade LRMs.

Which is totally OK.... if LRMs traded favorably with other long ranged weapons at long range.

Problem is that LRMs struggle to hit things at long range because of travel time giving the target more time to find cover or break lock. But then if you get in closer, you're out-traded by mid-range direct-fire weapons.

#51 El Bandito

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Posted 17 May 2015 - 06:09 PM

View PostKhobai, on 17 May 2015 - 03:56 PM, said:

you realize that at 200-300m just about any other weapon is better than LRMs, right?

the whole point of LRMs should be that theyre LONG RANGE.


View PostYueFei, on 17 May 2015 - 05:11 PM, said:

You missed his point, which is that at 200 to 300 meters, there are alot of weapons that out-trade LRMs.

Which is totally OK.... if LRMs traded favorably with other long ranged weapons at long range.

Problem is that LRMs struggle to hit things at long range because of travel time giving the target more time to find cover or break lock. But then if you get in closer, you're out-traded by mid-range direct-fire weapons.


Very true. Why even bring my LRM Catapult-C1 out when I can just use my Jager-DD and melt faces much better at mid and close ranges?

#52 Khobai

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Posted 17 May 2015 - 09:05 PM

Quote

Problem is that LRMs struggle to hit things at long range because of travel time


Yep. Aside from the obvious issues with ECM... Missiles need a much higher top speed as well as more gradual acceleration. That would make missiles harder to dodge at long range but keep them about the same to dodge at medium range.

Edited by Khobai, 17 May 2015 - 09:08 PM.


#53 Barantor

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Posted 17 May 2015 - 09:19 PM

View PostKhobai, on 17 May 2015 - 09:05 PM, said:


Yep. Aside from the obvious issues with ECM... Missiles need a much higher top speed as well as more gradual acceleration. That would make missiles harder to dodge at long range but keep them about the same to dodge at medium range.


I would rather them fly at a different trajectory when direct fired as well. Nothing like lobbing them up into the stratosphere when the target is directly in front of you with no cover.

LRMs have been messed with so much in the past though and people always complain... funny they haven't touched ecm though.....

#54 Flutterguy

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Posted 17 May 2015 - 09:21 PM

View PostBarantor, on 17 May 2015 - 09:19 PM, said:


I would rather them fly at a different trajectory when direct fired as well. Nothing like lobbing them up into the stratosphere when the target is directly in front of you with no cover.

LRMs have been messed with so much in the past though and people always complain... funny they haven't touched ecm though.....

I would be very surprised if ECM was touched at all before wave 3. It's a huge mech seller. Once Cheetahs and SCats are for sale for CBills is when ECM may get nerfed.

#55 Khobai

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Posted 17 May 2015 - 09:33 PM

Quote

I would rather them fly at a different trajectory when direct fired as well. Nothing like lobbing them up into the stratosphere when the target is directly in front of you with no cover.


id like to see a buff to artemis as well. artemis is not worth the tonnage.

maybe artemis could also increase crit chance on srms and direct-fired lrms?


Quote

I would be very surprised if ECM was touched at all before wave 3. It's a huge mech seller. Once Cheetahs and SCats are for sale for CBills is when ECM may get nerfed.

Theres a good possibility ecm will never be touched at all lol.

#56 DeathlyEyes

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Posted 17 May 2015 - 09:35 PM

LRMs need to never be made better unless it requires you to hold the target exactly on the mech. LRMs take no skill.

#57 DarthHias

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Posted 17 May 2015 - 10:17 PM

View PostBush Hopper, on 16 May 2015 - 09:20 AM, said:


Do I get it right that the target's heat would still go up but yours would stay fairly stable?


Correct

#58 El Bandito

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Posted 17 May 2015 - 10:34 PM

View PostDeathlyEyes, on 17 May 2015 - 09:35 PM, said:

LRMs need to never be made better unless it requires you to hold the target exactly on the mech. LRMs take no skill.


By that logic, lasers take even less skill than LRMs since it hits instantly.

#59 Chagatay

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Posted 17 May 2015 - 10:34 PM

View PostDeathlyEyes, on 17 May 2015 - 09:35 PM, said:

LRMs need to never be made better unless it requires you to hold the target exactly on the mech. LRMs take no skill.


Not only is this a flat out lie but I make the rebuttal that DF weapons are even easier (not that any weapon in this game is hard to use)....point and click...

I dream of the day that literally any weapon (MGs, flamers included) can be used and be effective in the right hands.

#60 Weeny Machine

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Posted 17 May 2015 - 10:49 PM

View PostFlutterguy, on 17 May 2015 - 09:21 PM, said:

I would be very surprised if ECM was touched at all before wave 3. It's a huge mech seller. Once Cheetahs and SCats are for sale for CBills is when ECM may get nerfed.


The inflation of ECM mech yields some weird results imo. I had matches where the whole radar map was just blank because there were so many ECM mechs. With Wave 3 you will be neck-deep in ECM. I don't know if that will be so great...





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