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Why Has Only One "cheater" Been Banned....?


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#1 Minimum Viable Kieransky

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Posted 15 May 2015 - 04:55 PM

Hey guys.. Kinda curious here. Why has only one person been banned for cheating if PGI supposedly has the ability to detect it? We've seen lots of videos of people using this cheat, yet supposedly only a single, extremely controversial individual has been banned. Are we supposed to assume that PGI will ban people for what they see in a spectator cam?


Edit: http://www.reddit.co...rom_alex_g_513/

A couple posts down in that thread for some more details of exactly what I'm talking about. Posted by "themoneybadger." I find this a little strange?

Edited by Kieranator, 15 May 2015 - 04:56 PM.


#2 darkkterror

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Posted 15 May 2015 - 05:01 PM

Just because you or anyone else only knows of one person that's been banned doesn't mean only one person has been banned.

#3 Romeo Deluxe

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Posted 15 May 2015 - 05:10 PM

I don't know other than....
http://mwomercs.com/...-on-cheat-tools

Quote

Our current moderation policy is that we do not discuss the details of bans, suspensions, or warnings with anyone but the player in question. For the majority of cases where general moderation has been taken against an account, we continue to consider this to be the best course of action.


I gather since this was a highly visible individual it was a bit more public than usual. BTW, this isn't a stealth NKVA member post, is it?

#4 N0ni

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Posted 15 May 2015 - 05:12 PM

Give it a rest people...

Go play the game or take a break from it.

#5 lshtaria

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Posted 15 May 2015 - 05:15 PM

Posted Image

Basically PGI can't actually "detect" these scriddies and have to rely on submissions from us to weed them out. Even if we were to submit detailed evidence to them they would still have to verify the accused player by directly observing them themselves before hitting the ban hammer.

To "detect" such software being used directly they would have to program something to look for the signatures of the hackware or subscribe to an anti-cheat. But even then a compliant anti-cheat requires synergy between the game devs and the anti-cheat operators, something that was desperately lacking in APB:Reloaded - an example of a game near enough destroyed by scriddies.

Now I'm not saying that the end of the world is nigh or we are being overrun by basement dwellers, we're not. Cheating in this game is extremely small but this is only because we're a blip on the radar of "what is worth cheating in".

PGI have relied on a small and niche playerbase and various server sided mechanics but that can only take them so far. Even in this environment we're starting to reach the stage of needing some kind of cheat protection/scanning.

ModeratePudding was the tip of the iceberg and only someone who was pointed out to them because of their blatant use of wallhacking in a comp environment. There are a lot more out there who are using the H***** toolset.

Epidemic? No. Potentially? Yes. This is now something that PGI can no longer ignore and unfortunately part of their budget now has to go towards this.

Edited by Kyocera, 15 May 2015 - 05:35 PM.


#6 Green Mamba

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Posted 15 May 2015 - 06:11 PM

Token Gesture....Probably most Hacker are Whales and the wouldn't help game survivability to be banning them :ph34r:

#7 lshtaria

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Posted 15 May 2015 - 06:13 PM

Actually this ban does very much smack of a token gesture - because PGI cannot detect the scriddies nor have the resources to track them down.

All I can say really is... it's happening.

#8 Johnny Z

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Posted 15 May 2015 - 06:34 PM

View PostKyocera, on 15 May 2015 - 05:15 PM, said:

Posted Image

Basically PGI can't actually "detect" these scriddies and have to rely on submissions from us to weed them out. Even if we were to submit detailed evidence to them they would still have to verify the accused player by directly observing them themselves before hitting the ban hammer.

To "detect" such software being used directly they would have to program something to look for the signatures of the hackware or subscribe to an anti-cheat. But even then a compliant anti-cheat requires synergy between the game devs and the anti-cheat operators, something that was desperately lacking in APB:Reloaded - an example of a game near enough destroyed by scriddies.

Now I'm not saying that the end of the world is nigh or we are being overrun by basement dwellers, we're not. Cheating in this game is extremely small but this is only because we're a blip on the radar of "what is worth cheating in".

PGI have relied on a small and niche playerbase and various server sided mechanics but that can only take them so far. Even in this environment we're starting to reach the stage of needing some kind of cheat protection/scanning.

ModeratePudding was the tip of the iceberg and only someone who was pointed out to them because of their blatant use of wallhacking in a comp environment. There are a lot more out there who are using the H***** toolset.

Epidemic? No. Potentially? Yes. This is now something that PGI can no longer ignore and unfortunately part of their budget now has to go towards this.


I cant believe you insulted the less fortunate like that to start. Second Most hacks come far FAR from the average player or anyone even considered average let alone the less fortunate you just insulted like a pig. I say pig because you obviously have it good and thats not good enough for you.

I worry that competitiors may make hacks or even the ones looking to get paid to stop the hacks first and foremost.

Edited by Johnny Z, 15 May 2015 - 06:39 PM.


#9 lshtaria

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Posted 15 May 2015 - 06:41 PM

Most of the comp scene is made up of quirk-riders, hitbox whores (FS9/SCR) or H***** users.

#10 PappySmurf

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Posted 15 May 2015 - 06:51 PM

Because Keir if PGI banned all the cheaters they would have to shut the servers down due to lack of income.

#11 Johnny Z

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Posted 15 May 2015 - 06:54 PM

View PostPappySmurf, on 15 May 2015 - 06:51 PM, said:

Because Keir if PGI banned all the cheaters they would have to shut the servers down due to lack of income.


That is a strategy I have seen in other games used by cheats. Drive the legit players out and those using the cheats fund the game just enough to stay up and running............... I feel sorry for a legit player trying a game like that out, in for a beating when they do.

Edited by Johnny Z, 15 May 2015 - 06:59 PM.


#12 -Vompo-

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Posted 15 May 2015 - 07:03 PM

Put your tin foil hats on people! Of course such a large number of players are cheating that banning them would break the back of the company.

#13 Johnny Z

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Posted 15 May 2015 - 07:05 PM

View PostVompoVompatti, on 15 May 2015 - 07:03 PM, said:

Put your tin foil hats on people! Of course such a large number of players are cheating that banning them would break the back of the company.


Worste case scenario of course. Maybe even unlikely. Have cheats sunk games before? It is my understanding that it has contributed to it yes. They most certainly have tried.

Edited by Johnny Z, 15 May 2015 - 07:08 PM.


#14 Ph30nix

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Posted 15 May 2015 - 07:19 PM

i have said it before but i feel it deserves to be said again

MY major fear is that this recent occurance will bring alot of attention to the potential hacking situation and the possible weakness in PGI's detection.

This will lead to a influx of people who dont really care about Mechwarrior or the game they just want to try that hacks out so they can "dominate" someone. I have seen similar things happen to other games it never ends well. The influx of no care hackers start popping up at too fast of a pace for the Dev's to smack down manually and it causes the real playerbase to abandon ship.

Hopefully PGI has a plan for this so it can be shut down hard.

#15 PappySmurf

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Posted 15 May 2015 - 07:26 PM

Vompo said (Put your tin foil hats on people! Of course such a large number of players are cheating that banning them would break the back of the company. )

Vompo its a sad fact that many name brand games have fallen and died because the devs did not fix the game to repel all the hackers. One of my favorite games =Medal Of Honor was a fantastic game and it was totally destroyed by those who did not give a dang about the non hacking players or the game itself.

PGI needs to hit this problem hard and fast regardless of the income loss to try to turn this game around and attract new players.But this is just one problem with MWO that needs to be rectified before this game is just history.

#16 Mycrus

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Posted 15 May 2015 - 07:30 PM

only one cheater was stupid enough to stream her games :)

pgi can't detect anything.

#17 lshtaria

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Posted 15 May 2015 - 07:54 PM

View PostPh30nix, on 15 May 2015 - 07:19 PM, said:

Hopefully PGI has a plan for this so it can be shut down hard.

View PostMycrus, on 15 May 2015 - 07:30 PM, said:

only one cheater was stupid enough to stream her games :)

pgi can't detect anything.

It's......

......happening!!!!!!!

#18 Aresye

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Posted 15 May 2015 - 11:12 PM

View PostJohnny Z, on 15 May 2015 - 07:05 PM, said:

Worste case scenario of course. Maybe even unlikely. Have cheats sunk games before? It is my understanding that it has contributed to it yes. They most certainly have tried.


The first SOCOM on PS2 had no anti-cheat functionality in multiplayer. Literally anybody with a GameShark could utilize any of those cheat codes live online.

There were a lot of cheaters. Practically couldn't go more than 3 games without one showing up, but it was still an immensely successful game, which paved the way for the extremely popular SOCOM II sequel, which DID implement proper anti-cheat capability.

Preventing cheats is important, but the largest part of what makes a successful online game is the gameplay itself. Given that MWO's gameplay lacks in many areas and is still being worked on, PGI should definitely focus on stopping cheaters (in addition to improving the game), because nothing will sink MWO faster than an epidemic of cheaters without a high enough quality of gameplay to make up for it.

#19 Redhook

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Posted 15 May 2015 - 11:16 PM

This is not good. I had no problem spending money on this game till now. :(

#20 NKAc Street

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Posted 15 May 2015 - 11:32 PM

Probably because a banned cheater is simply a *******, the bad cheaters soften the cheat so you cannot tell.





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